Thanks for playing!
YoruVII
Creator of
Recent community posts
Thank you for playing! Im glad you like the artwork I put a lot of effort into it and it makes it worth it when I hear people enjoy it. Its always nice when you get the time to do some polish on the game jam games its rare but nice. Thanks for feedback I do think we could have done some more for making the obstacles more apparent they really do catch you by surprise sometimes :)
Really interesting concept it is impressive to get such complex AI done for a game jam I think sometimes its frustrating when some of the NPC's just walk away right before they were about to fight but that is also part of the fun really novel idea I am curios what a more fleshed out full game would be like.
Thanks for playing and the motivation! Yah we started with just 3ish types of request and then expanded so sometimes the wording can feel like wording that should have been on a different type of request because of that and because this is jank game jam code the messages could not be over a certain length so it was hard to come up with the wording but that is good to know! Thanks for the feedback it is appreciated!
WOW thank you so much for playing and all the fantastic feedback!!
Its really good to know that about the controls I think that was one aspect that because we the dev's played it so much while making the game we or at least I did not see the issue. I am the art person so I dont know the backed too much but from what I do know the ship kind of uses two flight modes one for gliding at high speeds and one for normal movement at slow speeds the idea was that at high speeds turning would be hard but at low speeds it would be easy hence incentivizing slowing down and also to help with the problem of flying into obstacles at full speed but I think at high speeds you can turn better and at low speeds you turn too fast and also gravity is fighting you.
The idea for the obstacle indicators was also great another person had a problem of thinking the arrows were pointing towards the drop off points for a bit and ended up crashing a lot so your suggestion was great because it solves a few issues at once!
The UI is just a result of my weaknesses because I suck at 2D things but I have around 5000 hours in blender so if I can make something in 3D it is easier for me. We also had the idea at some point to make the dials show indicators on them for what range you need to be in for the passenger requests because the initial design was about balancing looking at the HUD and the screen like detracted driving lol but you probably know how it is during a jam you get done what you get done and you have to make the most of it so some of that stuff got cut but I am glad people are still enjoying it and and the dials.
Lmao yah that checks out the arrows were a little bit of a bandaid fix because when you go fast the obstacles come out of nowhere and zooming the camera out made the ship hard to see so we added the arrows but perhaps it would have been better to have red arrows for obstacles and blue for pickup points or something or make the arrows sculls or something good feedback thanks!
Thanks for the fantastic feedback! Yah we were worried because when we built some of the last builds we got a 10 second grey loading screen but it seems its shader compilation or something because it only happens once per computer. Thanks for liking the visuals I put a lot of effort into them I feel as the game jam goes on and I get more sleep deprived the style gets more convoluted and abstract its unusual but I felt the gears were just cool and fun.
Thanks for pointing out the controls I think because I played the game so much over the jam I just got used to them and did not notice the issue. As for dropping off passengers I personalty learned that doing loopy loops to stay in the circle is the best way to drop them off without killing momentum.
Solid game I do think that yah as mentioned in the other comment its a bit hard to navigate when you are so zoomed in and personally I had a hard time navigating the buildings because I thought the roof was a building and did not notice its like a perspective thing I think a shadow or something could have helped. The movement was really fun once I got the hang of it I loved doing donuts.





