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Indee

201
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A member registered May 24, 2023 · View creator page →

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Really great art! After the first ritual I wasn't sure if I was supposed to do it again or if the game just looped after completing it, luckily I did it again and got to the third loop. Unfortunately I encountered a bug after extinguishing the book that I couldn't interact with anything anymore, it would give me the "press E to interact" text, but I couldn't actually do anything so I got stuck. Pretty cool simple game though. Great job!

Very simple game, not sure how it ties into the theme. Pretty cool idea having the platforms as notes and a composition after death though. But I wish there was a bit more to it.

Very cool game, I loved the art! After a while of just moving around I finally figured out how to get a pearl and what to do, but I encountered a bug during fishing where the fish just... swam off screen and I was stuck there with just me and my hook. Pretty cool game though, I liked it a lot. Great job!

Very solid game. I'm not a big fan of games like this, but this one wasn't too bad honestly. It was kind of frustrating the first couple tries as I experimented with ways to get things and where things even were. I think the 3 minute timer is a bit too harsh, and I only managed to get 7 of the items in the end and even that was cutting it close. But it was pretty a fun and cool game, good job!

I think you might have submitted the wrong files, there's no exe so I can't run your game.

Cool game! Really charming art, and funny dialogue. Nice game overall, great job!

Maybe I worded my comment wrong, I actually did like the game, the gameplay was pretty unique and fun. I was just talking about the parts I found a bit frustrating, but overall I really liked your game.

I really like the art on this, and it's nice to see dithering OTHER than bayer dithering (even though that's what I did myself). I think the gameplay is lacking though, and the rate at which you freeze is really punishing, if you go in the wrong direction by any amount you're pretty much guaranteed to freeze and have to restart. I did have problems seeing in the caves as well, the dithering is quite heavy so it makes it difficult to see in those darker, less well lit areas. The game was pretty cool though, good job!

Cool game! I think it could do with a bit less downtime between orders, and maybe more types of requests from the customers. Some other stuff to do would also help, maybe rubbish builds up over time that you have to clean, and if you walk over it with an item you slip and drop it or something. Ways to add more chaos pretty much. Pretty nice game though, good job!

Really cool idea, loved the art! I'm not sure if the game is supposed to be "on rails" (something like guitar hero), but if it is it would be nice to have clear lanes to see which lane you're in and which lane the items are coming. Either that or more free movement to make if feel less like there are only a few lanes you can be in and for a bit more control. Also not sure if there is a real reason to try and catch the good stuff (other than cosmetic) as you're already on max purity at the start so I just sat on the side and none of the bad items seemed to hit me. Cool game though, congrats on your first game jam. Good job!

It is a pretty nice sound, and I almost forgot to put it in lol. Thanks for playing!

Well done on beating the last level, I may have made it a tad harder than it should have been. And yes my hand was hurting a bit after playtesting for a while lol, thanks for playing!

Thanks for playing and for the kind words!

That's fair, thanks for giving it a go though!

Yeah sorry, Godot web exports are still a bit weird I think, especially on Mac. I'll have to look into how to export onto Macs or some way around it, sorry again.

Haha I thought that wasn't the intended way to get the final chest. I gave it another play and the right mountain isn't impossible, but the jump without any bouncy blocks requires really tight use of coyote time to get enough distance to wall jump off the block on the other side, maybe I'm just playing in the wrong order though.

Strength + strength + strength + strength, the goblins never stood a chance.

Wow, the atmosphere in this game is amazing. I felt like there could be a bit more to do in the game, but that's not a big problem, just a minor nit pick. Also, moving from the title screen there are more than two colours, as the text fades. Really cool game though, loved the atmosphere!

Do messages just pop up randomly? I can't believe I got the stupid message I put in when I play tested this. That being said, this game is still way to hard for me who has never play souls-likes before so I just ran past everything again. The difficulty was much better than before though. This is seriously impressive for just 10 days though, good job!

Pretty cool idea. I think there is too much going on though, it gets kind of overwhelming with all of the offerings coming in. Also a simple way to describe what each of the gods deal with would help, I know a little bit about Greek mythology and I was still confused as to what offering goes where, imagine if someone knew nothing. But it was still a pretty cool game, good job!

Really good simple game. The level design was quite good, but I felt that levels 5 & 6 were too hard, or spiked too much in difficulty compared to the rest. Really cool game though, well done!

