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Colorful Chocolate Frogs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
ORIGINALITY: | #1 | 5.000 | 5.000 |
NARRATIVE: | #1 | 3.500 | 3.500 |
THEMES: | #1 | 4.000 | 4.000 |
Overall | #2 | 3.450 | 3.450 |
VISUAL: | #3 | 4.000 | 4.000 |
MYSTERY: | #3 | 3.500 | 3.500 |
AUDIO: | #3 | 3.000 | 3.000 |
IMMERSION: | #4 | 3.500 | 3.500 |
ADDICTIVE: | #4 | 2.500 | 2.500 |
CONSISTENCY: | #4 | 3.000 | 3.000 |
CHALLENGE: | #4 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Thanks for submitting this in Winter; here's the Jam Link for the Summer:
https://itch.io/jam/summer-dream-jam-2024
[({S.M.G.)}]
Very Interesting! I think you really nailed the feeling of being in a dream with this. Especially in that second ending, the way that the building's layout seems to shift, and the way that the shopkeep character seems to shift. Also the storytelling is spot on when it comes to dreams. The way that your character suggests things and everybody kind of rolls with it and then suddenly things very subtly shift is exactly like how a dream feels! Reminds me a bit of that David Lynch movie, Mulholland Drive, in that sort of way!
Weirdly, I had the opposite issue as the other commenter, on the web player the mouse movement was too sensitive. I think thats just the nature of porting games to the web player, before I added sensitivity options in my game, I had to manually turn it way down when porting it to web
The Change in mouse sensitivity is a mystery to me, I did some research, tried various things, and gave up...
I really like David Lynch's movies. There are two references to Lynch's movies in the game: in the good ending and in the bad ending (they are not from Mulholland Drive).
Thank you very much! :)
yeah I have no idea why Unity's like that lol, even when I was correcting for it, it was entirely guess and check so I don't blame you for not wanting to go thru the hassle 😂
But yeah great work!
I did several tests to verify one thing... in WebGL builds the speed is influenced by the cursor velocity of the PC settings, in standalone builds this does not happen. I'm done with all of this! XD Mouse sensitivity options...
A very simple story, I wasn't sure of the direction of the narrative, but it was understandable. Gameplay wise, the controls feel good, although the mouse movement was a bit slow which didn't break the immersion. Honestly great job
A large part of the game is the representation of two of my recurring dreams: get lost in a faraway place and to want to do a dessert similar to that of the game, but with normal chocolate dragées, is not particularly engaging... I have tried make it more interesting. The mouse movement: I wanted to communicate a sensation of numbness. It isn't true XD. Yes... I could have put mouse sensitivity option.
Thank you. :)