Hey there, I was trying out both the current version of the engine here on itch, as well as the development builds from github, I saw you could use 3D Model files for things, so I wanted to try that out. The version here only seems to support .md3 models, I was looking into converting something like an FBX over to that, but I could only find some old blender plugins that dont seem to work with the current version. Any help on that end?
Otherwise, I did try the newest version of the engine on github, it seems to sort-of support FBX, but when I imported the model, it was far too big. I tried scaling it down in-engine, but it didn't seem to effect anything. I also tried scaling it down in blender and re-exporting, but that didn't seem to really changer anything when i re-imported? I even tried saving it as an entirely new model name, so I'm not sure if I'm not doing it right, or if FBX support is just a bit buggy at the moment.
Is there a best format to use that isn't md3 that I should try? or any general workarounds? any best practices or guides regarding what scale I should make everything?
Thank you!















