Cool game! I dont play these kind of games usually but was fun. Loved the music 😁
The tutorial was too long, suggest you to make it implementes inside the game instead of in text.
| Criteria | Rank | Score* | Raw Score |
| Audio | #547 | 3.200 | 3.200 |
| Visuals | #549 | 3.560 | 3.560 |
| Theme | #624 | 3.200 | 3.200 |
| Overall | #670 | 3.173 | 3.173 |
| Gameplay | #720 | 3.000 | 3.000 |
| Enjoyment | #779 | 3.120 | 3.120 |
| Innovation | #795 | 2.960 | 2.960 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In this game, the theme "Nothing can go wrong" has a twist. You are the responsible for the colonization of a planetary system. You command to build, terraform and settle planets while you watch them orbit around a star... and decay from the buildings you made. Meanwhile, the narrator (one of your employees) flatters you into believe that you can't do anything wrong. (Sorry for the spoiler)
What code and assets did you not make from scratch during the jam (if any)?
- Post-Processing
- Explosion sprites
- I followed tutorials for the orbit and dialogue systems
- Sound and music (although I edited it)
How many people worked on the game?1
Good concept! Congratulations for submitting this game. Love the ambiance and the post-processing. Can we lose ? Sometimes i can not terraform a planet because i have not enough resources but the game did not tell me what resources i'm mssing. Maybe the music volume is a bit too high for me.
Thanks for the feedback! Actually what you can't do is win in this game. You can leave things as they are and not destroy the planets in this planetary system, but there is no other ending. The "nothing can go wrong" theme is twisted to "everything will go wrong because of you". Also, for terraforming all you need is building resources, I'll add it to the warning you get. Thanks again for playing!
This is a game with a very interesting atmosphere. I like the art design, it reminds me a bit of the menu in Starcraft 1 for some reason. Unfortunately I blew up all the planets. In the web version the sound lags after pressing buttons, but it is still playable.
Impressive work!
This is a pretty chill game with relaxing music- until my planet blowed! The concept is cool, I had a fun time playing. The aesthetics are nice too!
Still not sure what I did wrong that made my planet exploded though. In the web version there is a bit lag when adding buildings or terraforming. Also there is a bug where the progress bar of the buildings still exists after the planet blowed up. This causes less space for new progress bar to show and ended up overlapping with the text on the bottom right.
Overall this is impressive! Would love to see more of this!
Definitely agree that some feedback\guidance to the player is missing - but overall, a surprisingly polished submission! You are the only one I've seen to add an entire credits sequence at the end, haha.
Awesome stuff, loved it!
Really fun atmosphere, especially for a first game!
A tip I'd give is to try to design games that don't need a tutorial, or if it really needs it, make it required and fun to do. In this game, I think it'd be ok to not have a tutorial, but just add info labels to the things you can buy that explain what they do
Well done, nice game! The audio and visuals really tie the experience together. I really had some fun developing the planets and investigating the mystery. I think you did a really good job picking the numbers for the building menu cost, however Maybe terraforming could have been made progressively more expensive?
I was playing the web version and encountered heavy stuttering when the game had to play the sounds when building new buildings, but not too bad.
Very fun game!
A chilling experience for terraforming other planets. :-)
Awesome first game! I love the visuals and this type of game is right up my alley. I had some weird audio issues with the music cutting out at some points but that might've just been on my end. Great job!!
This is really cool for a first game. The story is fun and the visuals are good. Great job!
Really enjoyed the idea. The pixelated shader effect was a nice touch. I can totally see this being fleshed out into a bigger game. Great work!
Loved the aesthetics, it was as if it was telling me that something was wrong. (I guess something was.)
I felt quite relaxed, but at the same time, not much was happening.
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