Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Lordvanan

106
Posts
13
Followers
6
Following
A member registered Aug 18, 2021 · View creator page →

Creator of

Recent community posts

Farmville meets bullet hell haha very fun idea!

Really good execution! The puzzles were well thought out and clever. I just couldn't beat level seven.

What a great game and a creative twist on a classic! It looks great, sounds great, and plays very will with a lot of feedback. It took me a minute to realize that I could wrap around the hazards too and destroy them. That's just me not using my brain lol.

It's big brain time!

Yeah you've got a great foundation there, and I really love this type of game. I'll keep an eye on this one.

Also, love the WC2 peon profile pic. Brings me back 

You can actually by pressing Esc.

I didn't have time to put that in the UI, but I did mention it in the games description.

(1 edit)

I like the concept! Kinda like Ultimate Chicken Horse but solo. Only issue I has was that giving me the freedom place the obstacle anywhere made is easy to just place things well out of the way. I think it would be pretty good and challenging to maybe have predefined places to set the traps, so you have no choice but to put them in your path.

Also, I love that boi

This game looks great, and is a very clever interpretation of the theme. I don't know if I just don't get it enough, but the game kept breaking on me as soon as I starting moving sliders around.

That's an interesting observation. Actually my intention with the game was not to make it a strategy or puzzle kind of game where you have to use your time travel smartly, but more so to use time travel in a really ridiculous way for some dumb fun

Well I like to think that if you go back in time to a place where you were before, both your present and past self would exist at the same time. But I'm also not gonna start a discussion about the rules of time travel because that'd be silly

Interesting concept, and great artwork. I think this has the potential for some interesting puzzles, but ultimately I resorted to clicking randomly until something worked. I feel it would have been better if the text had been more concise. There's just too much reading, and it didn't really make sense what I was supposed to be doing.

The visuals and the audio are great! There are a few things I would say are hurting the gameplay however. The speed combined with the camera doesn't work so well. Because the camera follows way behind when you run, I'm practically looking behind me and can't see anything in front. I feel like this is meant to be a fast paced action game, but that camera makes feel like I have to take baby steps just to see what's in front of me. I think the combat is ok, but I can tell it would have been great with a little more feedback. When your attack hits, giving some kind of audio queue, hit flash, particle effect, or even a "clash" animation with some bounce back would have made the combat feel so good. As it is, I was unsure most of the time if my attacks were even doing anything.

The BEST part of this game by far is the boss. I love the boss behavior patters and the variety of actions. Definitely has a much more enjoyable experience fighting the boss, and again it would have been SO much more awesome with that attack feedback.

There's a lot of potential for some good puzzles with this mechanic, but I think it was lost mostly due to the fact that the blocks stay there after the playback finished. I found it was just easier to double tap the record button to just place blocks where I need them. 


The music and the artwork are the highlights here. It looks gorgeous, the music is fun, and even small details like the menu buttons and audio sliders are very creative. Gameplay wise is where it drops a little. It's simple sure, but this is one of those cases where it would have been more fun if the difficulty ramped up a lot quicker. It was just too easy too long, which I guess fit the narrative of getting tired of that repetitive loop.

I felt like I was playing a commercial product. Everything from the art, sound, and the controls all felt like professional. Also right from the beginning, as I moved around the place, it gave a very ominous vibe. I was genuinely on edge, and the first time I saw something move I noped right back to the previous room.

I'm no good at math

Animations are great! some of the kills really feel satisfying.

Thanks! It was a big challenge for sure

(1 edit)

Very interesting and creative take. Certainly creepy, especially when I noticed the files (no spoilers). I would have like to see it go a little further, and have more of an impact based on your choices. But overall, well done

Thanks for playing! Yes you made it out of the woods haha. I just didn't have time to create a proper ending so I figured that's good enough.

Yeah I agree about the characters only facing right and left. I started out with those sprites thinking "If I have time, I'll go back and edit the sprites to faces up and down as well." lol

yes! Lost Vikings! I was kinda thinking of that too as I was working on it

I love the dark sort of horror aesthetic. It's a good start to a solid dark fantasy rpg, but it definitely needs a lot of work. Still, good job with the little time to make this!

All of the visuals are great! Everything moves and controls nicely. However, I hate to say it but the gameplay was a bit boring. Like, I thought "Surely I'm missing something right?" I found myself waiting around for something to happen, and then when something does appear, I deal with it quickly and then I'm back to waiting. I feel like if the enemies came in greater numbers and/or dashing was your only movement option, it would make the game more engaging. You've got a good foundation with which to build a great bullet hell!

Very nice game! The visuals and audio are great, and the simple controls make it easy to jump right in. My one issue is those darn ice cream cones. Why they take two hits? I feel that makes it feel difficult in an unfair way since usually multiple will come at the same time, and the time it takes for them to hit the planet is barely enough time to hit them twice, and that's on top of all the rest of the enemies. Other than that, good job!

I love this game. I could actually go back after this jam and keep playing. It would be cool to add more dungeon features, more adventurers, and upgrades. Very good job

(1 edit)

I'll be honest, I didn't quite get it. It felt like I wasn't doing it right, but then I would suddenly attack. I think with some refining, and some better input feedback, this could be pretty fun game!

I love the style and the concept. I thought the tongue mechanic worked pretty well for the most part, but the climbing was a bit finicky. I think if the climbing were to be cleaned up a bit, it'd make for a very fun and silly physics game!

It really made me FEEL like a cat! Very fun concept

Megaman IS my favorite video game franchise of all time!

That's pretty hard! I love the WOLD BRO! when you beat the levels lol

Fundamentally, the concept is very interesting. I know you said you had more mini games planned, so I would really like see the game as intended. I imagine each step down the line would have it's own unique mini game, and maybe have a timer to add some tension to complete the hacking process quickly.

With what you managed to get done though, very good job!

I touched the mushroom... a lot. Nothing happened. You mentioned some features going missing on the upload? Could you tell me what features are missing?

Very good style and mechanics! My biggest issue was with the perspective in certain areas, especially when controlling the little guy with his limited field of vision. Some spots looked like I could walk on to a platform, only to then fall. And that's even with rotating to check every angle. Otherwise, pretty fun!

Yeah that was me being a little blind lol. I ended up having very little time to work on the game that when I was scrambling through the key icons I was like “that’s enter right?” And just threw it in there lol

Yeah the little guy can jump with space, but the big guy can’t jump

Pretty fun, and interesting take on the theme. Love me a good memory game

I love it! Controlling a HORDE of zombies was surprisingly easy and satisfying. Controlling the giant zombie was difficult though, and sometimes I'll be right next to a building and he just won't do anything.

I would've liked to see it finished, but at least I figured out how to be BIG seed and TINY tree

Very cute! I love that I was able to do silly and creative things with the pieces to get them to balance with each other. The only thing I found a little frustrating is that when jumping to platforms, it feels like an ice level.

Cute game! Simple and short. I grew the box too big and forced the slime out of the level lol