Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics


A member registered Aug 20, 2018 · View creator page →

Creator of

Recent community posts

That is the question

Someday I'll get around to it :)


Not really, it's standard pico8 controls. But you can use Z/C/N to attack and X/V/M to jump, in case it helps.

Agreed, maybe someday

You just need to avoid the shots that share the same color as you. You can't really lose the battle because getting hit only makes you lose coins.

I'm glad you enjoyed it. I thought I fixed that bug (it happens just on phones afaik)... Looks like the fix ended up creating another bug lol. Anyways, thanks for letting me know! Cheers!

Great game! Finished it!

That was fast haha

Thanks, fella :) Cheers!

This is a pico 8 thing, the controller and keys are standard, not much I can do about it. I wish they were customizable too, but oh well

Very cool! It got some similarities with a game of mine from a few years ago, RGB Zero, but with more focus on exploration. It's a bit tricky in some sections, but it has the perfect length for this kind of game. Lovely pixel art. The end left me curious, nice world-building with so little exposure.

It's already on the BBS:

Thank you!

Yeah, I'm thinking of finishing it for next Christmas. Going back for Sonic 2.5 right now to get something cool done for SAGE

I pushed pico8's limitations as hard as I could for this one haha

Glad you enjoyed it :)

Yeah, I'll probably add a "skip" option in a future version. Item tooltips too. The game was pretty rushed in just 2 weeks so it lacks some polish.

The game uses 16 colors, but the greens and red are from the alternate palette.

Thanks for the feedback! Yeah, I think I Will tone down the screen wrap effect to avoid confusion. Thanks again!

Thank you very much!


Thanks for the feedback! The screen wrap has only 8 pixels of width repeating on the other side but I might remove them to avoid confusion.

Thanks! Glad tou enjoyed It!

Yeah, the first level is a tutorial more than anything. I didn't have time to playtest really so I made it too easy rather than too hard just to be safe. Thanks!

It's one of the best mechanics I've seen so far. Saw your game on Mark's livestream too haha :) Pretty cool!

Yeah, I kept the difficulty down just to be safe, (you can get bad ratings if your game is too hard...) but I'm glad you tried the hard mode. If you need more challenges, try to finish the game with no deaths. The death counter is there to entice people that found the game easy ;)

It really feels good when a bullet flies between two ships, right? :P No idea what I could do about it though.

Not sure what I could add to the companion mechanic. At some point during development, I thought of fusing two ships together with some powerup, but then you would have more offensive power with no drawbacks.

My first addition to a post-jam version would be to add some resistant enemies to prevent the game from getting too easy when you have too many ships and enemies just die before entering the screen. Then having too many ships will become a problem, since it would get hard to avoid enemies and bullets with all of them.

Thanks for the feedback! :)

Thanks! I kept the first level relatively easy so players less familiar with shmups can get used to the controls, screen warping, and controlling multiple ships :)

Thanks! Writing the quotes was actually fairly hard. Not the kind of stuff I can do easily under time constraints XP

Thank you! :D

There are some OP combinations for sure, but you are always 1 bullet away from losing them :)

Thank you for the kind words!

Oh I remember you from last year. Wrack and Rune, yes.

The screen wrap was the first thing I implemented luckily enough, I don't even remember where the idea came from. The game would suffer a bit without that mechanic for sure.

It was fun trying to balance overpowered weapons hahah :D Glad you enjoyed it!

Thank you!

Thank you very much! :)

Wow, thanks for the kind words!

Thank you!

Thanks! I tried to give the game a slow start so the players could get used to warping and controlling multiple ships. Thanks for the feedback!

Thank you! :D

Thanks, man! I tend to overshoot on the content, at some points I was regretting making 8 different ships, but it turned out well in the end hahah :)

The exploding shot was one I was less sure if it was good enough. I'm really glad you liked it!

Pico 8 is great once you get the hang of it, especially for solo devs.

Actually made in 24 hours (with 3 hours of sleep haha). Thanks!

Thank you very much :D

Thanks! It changes between playthroughs, so it gives it some replay value too :)