Yeah, the first level is a tutorial more than anything. I didn't have time to playtest really so I made it too easy rather than too hard just to be safe. Thanks!
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Yeah, I kept the difficulty down just to be safe, (you can get bad ratings if your game is too hard...) but I'm glad you tried the hard mode. If you need more challenges, try to finish the game with no deaths. The death counter is there to entice people that found the game easy ;)
It really feels good when a bullet flies between two ships, right? :P No idea what I could do about it though.
Not sure what I could add to the companion mechanic. At some point during development, I thought of fusing two ships together with some powerup, but then you would have more offensive power with no drawbacks.
My first addition to a post-jam version would be to add some resistant enemies to prevent the game from getting too easy when you have too many ships and enemies just die before entering the screen. Then having too many ships will become a problem, since it would get hard to avoid enemies and bullets with all of them.
Thanks for the feedback! :)
Oh I remember you from last year. Wrack and Rune, yes.
The screen wrap was the first thing I implemented luckily enough, I don't even remember where the idea came from. The game would suffer a bit without that mechanic for sure.
It was fun trying to balance overpowered weapons hahah :D Glad you enjoyed it!
Thanks, man! I tend to overshoot on the content, at some points I was regretting making 8 different ships, but it turned out well in the end hahah :)
The exploding shot was one I was less sure if it was good enough. I'm really glad you liked it!
You make great use of the pico 8 secondary palette (I checked some of your other games too). Now I wish I used it more often :P
Great presentation! I like how you chose to use the mouse as input, otherwise it would've been a lot more cumbersome to move in 6 directions. Good job!
The inside area is not in the game yet. That is from a gif I made in 2019 for Christmas and inspired me to make the game for 2020. It will be added in a future version, in a few weeks. Thank you for the kind words!
Items and abilities will be available in a future version. This version was made in 2 weeks for Christmas, so I didn't have time to finish all the features I wanted. I just released what I had ready for the date, and will finish the game in a few weeks. Sorry for not making it clear that those features were not present in the game at this time.
Thanks for your feedback!
The game was a bit rushed so it could be released for Christmas. You can't use the other abilities because they're not in the game yet :P
I will adjust the walking sound. I actually changed it a few times but still wasn't 100% happy with it. Leaving it with no sound feels a bit empty, I'll see what I can do :)
Same for the ending, it's all I could do in this short time span. Allowing you to go back could make things confusing for other players too like they don't know if the game actually ended or not. There's not really a perfect solution until I finish the game.
Speaking of finishing the game, if you were left wanting more, come back in a few weeks :)
The characters will have new abilities and Santa will be able to use items in battle, like special attacks, and the game will be longer to accommodate all these new mechanics in a smooth learning curve.