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AlgisKhasanov

38
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A member registered Jan 21, 2022 · View creator page →

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My respect! That's not an easy game for a gamejam! Wish you won't abandon this project.  Once I got a bug, I fell into the water and stuck in a state like this. So it was not a Mission Failed. I just was in the middle of nowhere without a plane at all

Thank you for your review! I'll do my best to improve it... someday...

Take all of my 5! That's great!
Why didn't you add SPACE to controls? Or maybe add a Gamepad as alternative
Sometimes camera was slower than Cinderella (especially at fall)

Oh lord! Your game is my favourite at this GMTK! Amazing feature with ghost memory walkthoughs!

Cool! But visually I was a little bit disoriented at the start. Maybe player's figure must be more noticable&

Not even a single game! Niiiice

You deserve an additional +1 for a normal tutorial!

Such a pretty little game!
Anyway I ran onto the bug where I was stuck out of field and not able to move left or right. Restart was the only solution.

Awesome feature with shadows and thrall!

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The style is decent! Worth to be played only just for listening these awesome sounds and music! However it lack's the tutorial. How are other 3 guys???

It was fun. I stuch on the 3rd level. IMHO colliders are not fuctioning fine.  Sometimes when I push object at it's corner it works, sometimes not. Even in the same conditions! Maybe you should reconsider collision system to more simple?

To be honest, I was stressed and confused. Was it looking obsolete? - yes. Did I enjoy it? - yes

After 15 seconds you become actually oriented in this game. But it takes a little time to recover from these effects.

The only option this game lacks is to bite your own tongue. Too realistic game... And of course rates are must be on all 5 stars

I really enjoyed it! What a nice work was done with the sound and visual effects! Also the pace of the game is perfect for a gamejam!

Art and style is perfect. Reminds me good old The Braid platformer! Best regards to your team!

Interesting idea! But I was getting freezes all the time I played this game. And after 3rd wave the game crashed (web page closed for some reason). Need to work on optimization. I guess I got freezes when new mobs were spawning. Do you use some kind of pooling objects and prewarming them in preloader state?

Great game! Wish to see it on mobile devices. Special thanks for a nice sounds and leaderboard!

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My respect for sound design! It's good for such a small game for gamejam.
But I had some bugs:
- Camera was not posing well when I was talking to Coolus. He somehow disappeared or it was looking in other way.
- Sometimes I lost my cursor in dressup or in dialogue menu. Maybe it somehow related to unfocusing from web page. Anyway it should be fixed.
- And of course! Lack of run option made me sick sometimes

Best regards!

Too little information and narrative. I was totally lost without tutorial and even more after finishing mission I couldn't leave the game. It seems to be very raw. The idea is great although. 

Oh look! Finally, a good old mind-breaker! Wish to see this game on mobile devices

I guess I'm not smart enought for this game. Anyway it was a good riddle (somekind of).
But:
- the music isn't looped so it has finished after 2nd level at all
- not to convenient UI (maybe some tutorial hightlights would be a good addition)

Enjoyed it! I didn't get from the first time that limbs have cooldowns but idea is cool. Not too convenient UI although

The game is not easy. But I really like the idea of time management by your own means

I found out that You can become invincible if you make your enemies move to the center of the map and then just sprint with A and D again and again. Thank you. The idea is really crazy!

The concept is nice! But what I'd like to see in this game
1. A little tip for every customer at the upper panel (maybe types of scales or maybe just a little text about what scales you need)
2. It would be nice to have a possibility to fill the slots with scales when the mouse button is pressed, not only after single clicks

The concept is nice! But what I'd like to see in this game
1. A little tip for every customer at the upper panel (maybe types of scales or maybe just a little text about what scales you need)
2. It would be nice to have a possibility to fill the slots with scales when the mouse button is pressed, not only after single clicks

Hats off to you for such a great tutorial!!! Though I didn't succeed in this game I like the concept and style!

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I didn't die when I fell down from the edge. Is it okay? Anyway that was nice experience, it reminds me good old games from 90s. Thank you

Do those hostile bots have higher speed than I do? In fact, it was addictive

Nice game! But those gnomes are extremely dangerous in comparision to others

The visuals are perfect! But I didn't get what's difference between green and blue monster-drops

The concept is amazing! I enjoyed this game. But as for me shaking effect is too strong. Could it be a little bit easier?

The concept is so simple as well as nice produced! My compliments for your choice of soundtrack. It doesn't make me annoying in this game when I have to try again and again

Nice game! I like the concept but I got totally stuck on the level with several elevators. And I got such bug on a level before. It somehow happened when I was enlarging near the wall

I love the conception. I'd be better to get some tutorial information about items which scalable

Leveldesign was perfect! I really enjoyed the whole game. Not a single bug was met

Nice game! I did really enjoyed the session! The only thing which was dissapointing is that at some point of track enemies were stuck in a rock with a large group of wizards. And goblins still robbing the car after the game over)