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YoruVII

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A member registered Oct 03, 2018 · View creator page →

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Really impressive really cool really fun this is a great game I especially love the vibes im amazed you got this much done in the jam. I remember seeing one of your progress screenshots in the game jam discord and I was like dam that looks sick and turns out it was sick.

Thanks. Yah unfortunately none of us have or use a mac so we could not build for it. 

Thanks :) The level is actually looping the chains represent whare it loops Sorry you had some performance issues just with the way the game works makes it so there are a lot of objects probably resulting in a fair chunk of draw calls I tried to optimize it as much as I could but you know time restrictions and the computers we were using are fairly beefy so its difficult to test performance.

Thanks! Yah I also checked out your game very neet.

Quite cool I like the art style its like retro and feels forbidden the idea is also cool the way you sometimes have to eat the apple but other times  you have to avoid it is neet.

Wow really really good definitely the scariest game I have played yet in this jam like I am the camera security officer for SCP.

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Quite a cool game I had a bit of a hard time understanding some of it because translation but it was quite fun I like the narrative it was cool how it ended up looping. The art was pretty spot on too I liked it. Good job.

A really extremely impressive and cool game. I love the graphics. I am a sucker for procedural animation. I did however get softlocked alot even after learning jumping tech I got stuck below the tree with no way to get back up and I did occasionally get extreme lag. It felt like when a physics object is in a wall and spazzes out and lags me. Other than that super cool game I loved playing, I would love to see this become a full game it reminds me of Rainworld but im the big badde and I want to DEVOUR.

hehe thanks yah everything was modeled, textured, and animated by me in 4 days the only thing I had beforehand was the base shader for the dithering and that I had to edit a lot for this game. Yah of course ill check out your game!

I really enjoyed this one the puzzles were really well done for a game jam and I just love the concept I just wish there was audio hearing the gears click and mesh would be so cool! Amazing job

Absolutely fantastic love the visuals love the music and love the horror very nicely done my only feedback is that I think I got a bug whare I was driving left to right for the second half of the game so I could not see the stuff on the side of the road but fantastic even with that.

Really good execution and fantastic twist on a idle game I love how the music starts once you do the first loop and the music is just super chill really knocked it out of the park with this one great job. 

Something about riding around a ball really fast is just straight up fun. Some sort of death or detection that you flipped would have been nice because having to restart from the menu when you flip or get stuck is a little bit of a hassle. But really fun game I love the retro aesthetic.

Love the synth wave atheistic I think it matches the idea fantastically reminds me of that one Futurama episode whare someone is driving in like Tron space and they get split into into the rainbow. Its so fun how as you go on it just gets more and more chaotic especially if you are doing good laps and all your cars are in the same spot on the lap. I think some indication on when your ghost cars become solid would be nice because I noticed for the first little bit of a lap they are non collidable but then become collidable. Fantastic game I had a lot of fun playing this one.

Wow thanks for the fantastic feedback I'm glad you like the grapple gun's design I made a gear and then another gear then connected them and asked my teammate mMonolith how a real gun would work and that is how I interpreted what he said. Yah I also feel a noise or better indicator for the enemies would be great. And yah the volume of one "chain cube" is the loop point the chains are actually only half a model and become full chains then the  neighbor loop is created. And yah I think the level design could have used some polish I realized too late that it kind of looks like the level is not looping so I tried to mirror some of the islands you can see some of that in the top of the level but due to time constraints it never fully go there because the bottom of the level is just more or less random and its less loopy as a result. Yah it loops a 5x5 grid around the player and to hide to duplications I added distance fade pixel alpha function to all the shaders I was using to make them transparent when they are near the end of the duplications. Yernemm knocked it out of the park with the looping I have no clue how its that smooth sometimes I forget that I am looping even when it was before I used distance fade so you could clearly see the boxes move .Yah Godot is great morally it is just way nicer to use however I still feel I would steer away from it for a full game it just needs a few years to find its footing I know like for shader coding its a bit of a nightmare right now  because they keep changing the names of things/ how they work so if you are looking at examples from a year or two ago you have to find the relevant updated term for 4.4 I spent a good amount of time on that.

I really enjoyed this one the puzzles were very well done and the idea is great. some of the sound effects are a lot louder than others and it was hard on my ears. Fantastic game though I really enjoyed this one.

I like the concept it was a fun twist on a platformer I think some system to limit how much you can cheese the game would be good because you can just mash pause and dash possibly like a limit to how many pauses you get in a level. Fun game I enjoyed playing.

