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rekp

46
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A member registered Jan 01, 2020 · View creator page →

Creator of

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Nice game, I liked the art.

Nice game, I liked the art.

I like the concept in general, but it was difficult to understand, lots of numbers without context. The gifs you posted look like lots of fun, but I didn't get to that point.

I like the concept in general, but it was difficult to understand, lots of numbers without context. The gifs you posted look like lots of fun, but I didn't get to that point.

Nice visuals and interesting concept. It felt like it was best to always just stay up at the top of the screen which made it a little less interesting.

Felt very addictive, and it was fun to see the fish move. I didn't understand the white arrow on screen, and I do think the smaller boats posed more danger then the larger ones.

I enjoyed the visuals and the movement felt great, but the combat felt a little off.

Very clever, I liked the visuals quite a bit and it felt nicely juicy. The simple gameplay was perfect for a game jam game.

I enjoyed playing! Nicely stable and polished, I think increasing the challenge while keeping the number of blocks lower would have improved the pacing.

Nice game, I liked the solitary tone of it with the sword all alone. I'm note sure I grasped the point of the rotation though.

Cute game, adding in the platforms locking was an interesting idea, although it did mean I trapped myself so a restart button would maybe be a good idea.

Nice job! Challenging in an interesting way to keep everything straight.

I loved the tone shifts, and the style was effective!

Cool concept with lots of stuff to juggle at once which is fun! As other's have said I didn't even realize there were platforms for quite a while.

Nice job getting it working and I like the concept. it would be nice if you could see the adventurer's health.

This has a very clever concept and cute visuals. Felt a little like rubbing your belly and patting your head.

Interesting concept, I think I needed a restart button ha ha!

Nice game! I liked the art style! The physics felt a bit wonky.

Wow! This is super good looking, but took me a while to figure out what to do.

Wow! This is super good looking, but took me a while to figure out what to do.

Cute premise, I was having trouble with the controls not responding though.

I like the idea of switching between a card and action game, but it was a bit difficult to play.

Very clever! And impressive for a first jam game. I think an indicator for who you are currently controlling and who you will be sent to next would make it just that much clearer.

Thanks! And yes it increases by 2 each round to make it get harder each round, but I think there could be more tuning to do since there's a pretty firm wall at around 300 points.

Thank you! I agree a better tutorial would make things smoother. Thanks for stopping by the page!

Thank you! I definitely should have made a more streamlined tutorial. I appreciate the feedback (also my first time making music for a game so I'm pretty happy with it).

Thank you! I noticed that I can actually play it through the browser on my Android phone, but like you said rotations don't work. I can probably get them working though!

I loved the visuals! I feel like I've played games before with the same concept, but this was quite polished.

I think this concept of trying to defeat yourself worked well compared to other submissions with similar concepts. I would add indicators for which direction you will cast your magic, and which way the deflectors will deflect.

Interesting concept, not sure I buy the role reversal concept. Maybe if there were more ways that you play the role of a designer.

I thought the different player interactions were cute and clever. It would be nice if the art was a little more cohesive.

I liked the idea, however I think there needs to be some mechanic to help you get unstuck when you are offscreen.

Very creative! I thought the writing was witty, and pulled me in and the comic at the start was great! Some of the UI visuals could use some polish, but the artwork in general was great.

Nice job getting it finished for your first jam! Given the role reversal you chose it would be good to think of some ways to add interesting challenges that make it more difficult complete each level. Maybe the goal chases you, or enemies avoid you.

The visuals look very nice, and it was fun to control! The lava bubbles and waterfalls were a nice touch.

Nice! I would make the movement clearer, since it took a while to realize how I was propelling myself. But quite fun!

This was a ton of fun, I loved how everything was always in motion!  Certainly  final assets and some feedback (especially for the slaps) things would come across clearer. I could never get the coffee to work quite right, and I ran into a bug were on my second try the game would immediately count down and show "you lose".

Nice! The controls felt nice, and the idea seems like one that would be fun to build on. I think the difficulty could have had a more gradual ramp up.

Hmmm... Was the animation still playing? I was lazy and used the default Unity sliders which still show some fill even at zero, otherwise it might just be level geometry. Thank you for letting me know! I'll look into it.

Thank you! I thought about that but didn't put it in the final product. I could say it was another way to add an aspect that's "out of control", but I'd be lying...