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Lion Yawn

7
Posts
9
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A member registered Nov 27, 2023 · View creator page →

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First of all, you had to jump through so many hoops this month, so props to you for even having a complete game. Visuals are great, and I love the vision you had with the movement. Controls were difficult for me, especially when trying to hop from tree to tree, which I was really excited to do after seeing it on stream. Bouncing back after getting launched across the forest was also really cool. I hope you'll eventually make a fleshed out version of this!

One of the best I've seen so far. The art is the standout feature, but the gameplay is fun, tight, and responsive, and there's strategy in optimizing the different abilities you can trade for. Amazing work!

Great aesthetic! Combat was fun, but rewarded mashing a bit too much for me, and bosses didn't usually feel threatening. There wasn't often a good chance to use ranged attacks, either, since getting up close is the much better option. Still, the animations and moves were fantastic, so nicely done.

Great style. incredible boss designs, satisfying sound effects. It was difficult for me to consistently dodge into the orbs with this perspective, but that might've just been because I was using a mouse and keyboard.

The style that you decided to go with for this game is amazing. I love when people push the bounds of pixel art like this. Gameplay can be difficult at first, especially when having to look away from the boss to check what cards you have. I'm also not a very patient player, and this game appears to reward patience and spacing over aggression. You also have a lot of unique bosses. I've never played Neon White, but this seems similar to that. Nice work!

I really like the investment that comes with certain upgrades, particularly the backward-shot extra-damage upgrades that pay off immensely if you can get two of them. Bosses were a bit tough for me, and the fights felt like they were taking a while as openings can be rather few and high damage doesn't come without a lot of consequence, which does make sense. In the end, my persistence was rewarded, and I had a good time, so nice work!

Love the aesthetic shown here, visuals and sound are both really satisfying to experience.  Combat is fun, but the bosses are often faster than they look like they should  be, especially when turning around, and it was easy to get semi-stun-locked in their head-poke attack.  Also, collisions with boss attacks would frequently stop working, at which point I couldn't take damage from any attack for the rest of the game, even when i tried. Still, when it works, it's a solid game.