Thanks, I'm glad you enjoyed it! I did realise a bit after the jam period ended that I should have shaved a bit of health off most enemies, but I'll just have to keep that in mind for next time. Thanks for playing anyway!
Indee
Creator of
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Give mine a go if you can, I'll definitely be giving yours a go when I get around to the rating grind. https://indee1.itch.io/tomb-of-kall
Hi all, I'm a Godot game dev with a bit over 2 years worth of game dev experience, I do design, programming, pixel art and a bit of sfx too. I'm looking for a composer that can make chiptune music for this jam. I would also prefer to work with someone who I won't have major time zone issues with (I'm AEST).
Pretty fun game, personally not a fan of these precision type platformers, but I can still see the appeal and fun of it. I think a few more levels after getting each power that provide safety nets to allow players to get used to how the meters relate to the power would be nice, but the level design overall was quite nice. The music was also great and the art was charming. Good job!
Yeah I think the balance is one of the worst parts of this game, I've already rebalanced the game, but can't do anything about it for now. And RoR is a pretty big inspiration for this game, though one look at the items is probably enough to see that lol. Thanks for playing and I'm glad you enjoyed it!
This game is really good. I have a lot of minor nit-picks, overall I'd say this game is a bit rough around the edges, but still fun and enjoyable. I also like the theme and the art style, the art style is really unique and charming. For your first game this is really well done! I wish my first game was this good.
Yeah, I also had problems with the item display, kind of hard to read that, understand it, and dodge all the enemies at the same time. No clue how to fix it, if the item took too long to display then it would take too long to get through all the items, but too short and it just doesn't give enough time. In the end I also adopted the strategy of just assuming I was getting stronger. Thanks for playing though!
I got ganked by a chicken, and then I became the chicken ganker. But unfortunately, this game just isn't my kinda game. The only critique I can give that isn't personal taste is that I was very confused at the start. What's my goal? How do I move? Why is that chicken so strong? Lot's of questions, and I didn't even realise that it was a die but get stronger game for quite a while. I can tell a lot of hard work went into this though, the music and art is great, and the overall polish is great. Good job!
Confusing, difficult, yet fun? I think this game somehow clicks with me, the frantic eying up of my keyboard as I type with one hand and then onto the screen to dodge, I really vibe with the gameplay and the art and music was fantastic. But it was confusing. I think the biggest problem is the lack of feedback, when I typed a word out, I didn't know what it was doing, there was no sound effect or graphical effect that played that showed that I was doing something, And with most things in the game there was no real feedback like that. Also as I mentioned, the game was really difficult, I managed to get to level 2 after a while but died pretty quickly after that. I felt like their should be some kind of mistake protection, one typo doesn't reset all progress but 2 do kind of thing. You could also make longer word chains but still allow one mistake. And finally, please zip your file up and upload that, a lot of people (including me) are wary of straight .exe files. Also when you zip your files you can add in extra stuff like .txt files and whatnot. Despite how I may sound, I thoroughly enjoyed this game, easily one of the most fun games I've played in this jam so far. Great job!