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Really cool game, I love the idea of it. I think the game is a bit hard though, and I was frustrated at how I seemingly died at random. I later figured out that it was my time running out, but I never really thought of that. I was frustrated at enemies spawning on top of me and killing me instantly too. I also had a weird bug where I couldn't go through the dialogue. I ended up having to reload the game page and then it worked fine after that. Lastly, there is in fact a third colour in this game, when you hover over the buttons it very slightly darkens. I don't really care but you should be careful about that next time. A pretty good game though, good job!

A really solid idea for a game. Unfortunately, I couldn't get past the training, I guessed the right price first try (couldn't get to the magazines) but the clipboard came up over the text, and then when I tried to exit out of that the offer UI came up over the text, and when I tried to click offer to get rid of it, the text doubled. It's a cool idea though, I wish you luck in polishing it up!

Pretty nice idea. could do with a bit more of an explanation as to what everything does, and what everything is. I was very confused how to play, and what I was even looking at. But for a game made in 12 hours, honestly good job!

Cool idea for a game, kind of ducks lifey which I loved as a kid. I think it could use with more balancing and a bit more of an explanation as to what each stat does and the trade-off for each decision. Also, more than two colours, there is a third colour in the UI during the fight scenes. Also just a fun part, you can move the health bars during the fight scenes, they're just sliders so you can drag them around lol. Pretty cool idea, good job.

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Great game, lots of charm to it. I found some of the bad ones (the only ones I took), made it near impossible to NOT take damage, although maybe that's kind of the point lol. I did find a bug though, select an offering and then press skip anyway, and the when you go through the end of the level the next one won't load, you'll just wiggle in the void. Pretty fun game though, good job!

Really cool, love the art. I think the game could do with another thing to do while you're feeding the robot, because the gameplay is kind of lacking with only the robot. Really fun and simple game though, good job!

I got softlocked sadge. I was really confused where to go most of the time though, so I just ran around and did a bunch of stuff until I fell into that pit. Not sure if I went about it the wrong way, I was climbing UP the tree, not down it lol. Really cool game though, cool puzzles and lots of unique bits spread across, great job!

Also I flipped the bird.

Could have been a cool little game, but the gameplay lacks decisions, I just sat on the altar and I still shot the enemies, so I could just sit there and do nothing and the game would play itself. Good job finishing something though!

I managed to beat the game, it was really fun! I was frustrated by the speed of the player, if I wanted to inch my way to dodge something I would barely move, but if I wanted to run away from an enemy I would be across the map in half a second. It was really hard to control. I remember dying while trying to get into the portal because I would either overshoot and run into an enemy, or move so slowly the enemies would catch me before I got into it. Other than that though the game was really fun! Good job!

It shouldn't be able to crash there, but I'll have to have a look anyway, thanks for letting me know!

Thanks for playing and for the kind feedback! And I was worried that the final level was too hard, but if it wasn't hard enough it wouldn't feel right, but maybe I'll have to tone it down a bit after all. And do you mean that it crash after you died while moving between levels, or between the areas in the levels (like moving from the door to the window)?

Really cool game and idea! At the start I didn't really know what I was doing so I just kind of wandered around pressing interact until about halfway through I finally realised what the numbers were and what I was supposed to be doing. I think if there was a clear association made on the first vase between doors and levers it would have been a lot less confusing. But a really fun game, great job!

Got 10 points. And there was a small bug I encountered, something something purple square. Also technically more than 2 colours, but I'm not rating you down for it lol.

Pretty neat little game. I think the game would be better if there was a way to get cookies each day, not as an offer, but another way. As it stands the "economy" kind of stagnates because there is no steady influx of goods, either as cookies, gifts, stars, or elves. Also the music doesn't loop properly. Really nice idea though, good job!

Cool game, I really like the art. The gameplay is limited, but with how short the game is that's fine. I kind of wish there were more movements in the characters, so rather than a reaction game where you react to any kind of movement, it's more liking sorting out the regular movements from the attacking ones. Nice game though, good job!

Really cute game, I like the colour choices. The biggest problem I had when playing was that hitting the vegetables was weirdly inconsistent. I would be on top of the vege, or behind them, or in front of them, and it seemed like no matter where I stood I couldn't ever guarantee that I would hit it. Other than that though the game was pretty good, good job!

Cute and simple game, good job.

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This is a neat little game, I really liked the art and dialogue. great job!

#1 YASS buyer, and I've never been richer, you too can become a millionaire gurl. This game is really fun, but I played by just looking at one stock (#1 YASS buyer), buying as much as I can and then waiting for a plus sign, and I was over a million by the end of the first day (that might be because YASS is the best stock though). The stocks simply move too quickly, and too much to put any kind of thought into other than 'me see plus sign me sell'. But the game was still very fun to play, good job!