Oh man this is fun. Zipping through those loops is awesome. While I was playing I thought it was a bit disheartening that you would be kicked all the way back to the start after inevitably dying to the flower tower at the end with all its tempting crates, but after learning the end was right after, I'm more satisfied with it. I will say that it was doubly disheartening to die because it meant that I'd have to go through the beginning again, which isn't quite as fun as everything else. But that's nitpicking. Overall, incredible game.
Lion Yawn
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Good-looking game with solid movement controls! It was difficult to figure out attacking, since it didn't really feel like it was doing anything whenever I tried. I'm sure there's more to this game when you fully understand exactly what you can do with all your control options. Either way, nice work! Big fan of the music, too.
Immaculate vibes. The sound design immediately hooked me; my frustrating deaths were sugarcoated by all those crispy sounds. The game is difficult, and some levels feel rough, but there were a couple of times where there was a solid strategy for each level as far as when to dash and when to risk the fuel, and I just needed to figure it out. Overall, great stuff.
This is fun, but pretty difficult! Using the power steal ability leaves you very open, and enemies could sometimes tank my attacks and kill me. Runs became a lot easier when I started parrying, but were usually ended by a ranged enemy that shot a projectile from offscreen. Love the music and the artstyle.
First of all, you had to jump through so many hoops this month, so props to you for even having a complete game. Visuals are great, and I love the vision you had with the movement. Controls were difficult for me, especially when trying to hop from tree to tree, which I was really excited to do after seeing it on stream. Bouncing back after getting launched across the forest was also really cool. I hope you'll eventually make a fleshed out version of this!
The style that you decided to go with for this game is amazing. I love when people push the bounds of pixel art like this. Gameplay can be difficult at first, especially when having to look away from the boss to check what cards you have. I'm also not a very patient player, and this game appears to reward patience and spacing over aggression. You also have a lot of unique bosses. I've never played Neon White, but this seems similar to that. Nice work!
I really like the investment that comes with certain upgrades, particularly the backward-shot extra-damage upgrades that pay off immensely if you can get two of them. Bosses were a bit tough for me, and the fights felt like they were taking a while as openings can be rather few and high damage doesn't come without a lot of consequence, which does make sense. In the end, my persistence was rewarded, and I had a good time, so nice work!
Love the aesthetic shown here, visuals and sound are both really satisfying to experience. Combat is fun, but the bosses are often faster than they look like they should be, especially when turning around, and it was easy to get semi-stun-locked in their head-poke attack. Also, collisions with boss attacks would frequently stop working, at which point I couldn't take damage from any attack for the rest of the game, even when i tried. Still, when it works, it's a solid game.