I see. No problem.
But just fyi the process doesnt need any data from you. It basically just saves your username and a password so no one else can use the name.
Just wanted to clarify for anyone else reading this also :)
Thank you :D
Yea I could have worked so much longer on the physics and it IS what I spent the most time on but it's also the sort of thing that you have to just call good enough in a 3 day setting eventually.
Also thanks for posting your times but you could have just used the online leaderboards haha ^~^
Quick and simple game with a funny idea and also really well presented.
One thing that I would probably change tho is that there is not really point in collecting a lot of fuel because you only need one to refuel and therefore you can just kind of hang out at the leaver.
Great job on this submission :D
I have also made a fan game: https://michael-grieshofer.itch.io/shpooboworld
Really awesome game. Great work.
I love how it syncs the colors to the music and the atmosphere.
Some feedback I have is that when you kill an enemy all of them become red.
Also an indicator as to where you are aiming would probably be really cool to have.
Good luck with your future game dev ventures. Great stuff.
Very well polished game with great movement and good feeling combat.
I kinda don't vibe with the grounded enemies. They seem a little too aggressive and you are somewhat forced into a very passive play style . I think if enemies had less health, less speed (specifically the attacking animation) but there were more of them and especially more flying enemies it would feel a bit more interactive to play.
The builds this allows for seem to all be somewhat viable (except for selene) so props for that.
Loved the music and presentation most of all in this entry good job.
Brilliant little katamari like experience.
For me what really made it come together was the music and cute as hell visual style.
Just in general completely loved this. So many little things that make this one really stand out imo. The pop sound, the cars that move around in the city and the bigger and bigger scale of the things you fuck up.
Amazing !
Great game with well thought out mechanics, great gamefeel and amazing visuals.
I had to basically speedrun the story level because otherwise the framerate would become absolutely unplayable.
Eventually got through it by skipping all the platforming by rocket jumping up walls.
Endless was basically not possible to run for me at all.
Bit of a shame that it runs this poorly because otherwise this would be really great.
Game softlocked here but this is how far I was.
At a certain point it becomes basically impossible to loose I think.
Here is some feedback:
Really liked the music and artwork.
Great game overall, I enjoyed it quite a bit and would probably have continued if it didn't softlock. Great stuff.

Respect for going for hard mode from the get go.
I'm also glad that so far I have heard a lot of positive opinions from people who actually play RTS. I'm pretty new to the genre and this was my first shot at designing one myself, so I'm pumped to hear that you liked the interpretation of the genre.
Tysm for playing :D