Nice calm game it was just satisfying to pull around the rope into shapes.

Love the concept my main issue was that cutscene was cool but watching it every time I died drove me to stop playing but I love the gameplay its very clever.

Yah its a great art style I would recommend. This style and PSX are the my favorite styles for game jams so far because you can do a lot more in less time. Thanks it makes all the time and effort worth it to hear people enjoying the visuals! :)

I love the puzzle concept it was a cool twist on a box pushing game and the puzzles were pretty solid.

quite a good typing game loved the typing sounds they were so satisfying and the enemy types were also fun  I would say it is a little hard but I am also just not a great typer I also really enjoyed the atheistic.

Insanely impressive I have no idea how you did all this but its fantastic such a vibe driving around the lake and fishing. The art style is fantastic I very much enjoyed it it was just tragic you ran into some floating point error issues this is definitely a game I will play even outside the jam I want to see a full polished version. also I must say the way you drive the boat is chefs kiss. Incredible job!

Like the game the arrows being powerups was fun just a solid game all in all

Nice game reminds me of that one SCP very scary I felt the entities were a little frustrating but solid game.

oh man this loop is so sad it really made me feel the daily grind (╥﹏╥) it took me a bit to figure out what I needed to do but I did after some trial and error doing all the tasks was hard but I did it. I did not enjoy playing this game but I appreciate it its about the never ending loop of work life and I really felt that feeling like I was going to fall asleep doing the same tasks over and over and at the end of the day even when I did all the tasks it changed nothing I love the commentary of this game is saying I just wanted to break out of this loop.

Love the gameplay loop going back and doing the loop again but better was fun it reminded me of like the flying penguin games but you had more control.

This game was fantastic I love the concept reminds me of a few manga I have read :) The challenge was also great each loop you had to figure out what worked and what did not. And the visuals were on point very good.

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Its wonderful to hear you liked the visuals I used a type of dithering called Surface-Stable Fractal Dithering created by runevision. It took me a while in the beginning to get an idea of the visuals but once I did it was fantastic but yah it took lots of time. I worked on the visuals for 65/96 of the hours and I still was not able to make some of the UI elements and had to go for boring squares. But yah part of the reason I was able to pull off so many models is that because it is black and white for the most part I only had to worry about the models I did not need textures or to properly UV unwrap a smart unwrap was good enough for the  Surface-Stable Fractal Dithering. Godot also helped in some aspects on speeding up the visuals having volumetric fog and performant real time lights made my life a lot easier I'm looking at you unity >:( but slower in others Godot's model importers suck. Its good to know that the enemies were hard to see I feel a flying sound or some type of bigger visual impact when they are further would have gone a long way. OH and the main shader is a hellish nightmare that I had to add so much to mid jam its a mess lmao. I could go on and on about visuals but ill stop here lol.

Thanks for the excellent feedback we will take your advice to heart! Yah Godot is solid and it is worth it to check it out because the way it works is very different however it definitely needs a few years to get more consistent in my opinion because some things are great and others are bafflingly bad or confusing along with things just being in weird menus. 

uhm I think this is your Godot project you need to build it. I tried opening it in Godot but unfortunately could not get it to recognize the project.

The UI was fantastic and the theme was so fun however I unfortunately had a hard time with the gameplay I was just lost a lot of the time and couldn't see one of the train station's names. Very ambitious submission it feels like the bones of a full steam game.

AMAZING GAME I was in awe the entire time especially when I fell down the well and it made a new layer the audio was also fantastic my only complaint is that it is too short. And I feel you on Godot I also spent a good chunk of time wrangling it to work.

I found this game to be very solid loved the music  the gameplay took me a bit to wrap my head around but once I did it was very clever.  Great entry! :)

Love it the game is simple but the difficulty was just right it had me replaying multiple times and I like the visuals they are nice and easy on the eyes great submission! :)

Good Ideas. Thanks for giving me the song name! :)

This game is quite cool I liked the commination of a tower game and a spaceship shooter it can be quite hectic to balance attacking outside and inside your ship but it was fun! :)

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Thanks for the feedback! Yah I can feel that in the early rounds its hard to get a good turn rate to get a good turn you end up having to keep your ship size to a minimum and not use all the hulls provided to you or use strafing with Q and E. This probably could have been communicated/balanced better.  Also in case you did not know you can hold right click to auto aim to your mouse to make aiming a little better also if you get to late game the other gun types provide more options with aiming. Thanks for playing and for the good feedback!

Galaxy Trucker I've never heard of that game before I will have to check it out. Thanks for playing and enjoying our game! :)