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ChrisPis

153
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18
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2
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A member registered Jan 26, 2021 · View creator page →

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Glad I came back to this one, because damn was it good. Easily one of my favourites. Extremely well done!

Great atmoshpere, but I couldn't for the life of me find the fuel

Like helltaker but better because femboys

I like the idea of warioware style gameplay with horror. The art was also really good! Was just a bit short and needs some tutorial for the inputs.

Had a strat where I jumped down a layer every time the guy got close, but forgot i was at the bottom layer... Overall fun game!

The art really stood out, and I loved the ending as well! Very nice twist!

The polish on this one is great. The gameplay is creative, the game looks good, and even has a whole intro sequence! Always impressive to see what some people can make in the short time of a jam!

Really well made, felt a good amount of fear when needing to go deeper into the forest.

If you still wanna give my game a try, you could try the the windows build, that one shouldn't have any problems. It's at the bottom of the itch page. I think I'll maybe just remove the web build with all these problems haha

Thanks for the feedback! The controls definately could use some improvements, having the radar closer to the view of the player would've been better. As for the sound, I didn't use low bit sounds so maybe that was a bug? Only real ambience that plays are metal creaks and water. Seems like there are some issues with the web build, so maybe the windows build fixes those issues

Hmmm, there should be sound, what browser did you use? Maybe a bug with fmod or smth

well i actually had it twice. first time was when i just started, went up the ladder and immediatly back down to check the rest of the facility. Right after i went back down, I couldnt interact with the ladder anymore. All i know is that i was holding the notebook. Also, I could hear the radio from the surface and see a faint image of the sun set when in the bunker.

Love the atmosphere of the game, but I ran into a bug where i can't go up the ladder to go outside, it seemed to happen after the first night.

got a score of 191180, yup, im a god gamer. Fucking love the art style, and story... REALLY well done. My only gripe was that it seemed I couldnt switch back to the assault rifle while needing to reload the pistol, but aside from that minor thing, GREAT GAME

Really well made, especially as a solo dev in just 72 hours! The art style was great, and I liked the idea of forging keys and weaponry while finishing the level. Would say the gameplay felt a little unresponsive and maybe needed a bit more juice, but in general this is an amazing submission!

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RIP to all the squeamish people... The visuals are really good, loved the ending bit. Although the gameplay felt a little boring, but that was obviously not the focus. I do think the guy saying "nice" when clicking felt a little out of place. Besides that, amazing job!

Played this game already yesterday night before sleep,  worst timing... Really liked the story, although the images popping up on screen felt a little silly at times. Overall tho, extremely good work.

Interesting concept, the minigames worked very well! With some visuals relating to the space theme and player actions, this could make for a nice game.

Thanks for playing! Sounds like you bounced into an enemy! if you propel yourself into one, you can then bounce from enemy to enemy for combos. We unfortunately didn't have the time to create a tutorial for this, but the mechanic is showcased in the GIFs if you're curious!

I loved the 2/3D style! The gameplay also felt very stressful, which I liked. Had difficulties managing the couldrons and accidently making brown goop. Great submission!

Very nice pixelart, the game was a little short though. Overall nice job though!

Loved the retro style! I don't know if I got stuck on the last boss tho, or if he just has way too much health. All around, I very much enjoyed your game!

I'm firing that narrator. Loved the comedy of the planets just blowing up... nice game!

Nice little game with a cool premise! I thought the branching timelines looked cool, so I tried making more...

Really makes you feel like Homer Simpson. Loved the game!

The visuals and ending cut scene was great! The climbing mechanic was very janky though. Aside from that, I definitely like it!

Who decided to give the cute little bat a gun? Very nice art art though!

Gosh, I hate it when gran gran pukes corrosive acid all over the wood floor. Lovely game.

Nice little puzzle game! The slime enemy was a little hard to beat sometimes since it's so fast, but aside from that nice entry!

Love the art style, and you even incorporated multiple endings! Don't think the narrator like me going through the hole in the wall...

Not to brag, but I made it to level 3837

The visuals were nice, and the wall climbing and movement felt good as well! It was a little short though, although I don't know if the screen was supposed to cut to black after the 4th level

I loved how you could use the programs on the sindows screen as a parkour, very creative! The jumping felt a little floaty though due to the acceleration mid-air, but all around nice submission!

haha very nice, did that take you long? got so close to dying midway, damn. Those terrain slides are meta tho, might change the movement code post-jam (maybe) fixing that

I loved the visuals, and the juice on killing enemies was great! The movement felt a little slow though, and the level thus felt a little too big when backtracking. All around, great entry tho!

The main mechanic is implemented very well! the levels make great use of bouncing the cythe around. The part in the first level where you need to bounce the scythe a bunch before the boss is a little frustrating though, since you need to throw it in a very specific way for it not to get stuck. I think with some more polish to the visuals and levels, this could be an even better game!

Captain berry is the GOAT. Love shooting everything with his musket

Very soothing atmosphere with the music and lighting. The movement was a little floaty though, but aside from that it was very satisfying to set up the power lines! Great job!

Their hands must hurt after all that smashing. I like how you need to quickly build up power before the map gets too small due to the moving wall! with some more polish, this could be smth even cooler!