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Lion Yawn

18
Posts
13
Followers
4
Following
A member registered Nov 27, 2023 · View creator page →

Creator of

Recent community posts

Oh man this is fun. Zipping through those loops is awesome. While I was playing I thought it was a bit disheartening that you would be kicked all the way back to the start after inevitably dying to the flower tower at the end with all its tempting crates, but after learning the end was right after, I'm more satisfied with it. I will say that it was doubly disheartening to die because it meant that I'd have to go through the beginning again, which isn't quite as fun as everything else. But that's nitpicking. Overall, incredible game.

Good-looking game with solid movement controls! It was difficult to figure out attacking, since it didn't really feel like it was doing anything whenever I tried. I'm sure there's more to this game when you fully understand exactly what you can do with all your control options. Either way, nice work! Big fan of the music, too.

Nice little trek across the desert that deserves some chill music to go along with it!

Cute little game! Great use of shortcuts and almost metroidvania-like level design.

Loads of fun, with plenty of room for styling on your enemies. The gladiators can't hold a candle to the might of the Honda Civic.

Amazing sound design and artwork kept the tasks fun and interesting. Don't know if you participated in it, but this feels like a clever callback to the MODE theme from last year's BIGMODE jam too. Had a great time playing this!

THE RED SEA PARTS

Immaculate vibes. The sound design immediately hooked me; my frustrating deaths were sugarcoated by all those crispy sounds. The game is difficult, and some levels feel rough, but there were a couple of times where there was a solid strategy for each level as far as when to dash and when to risk the fuel, and I just needed to figure it out.  Overall, great stuff.

That's tough! I spent about ten minutes of attempts before calling it quits. The tracking circles were especially difficult to deal with. I really like the movement, feels very fluid and precise. I like the alternate's moveset, very Dragonball.

This is fun, but pretty difficult! Using the power steal ability leaves you very open, and enemies could sometimes tank my attacks and kill me. Runs became a lot easier when I started parrying, but were usually ended by a ranged enemy that shot a projectile from offscreen. Love the music and the artstyle.

Love the style! Good level design too, I especially like that bit climbing with the arrows at the end. Having to hold down w took some getting used to, since I was trying to aim my mouse down at first. I'm a big fan of Hollow Knight, which also uses a lot of pogos, so this was a great experience.

First of all, you had to jump through so many hoops this month, so props to you for even having a complete game. Visuals are great, and I love the vision you had with the movement. Controls were difficult for me, especially when trying to hop from tree to tree, which I was really excited to do after seeing it on stream. Bouncing back after getting launched across the forest was also really cool. I hope you'll eventually make a fleshed out version of this!

One of the best I've seen so far. The art is the standout feature, but the gameplay is fun, tight, and responsive, and there's strategy in optimizing the different abilities you can trade for. Amazing work!

Great aesthetic! Combat was fun, but rewarded mashing a bit too much for me, and bosses didn't usually feel threatening. There wasn't often a good chance to use ranged attacks, either, since getting up close is the much better option. Still, the animations and moves were fantastic, so nicely done.

Great style. incredible boss designs, satisfying sound effects. It was difficult for me to consistently dodge into the orbs with this perspective, but that might've just been because I was using a mouse and keyboard.

The style that you decided to go with for this game is amazing. I love when people push the bounds of pixel art like this. Gameplay can be difficult at first, especially when having to look away from the boss to check what cards you have. I'm also not a very patient player, and this game appears to reward patience and spacing over aggression. You also have a lot of unique bosses. I've never played Neon White, but this seems similar to that. Nice work!

I really like the investment that comes with certain upgrades, particularly the backward-shot extra-damage upgrades that pay off immensely if you can get two of them. Bosses were a bit tough for me, and the fights felt like they were taking a while as openings can be rather few and high damage doesn't come without a lot of consequence, which does make sense. In the end, my persistence was rewarded, and I had a good time, so nice work!

Love the aesthetic shown here, visuals and sound are both really satisfying to experience.  Combat is fun, but the bosses are often faster than they look like they should  be, especially when turning around, and it was easy to get semi-stun-locked in their head-poke attack.  Also, collisions with boss attacks would frequently stop working, at which point I couldn't take damage from any attack for the rest of the game, even when i tried. Still, when it works, it's a solid game.