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(+1)

Loved the visuals and story. Just had to overcome the initial confusion because the antenna section was a little unclear. After that I got stuck in the first puzzle because I missed the controls section.

The puzzles themself were really good. I just wish the movement was grid based because the slippery running was making lining things up with multiple characters a bit annoying. I also got soft locked because my two characters got stuck in the same space at some point and I couldn't get them out. 

I like what you did with the ending tho and the whole premise was very clever. Nice job on this one.

(+1)

yeah, i was kicking myself because i was planning on giving them mouse support, which is why i wrote the line about it, but i didn't have enough time and forgot to change it. 😭 grid based might not be a bad idea for that specific segment, actually, but if i were going to expand that segment into a standalone game by itself, there were all sorts of clever things you could pull off like muting the creatures ("gaomono") which made it so they wouldn't tractor beam you, but their vibration would bounce you around. you could do a lot of movement tricks with it while keeping the casual players safe enough to experiment. but yeah i agree the stereo segments need tweaking. :'] both in how they function and how i convey how they work.

thank you though! i always seek to make unique experiences that stick with my audience.