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Interesting idea! But I was getting freezes all the time I played this game. And after 3rd wave the game crashed (web page closed for some reason). Need to work on optimization. I guess I got freezes when new mobs were spawning. Do you use some kind of pooling objects and prewarming them in preloader state?

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i was seeing this as well in the web version. i don't have any object pooling right now, definitely need to add that. i agree that spawning the enemies is heavyweight and probably causing it. thanks for checking it out!