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Indee

160
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1
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6
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A member registered May 24, 2023 · View creator page →

Creator of

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I originally wanted to have a simple tutorial to help explain things, however I didn't get the time to add it in unfortunately. But thanks for playing though!

Yeah, I wanted to have a tutorial, but didn't have enough time unfortunately, luckily I put enough into the game to make it fairly easy to learn it. Thanks a lot for playing!

I do remember someone sending a message on the discord about putting a lab coat on a pig, and I guess I know who now. Pretty cool game, I love giving pigs jobs, and the art's great. A slight problem though, you can click on the "Better Clicking" upgrade as much as you want, picture is of me breaking the limits. Fun game though, good job!

Really cool game, and a very interesting idea! Unfortunately however, I'm not cut out for fashion or social media, so I'll just stay in my cave and make games.

Pretty cool idea, but it needs more feedback so that the player knows what's going on, for example a hit sound for the first mini game because I wasn't sure if I was hitting them or not. Also the third mini game is impossible because the keys you have to press don't show up correctly. Still, good work!

Not too bad, but I think it would be a lot better with more feedback and a health/lives (cats do have 9 of them) system so you don't have to restart completely if you get hit once. Pretty cool though, good work!

Pretty cool game, got a face full of rat tail as soon as I started. Only problem was the camera clipping into the rat sometimes, but still a pretty fun game. Good work!

This is just pure fun. The slowness of the game makes it all feel like a weird, funny dream. Good job!

Well you definitely gave me some new ideas... Honestly I think a notebook that slowly fills out as you make creatures would work for gameplay. It would drip feed the player new information as they try things out. Note I'm not talking about info filling out as you find it out, but say a new page after 2 critters so there's always something new to try. Still a great game though!

Neat little game. The movement feels a little clunky, like how you can only dash when standing still, and how the dash cancels itself immediately if you try to move. I think my biggest problem was that failing a jump sent you back to the start, it feels really bad to be at the end of a level and you have to dash, but you stood a little far from the ledge and fell off and now have to redo the entire level, dying from enemies would be fair to restart though. The game was still fun though, good job!

That was really fun! All I can say is that when you win, the wave continues so you can hear the game playing as you're winning. But that's all, really good job!

I was really excited for this when I first saw it and was not disappointed, this is a pretty good game! I do question the person that decided that the wind should affect you when you're on a rock though. And sometimes it felt like even though I grabbed onto a rock, the game decided to make me fall off anyway. But that one's hard to tell. Anyway, good game, really fun!

Pretty cool game. I would say there's a lack of feedback for the player, so the game ends up feeling clunky. For example I had no clue when or how to eat an enemy until my third try when I finally saw the "eat!" text, because I was focussed on killing the enemies as fast as possible. But still a pretty cool game, and I really like the art style, good job!

Cool game, and even though it was simple, I did enjoy it. good job!

I love LEAVES. Surprisingly satisfying to just snake around and curl up as a millipede. Had some problems with the cursor on the web version, but nothing too bad. May I suggest the ability to wiggle around as an egg? It feels a bit empty to just sit there, so something to do would be nice. Actually pretty cool, good job! P.S I tried to make the smallest circle I could, and here it is:

A pretty fun little platformer! I really enjoyed it and the game does a really good job of giving the feeling of anxiety. I got to hard mode, but sadly I gave up quickly because it felt more like something you have to repeat over and over to understand the level, so it felt like a different game than the normal mode. But overall a really nice game, good work!

I wouldn't worry about it too much, you still made a nice game!

Thanks for playing!

Pretty cool game, lovely art. I think the game's a bit too easy as is, there's not nuance to the strategy, maybe because the lack of move variety and strategy. And I had the same bug as Nanbanya, the poison effect continued when I started again after winning. Also the music doesn't loop. But still a nice game with great art, good job!

A really nice and relaxing little game. I would have loved to see some kind of animations for removing the bits of the level, or even some kind of interactivity. For example the plant with the long stem and leaf might need to be dragged out of the way to reveal something behind it, because it kind of feels like your ruining the level as you play by removing everything. Also maybe a bit of misdirection, having an animal behind everything you click makes it feel less interesting. Overall a really nice game with great art, good job!

