Wow, the atmosphere in this game is amazing. I felt like there could be a bit more to do in the game, but that's not a big problem, just a minor nit pick. Also, moving from the title screen there are more than two colours, as the text fades. Really cool game though, loved the atmosphere!
Indee
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Do messages just pop up randomly? I can't believe I got the stupid message I put in when I play tested this. That being said, this game is still way to hard for me who has never play souls-likes before so I just ran past everything again. The difficulty was much better than before though. This is seriously impressive for just 10 days though, good job!
Pretty cool idea. I think there is too much going on though, it gets kind of overwhelming with all of the offerings coming in. Also a simple way to describe what each of the gods deal with would help, I know a little bit about Greek mythology and I was still confused as to what offering goes where, imagine if someone knew nothing. But it was still a pretty cool game, good job!
Really cool game, I love the idea of it. I think the game is a bit hard though, and I was frustrated at how I seemingly died at random. I later figured out that it was my time running out, but I never really thought of that. I was frustrated at enemies spawning on top of me and killing me instantly too. I also had a weird bug where I couldn't go through the dialogue. I ended up having to reload the game page and then it worked fine after that. Lastly, there is in fact a third colour in this game, when you hover over the buttons it very slightly darkens. I don't really care but you should be careful about that next time. A pretty good game though, good job!
A really solid idea for a game. Unfortunately, I couldn't get past the training, I guessed the right price first try (couldn't get to the magazines) but the clipboard came up over the text, and then when I tried to exit out of that the offer UI came up over the text, and when I tried to click offer to get rid of it, the text doubled. It's a cool idea though, I wish you luck in polishing it up!
Cool idea for a game, kind of ducks lifey which I loved as a kid. I think it could use with more balancing and a bit more of an explanation as to what each stat does and the trade-off for each decision. Also, more than two colours, there is a third colour in the UI during the fight scenes. Also just a fun part, you can move the health bars during the fight scenes, they're just sliders so you can drag them around lol. Pretty cool idea, good job.
Great game, lots of charm to it. I found some of the bad ones (the only ones I took), made it near impossible to NOT take damage, although maybe that's kind of the point lol. I did find a bug though, select an offering and then press skip anyway, and the when you go through the end of the level the next one won't load, you'll just wiggle in the void. Pretty fun game though, good job!
I got softlocked sadge. I was really confused where to go most of the time though, so I just ran around and did a bunch of stuff until I fell into that pit. Not sure if I went about it the wrong way, I was climbing UP the tree, not down it lol. Really cool game though, cool puzzles and lots of unique bits spread across, great job!

Also I flipped the bird.
I managed to beat the game, it was really fun! I was frustrated by the speed of the player, if I wanted to inch my way to dodge something I would barely move, but if I wanted to run away from an enemy I would be across the map in half a second. It was really hard to control. I remember dying while trying to get into the portal because I would either overshoot and run into an enemy, or move so slowly the enemies would catch me before I got into it. Other than that though the game was really fun! Good job!
Thanks for playing and for the kind feedback! And I was worried that the final level was too hard, but if it wasn't hard enough it wouldn't feel right, but maybe I'll have to tone it down a bit after all. And do you mean that it crash after you died while moving between levels, or between the areas in the levels (like moving from the door to the window)?
Really cool game and idea! At the start I didn't really know what I was doing so I just kind of wandered around pressing interact until about halfway through I finally realised what the numbers were and what I was supposed to be doing. I think if there was a clear association made on the first vase between doors and levers it would have been a lot less confusing. But a really fun game, great job!
Pretty neat little game. I think the game would be better if there was a way to get cookies each day, not as an offer, but another way. As it stands the "economy" kind of stagnates because there is no steady influx of goods, either as cookies, gifts, stars, or elves. Also the music doesn't loop properly. Really nice idea though, good job!
Cool game, I really like the art. The gameplay is limited, but with how short the game is that's fine. I kind of wish there were more movements in the characters, so rather than a reaction game where you react to any kind of movement, it's more liking sorting out the regular movements from the attacking ones. Nice game though, good job!
Really cute game, I like the colour choices. The biggest problem I had when playing was that hitting the vegetables was weirdly inconsistent. I would be on top of the vege, or behind them, or in front of them, and it seemed like no matter where I stood I couldn't ever guarantee that I would hit it. Other than that though the game was pretty good, good job!
#1 YASS buyer, and I've never been richer, you too can become a millionaire gurl. This game is really fun, but I played by just looking at one stock (#1 YASS buyer), buying as much as I can and then waiting for a plus sign, and I was over a million by the end of the first day (that might be because YASS is the best stock though). The stocks simply move too quickly, and too much to put any kind of thought into other than 'me see plus sign me sell'. But the game was still very fun to play, good job!
Very cool game, I like the colour choices a lot! The blocks are all kind of noisy and very similar looking though, so the levels feel kind of frustrating and confusing at times. But I managed to get the wall jump and then I couldn't do anything, the well was blocked and I couldn't find a way to unblock it, the mountain to the right was impossible past a certain point, and the cliff wasn't any better. After a while I got to the final chest, though I think I did the jump for the chest wrong, because damn was it a hard and precise jump, but I won! The game is still pretty fun though, good job!
I do remember someone sending a message on the discord about putting a lab coat on a pig, and I guess I know who now. Pretty cool game, I love giving pigs jobs, and the art's great. A slight problem though, you can click on the "Better Clicking" upgrade as much as you want, picture is of me breaking the limits. Fun game though, good job!

Pretty cool idea, but it needs more feedback so that the player knows what's going on, for example a hit sound for the first mini game because I wasn't sure if I was hitting them or not. Also the third mini game is impossible because the keys you have to press don't show up correctly. Still, good work!
Well you definitely gave me some new ideas... Honestly I think a notebook that slowly fills out as you make creatures would work for gameplay. It would drip feed the player new information as they try things out. Note I'm not talking about info filling out as you find it out, but say a new page after 2 critters so there's always something new to try. Still a great game though!

Neat little game. The movement feels a little clunky, like how you can only dash when standing still, and how the dash cancels itself immediately if you try to move. I think my biggest problem was that failing a jump sent you back to the start, it feels really bad to be at the end of a level and you have to dash, but you stood a little far from the ledge and fell off and now have to redo the entire level, dying from enemies would be fair to restart though. The game was still fun though, good job!
I was really excited for this when I first saw it and was not disappointed, this is a pretty good game! I do question the person that decided that the wind should affect you when you're on a rock though. And sometimes it felt like even though I grabbed onto a rock, the game decided to make me fall off anyway. But that one's hard to tell. Anyway, good game, really fun!
Pretty cool game. I would say there's a lack of feedback for the player, so the game ends up feeling clunky. For example I had no clue when or how to eat an enemy until my third try when I finally saw the "eat!" text, because I was focussed on killing the enemies as fast as possible. But still a pretty cool game, and I really like the art style, good job!
I love LEAVES. Surprisingly satisfying to just snake around and curl up as a millipede. Had some problems with the cursor on the web version, but nothing too bad. May I suggest the ability to wiggle around as an egg? It feels a bit empty to just sit there, so something to do would be nice. Actually pretty cool, good job! P.S I tried to make the smallest circle I could, and here it is:

A pretty fun little platformer! I really enjoyed it and the game does a really good job of giving the feeling of anxiety. I got to hard mode, but sadly I gave up quickly because it felt more like something you have to repeat over and over to understand the level, so it felt like a different game than the normal mode. But overall a really nice game, good work!













