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Indee

132
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A member registered May 24, 2023 · View creator page →

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Thanks, I'm glad you enjoyed it! I did realise a bit after the jam period ended that I should have shaved a bit of health off most enemies, but I'll just have to keep that in mind for next time. Thanks for playing anyway!

Thanks, I get what you mean now! I guess that's something to think about for the next one.

Thanks a lot! If you don't mind me asking though, what was confusing about the controls? I didn't realise that they would be as big a problem as they seem to be.

I felt this game in my soul, 10/10 experience

Give mine a go if you can, I'll definitely be giving yours a go when I get around to the rating grind. https://indee1.itch.io/tomb-of-kall

Hey, I'd be down to work with you. I'll be needing a chiptune soundtrack and you seem like a great choice for that. My Discord username is indee1, send me a friend request and we can talk more if you want.

Hi all, I'm a Godot game dev with a bit over 2 years worth of game dev experience, I do design, programming, pixel art and a bit of sfx too. I'm looking for a composer that can make chiptune music for this jam. I would also prefer to work with someone who I won't have major time zone issues with (I'm AEST).

Pretty fun game, personally not a fan of these precision type platformers, but I can still see the appeal and fun of it. I think a few more levels after getting each power that provide safety nets to allow players to get used to how the meters relate to the power would be nice, but the level design overall was quite nice. The music was also great and the art was charming. Good job!

Yeah I think the balance is one of the worst parts of this game, I've already rebalanced the game, but can't do anything about it for now. And RoR is a pretty big inspiration for this game, though one look at the items is probably enough to see that lol. Thanks for playing and I'm glad you enjoyed it!

Overall really solid game, the combination of action platformer and visual novel works surprisingly well.  Loved the art and music, and the dialogue was great too. Great job!

This game is really good. I have a lot of minor nit-picks, overall I'd say this game is a bit rough around the edges, but still fun and enjoyable. I also like the theme and the art style, the art style is really unique and charming. For your first game this is really well done! I wish my first game was this good.

Really cool concept and good execution. Got a bit stuck on the first level though, after pressing R there was an invisible wall at the checkpoint that I couldn't get past. Reloaded the level and it was fine though. Well done with the game!

This is too big brain for me to finish unfortunately, I stopped at level 15. And man this game has probably some of the best puzzle design I've seen. It does a good job at teaching the player the basics and then slowly expanding on those in interesting and unique ways. Great job!

Yeah, I also had problems with the item display, kind of hard to read that, understand it, and dodge all the enemies at the same time. No clue how to fix it, if the item took too long to display then it would take too long to get through all the items, but too short and it just doesn't give enough time. In the end I also adopted the strategy of just assuming I was getting stronger. Thanks for playing though!

This game is just pure fun. Really good art and sounds, amazing polish. This game has it all, great job!

I got ganked by a chicken, and then I became the chicken ganker. But unfortunately, this game just isn't my kinda game. The only critique I can give that isn't personal taste is that I was very confused at the start. What's my goal? How do I move? Why is that chicken so strong? Lot's of questions, and I didn't even realise that it was a die but get stronger game for quite a while. I can tell a lot of hard work went into this though, the music and art is great, and the overall polish is great. Good job!

This game is really fun, and having a leader board is probably a perfect choice for this kind of game. I thought that the sound and music was a little bit grating to my ears (mostly the music), maybe I just had my volume up too high though. Either way, really good job!

This game executes on everything extremely well. Not much to say past that, it's just super polished. Great job!

This game was actually quite fun. My only real critique is that instead of a choice between making the enemies stronger and making the player weaker, just make it two choices that make the enemies stronger in different ways. But that's really it, and even that's not a super big deal. Well done!

Haha, now it's too big

Oh alright, just disabled it then. I guess I'll add in a separate warning just in case for people to download the game if they full screen problems. Thanks!

Does Godot 4.3 not need SharedArrayBufferSupport anymore? And yeah, that would explain the problem, the game is supposed to be double the size on the screen as that, but it's not for some reason.

Very charming and quite fun, especially the tornado lick. Would like a way to move the camera around, but it's not a super big deal. Well done!

So every pixel on your screen was equal to one pixel in the game? It should automatically set itself to 2 pixels on the screen to 1 pixel in game when you full screen.

Thanks, I'm glad you enjoyed it. I definitely want to flesh out the game more in the future myself, I just need to spend some time figuring that out. Thanks for playing!

Thanks, I find it hard to resist putting in a RoR style item system nowadays lol.

Yeah the goblin's speed was difficult to get right, because if they move too fast then you can't escape, and if they move too slowly then they're no threat at all. But I'm glad you enjoyed my game anyway, thanks for playing!

Yeah, the balancing is definitely one of the weakest parts of this game, as I didn't have enough time so in the end I kind of just did an educated guess for it. And I definitely want to expand on this idea in the future. Thanks for playing!

Thanks a lot! I do agree with that, in the end I was so busy with making the game that I didn't get a whole lot of time to play with balancing, so I just did the best I could. Glad you enjoyed it though.

I definitely want to take this idea further, but first I want to tinker around with the design, I feel there was a lot I didn't get to touch on. Thanks for playing though!

Out of curiosity were you full screened? I feel like I never had problems with enemy sizes and such, but it's definitely something I'll have to look into. Thanks for the feedback and thanks for playing though!

I couldn't get past the three box puzzle. Got like 80 on the ball destructor game though. And found some frogs. So overall a great experience.

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Confusing, difficult, yet fun? I think this game somehow clicks with me, the frantic eying up of my keyboard as I type with one hand and then onto the screen to dodge, I really vibe with the gameplay and the art and music was fantastic. But it was confusing. I think the biggest problem is the lack of feedback, when I typed a word out, I didn't know what it was doing, there was no sound effect or graphical effect that played that showed that I was doing something, And with most things in the game there was no real feedback like that.  Also as I mentioned, the game was really difficult, I managed to get to level 2 after a while but died  pretty quickly after that. I felt like their should be some kind of mistake protection, one typo doesn't reset all progress but 2 do kind of thing. You could also make longer word chains but still allow one mistake. And finally, please zip your file up and upload that, a lot of people (including me) are wary of straight .exe files. Also when you zip your files you can add in extra stuff like .txt files and whatnot. Despite how I may sound, I thoroughly enjoyed this game, easily one of the most fun games I've played in this jam so far. Great job!

This is a really good entry. It has a really cool and interesting concept, and it's been executed very well. Great job!

Really fun game, it plays a lot better than I would expect a game jam game to play. I would have liked to see some sense of progression though, other than just reskinned enemies with more health, but it's not a massive problem. Overall I really like this game, good job!

This was a really fun and charming little game. I will say I was kind of confused because I thought the grip meter would be press and not hold, but I figured it out pretty quickly. All I can really say is that the gameplay is really damn fun, I like just about everything in this game. Great job!

I got 160,000 points, nobody can match my grind.  Literally, I just pressed and held W until I got bored. Fun game though, a bit of a tutorial would be nice but it was still an overall good game. Well done!

This is an absolute blast to play. I felt like I didn't want to stop playing lol. I think my only critique would be that the landing feels too punishing, instead of landing and being wiped out, maybe it should just reduce your speed. Either way this game is really good, well done!

Fish. Was somewhat confused but fish.