The movement and attacking in this game is sweet! It feels really satisfying gliding around and attacking enemies mid air. Although it did get a bit boring after a while because the enemies felt like they're just there to be hit, not to fight back or anything. Also the pause menu didn't go away when I went back to the main menu with it. But really solid submission, good job!

I'm not sure if it's just me, but the game doesn't load properly, it gets past the splash screen and then just has a grey screen.

I like the concept, although not too relatable because it's winter where I am. Either way it was pretty fun at first but got a bit repetitive later. I would suggest leaning more into the chaotic nature of the game, my thought was removing the timer and instead adding something, maybe a big mosquito or something, that goes around and randomly opens doors and windows. Maybe you could also add in some objects that block you, but can be hit around. And finally I think the combat would be better if the player attack to where the mouse is, it felt too hard to control and actually hit the bugs without being hurt constantly. Either way it was pretty fun, and a neat little concept! Good job!

What a fun game, a bit janky, but I still had fun creating abominations critters!

Cool idea, could probably try to add in some kind of strategy about maybe certain critters being more powerful together or something like that, and maybe making it more interesting to collect the critters. Still a pretty fun little game!

Thanks a lot! And unfortunately I think you experienced a bug, there was one(maybe more) enemies that I forgot to make delete themselves when they got off screen, the one I know of is the plant one, the rest should handle themselves. And yeah, I was using an 8-bit colour palette and could only find that colour that worked well with the health bar, looking back at it now though I definitely could have just tried a slightly red black or something. Anyway, thanks for playing!

Yeah, originally I had planned for quests to have more than just combat encounters, and to do something with the gold you get from the quests, but I kind of wasted the second day and didn't give myself enough time to do that haha. Thanks for playing!

Thanks, I would have liked to add more variety in the loops too, but alas I did not have the time so I just tried to make the base idea a bit more fun. And unfortunately there are a few bugs, but thanks for playing and having fun anyway!

Thanks, I'm glad you enjoyed it! I did realise a bit after the jam period ended that I should have shaved a bit of health off most enemies, but I'll just have to keep that in mind for next time. Thanks for playing anyway!

Thanks, I get what you mean now! I guess that's something to think about for the next one.

Thanks a lot! If you don't mind me asking though, what was confusing about the controls? I didn't realise that they would be as big a problem as they seem to be.

I felt this game in my soul, 10/10 experience

Give mine a go if you can, I'll definitely be giving yours a go when I get around to the rating grind. https://indee1.itch.io/tomb-of-kall

Hey, I'd be down to work with you. I'll be needing a chiptune soundtrack and you seem like a great choice for that. My Discord username is indee1, send me a friend request and we can talk more if you want.

Hi all, I'm a Godot game dev with a bit over 2 years worth of game dev experience, I do design, programming, pixel art and a bit of sfx too. I'm looking for a composer that can make chiptune music for this jam. I would also prefer to work with someone who I won't have major time zone issues with (I'm AEST).

Pretty fun game, personally not a fan of these precision type platformers, but I can still see the appeal and fun of it. I think a few more levels after getting each power that provide safety nets to allow players to get used to how the meters relate to the power would be nice, but the level design overall was quite nice. The music was also great and the art was charming. Good job!

Yeah I think the balance is one of the worst parts of this game, I've already rebalanced the game, but can't do anything about it for now. And RoR is a pretty big inspiration for this game, though one look at the items is probably enough to see that lol. Thanks for playing and I'm glad you enjoyed it!

Overall really solid game, the combination of action platformer and visual novel works surprisingly well.  Loved the art and music, and the dialogue was great too. Great job!

This game is really good. I have a lot of minor nit-picks, overall I'd say this game is a bit rough around the edges, but still fun and enjoyable. I also like the theme and the art style, the art style is really unique and charming. For your first game this is really well done! I wish my first game was this good.