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jzucc12

438
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A member registered Apr 21, 2021 · View creator page →

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I really liked this one! The physics of it all worked really well and I felt like a crazy person trying to shake out that one freaking marsh!! Great work! Also, the insides of the boxes and how many boxes there were in general was 10/10.

Super smooth controls and sky writing is neat.  I sometimes got stuck doing loops around a star or something. Being able to pick it up with a loop or something would have been nice.

Love the old school Mario Kart aesthetic. Racing against while having to dodge your clones is fun too. I think the turn is a bit wide though and that the dash timing is super tight.

That was somehow very cute and morbid haha. The unique hazards and their interactions made what could have been a normal loop game stand out! I think the water flow is a bit fast, but other than that all good.

The fact that you have all you need form the start and only have to learn you have it is fantastic. Great use of combing moves as well. Super satisfying to pull of chains of abilities. My only complaint is that the end timing feels a bit tight. I did everything (I knew of at least) near perfectly and barely squeaked through. That's not going to stop me from giving this game 5s across the board though. You all deserve it!

"Bears" was a placeholder while we figured out what we wanted in the journal. It caught some of our testers by surprise in the same way, so we decided to keep it!

It took longer than expected to beat lap one, and then when I realized I had to race myself I thought victory would be impossible since I had a strong completed lap.... then I pushed myself off a cliff XD. Smooth sailing from there.

LEO is disappointed in your flawless run. We are not. We are happy for you!

Focusing more on the piloting itself

Having to charge the flashlight was a bit tedious but I liked the vibes. Also, no audio was playing on my end for whatever reason.

Linking your health to both damage and your combo is a smart implementation of the theme. I'd like to see more enemy types and some music too.

Wow, this was special! I love that the object was to "lose" as a literal code bug. All mixed with a narrative about finding your own way in life. It will make me feel bad about fixing bugs in my code.... almost.

It felt a bit harsh to immediately lose when hitting someone else, but I liked gaining speed and how smooth it all felt to navigate the strip.

I managed to win with boots and a hat! Lucky me! At first I thought the loop time was too slow, but once I got the idea of the game I realized it was a smart call to let us build up some powers. I think there could be a bit more balance to it, but I still like what you have here.

This really started to break my brain in a fun way! The timing of it all is crazy but satisfying to have it work out. I felt like I needed to guess a bit more than I'd like. Being able to more easily visualize a path without having to fully run the simulation would be nice.

I hit a bug where I got stuck and gained infinite money. Not sure how. Thankfully it happened at the end of level 3 so I could enjoy the game up until then. It was neat always having to be worried about the worm. I would have liked to have seen more obstacles out there.

This was great! Trying to get the perfect score just for mirror mode to come along. The way you introduce the core mechanic to then use it everywhere for menus is slick. Good work.

I felt like I was just kind of waiting for things to align because I had trouble tracking all of the boxes at once. A pause or something like that to help track movement over time could really make this more skill-based which would be a big improvement to me. Cool concept though!

I love that chasing your own tail is the loop connection. That's so cute.

This was a delightful time. Swinging yourself as yarn was an unexpected joy as was the story you wove here. Good work. One thing I'd recommend is letting the player control when text boxes scroll. I thought the game was frozen at first!

I felt like I was going crazy sometimes looking for an anomaly since they can come at any time. Art was really nice.

I think this is a solid concept, but having to walk in place so much to wait for your other selves to catch up is tedious. If you were add a fast forward or rewind or something, that would be fantastic.

I got 945 sales! I can't believe how much I found myself picking stories based on what sort of paper I wanted to be while also trying to manage the Tetris nature of it all. This was such a delight!

I've not heard it quite put like this before. Thank you!

I really liked the puzzle for the yellow wire. The riddle bit was fun too. I wound up guessing the 3 digit pin correctly and am unsure why that was right, and I think I know why the blue wire is in the placement it is but I'm not entirely sure.

Cute snake like game for sure. Having your past bones drop where you died is a cool concept as well. The inputs weren't very responsive which was my only issue.

Controls were messing me up quite a bit and the game was a bit buggy and laggy unfortunately. Seems like a neat idea though.

This is your first game? This is one of the more clever ideas I've come across, great job! A truly unique puzzle platformer.

I love the board game feeling of this and the flow of gameplay. I think the area of drop off/pick up is a bit tight. Otherwise, no notes!

I like the concept but I was a bit lost on how certain things happened even with tutorials on. Planning out your server loop is a fun idea though!

I love the aesthetic and adore the concept. I wish the "last seen here" had more impact on the game and that using the map was a bit more required. This game of Where's Waldo was a blast though!

I love the premise and how you're encouraged to get a better and better time. I normally don't go for that sort of thing but I was practicing my drifting around the asteroids so much here. Good work!

Super adorable and cozy game. The different mechanics also make feel like I'm really trying to enter some sort of pattern of creation. Even with that it's lenient and fair to errors. Great work. My only wish is that you could make the crocheting go faster.

I think this is a fun idea, but having to wait for instruments to randomly appear is a bit frustrating. Especially when the drums just wouldn't come up. Being able to put them back on the table and grab what you need when you need it I think would work a bit better.

I love the ethereal nature of this game. Flipping across the planet is a nice addition, but it sometimes felt a bit to strict on the hitbox of the beam.

Simple but clever puzzle game. It was fun trying to plan the best route with minimal steps. Nice work! Some arrows in the game or something to show what areas can be travelled to so the map in the description isn't needed would be a nice post-jam update.

Adorable and fun to make silly looking poses. It was a bit hard to grab the body part I wanted when they were overlapping with other things though.

Big Goldeneye energy which is fun. Using time rewinding when getting hit is a neat approach, especially when it applies to both sides. I could see this expanding with more paradox causes and other types of weird devices to make this a truly unique FPS.

I like the base game concept but I wish there was some more depth to it. Gaming the wheel was simple and it wasn't too long before I could have infinite money and abilities. 

I had to play a second time because I won on my second attempt by mistake lol. I like it though. Tons of environmental storytelling in the background too! I think the brakes were a bit too easy to figure out the timing of. Even on my second attempt I could get where I wanted with little to know struggle.