Thank you! We wanted to put a little twist on traditional hidden object games by adding parallax:)
We will continue the development and try to turn it into something bigger.:)
thank you so much for kind words!:) It honestly cheers me that you noticed so many of the little details we put into the game:) Handdrawn art takes a lot of time to make and I'm always happy when somebody notices it:)
We wanted the whole experience to feel warm, cozy, and handcrafted, so hearing that it came across that way is incredibly rewarding:)
Mochi is the cutest - and I really want to hug him!:) We are thinking of making more of his adventures after the jam is over:) It's especially motivating since the response to the game has been so much more positive than we ever imagined:)
I'm really pleased you enjoyed the game:) Some critters were very tricky to find;)
Yes, hand-drawn art takes a lot of time (but hopefully the result is worth it:)) and on the last day of the jam I realised that there is no way I will finish all levels that we planned. But I cant wait continue development after the jam is over - and hopefully we will make lots of Mochi's adventures:)
Aww what a cute name for a pet:)
Yes, there should be 1min cooldown, but I agree it's not very noticeable - I'll fix it after the jam ends:) Thanks for the very useful feedback!
Thanks so much - game jams is an awesome opportunity to test ideas for games:) Maybe we'll make a steam game out of Mochi's adventures too;)
Thank you so much!:) I'm so happy you liked Mochi - I'd like to hug him too!:) We have lots more ideas for his adventures;)
And thank you for your kind words. I completely understand that everyone has their own opinions and preferences - hidden object games are a niche genre, so I know they won't click with everyone. What matters most to me is that so many people have genuinely enjoyed the game and found it relaxing—that's exactly what we were hoping to create. Comments like yours really motivate us to keep developing the game:)
Thank you for giving the game a try and for sharing your opinion.
I understand that hidden object games aren't for everyone. They're generally designed to be slow-paced and relaxing rather than challenging or action-oriented, so the gameplay is intentionally different from many other jam entries. That said, I understand that this game genre just didn't resonate with you.
ah thank you so much for such a lovely comment:) It honestly means a lot to hear that the game gave you a chance to unwind.
Creating a cozy, relaxing experience without timers or pressure was exactly what we were aiming for. I'm especially glad you liked the parallax and the little critters hiding behind the scenery—we had a lot of fun designing those moments!
The response has been far beyond anything we expected, and now we're planning to turn this into a full Steam game:)