Nice! I played the final battle again when you asked for tips. It was harder than I remembered, hahah :)
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Thanks you! :)
Put heroes with high HP on the sides and low hp, high attack heroes (Spades and Clubs) on the back. The black king can be in any position since he has high HP and attack, but he's probably best on the center.
For the first few turns, try to keep most allies alive while using the most cards possible, and try kill a few enemies so you have more units than them (area attacks won't help you much here, since you will lower their HP, but not decrease their numbers). Focus on the minions first. The queen alone is no problem.
Some cards that are particularly good in this battle:
Defense for all (♠10, ♦10, ♣7) - Increase defense in early turns;
Heals (♥A, ♥3) - Use heals to revive allies later on;
Summons (♥2, ♥5, ♥10, ♥J, ♣4) - Keep them far apart, as white queen's attacks hit neighboring enemies;
Stone form+Taunt (♦4+♦7) - Can negate an entire turn of damage (use both on King of Diamonds preferably);
Confusion (♦8) - Use it on the queen, so she can attack other enemies, or even heal your allies!
Anti-magic wind (♣5) - You can use it to either remove Rook's +4 defense or to remove Knight's attack aura (-1 attack for all);
Invisibility (♣10) - If you're left with only 1 hero, use invisibility. You'll be invulnerable for 2 turns! With some heals and summons you can turn the tides!
Wind blast (♣Q) - You can use it early on to push the pawns out of the field!
Blizzard (♣K) - Freeze 'em all!
And remember that most of the time, it's better to use 3 average cards than 1 good card, because it will cycle more new cards to your hand.
Good luck :)
In a future version getting 100% will reveal the ending art. There are also a secret boss and a new game mode coming.
In this version you can finish the game a second time to fight stronger enemies and get all the items, but the ending is the same :)
Any TweetCart enthusiasts here?
I made this Pico 8 cart for TweetTweetJam in under 560 characters of code (558)! This is my first TweetTweetCart game.
The goal is to avoid the black balls for as long as possible to increase your score.
If this reminds you of a certain bonus stage of a certain blue hedgehog, that was the goal :)
Really good and unique!
The only useful feedback I can give in case you want to continue this project is that each pice should have a different color to make things more readable at a glance. In terms of readability you could also highlight the "unsafe" tiles when the player is making a move.
As a post below already said, this game is very likely to be featured, yes. Very polished, unique, and fits the theme well. Well done!
Thanks! My brother did the music, I'll forward the message. :)
The slow movement is intended to force the player to defend whith the absorbed enemies. Upgrades after some stages would be nice though, yes. Thanks for the feedback!
I'm stupid haha... Just replied you in BBS, now I realised that the save file has no information to start the game when you run it for the fist time. Just click "clear data" to make a new save file and it should work! Will fix this ASAP! Thanks again!
Hey, thanks for letting me know, never noticed that. Apparently this is a pico-8 bug that has been fixed in the new version, luckily. I will release a new version of the game very soon with a lot of new stuff, so the fullscreen issue will be fixed too!
Wow thanks! :D
I updated the game today with some new visual effects, gameplay ajustments (nerfed stronger enemies HP, but gave them armor, buffed some spells, nerfed plants), and some quality of life improvements (like a button to reset cards). I will expand the adventure next, but it might take a few weeks, I think.
I didn't understand what you mean... You can use multiple cards each turn, the game will draw new cards automatically on the next turn. You mean drawing new cards before the current turn ends?
Thank you! It's an undocumented featured in Pico-8 that was added mainly to support tool development, but in my case I used it to emulate a mobile game! I'm working on a post-jam release and I'm also planning to port it to mobile eventually in case you're interested.
Yeah, the boss fight gives a difficulty spike at the end!
**Spoilers** The plant cards are super strong, so if you combine them with the black king and one of the three regular characters, you will have just 2 kinds to guarantee you can use a lot of cards every turn. But you are under the risk of running out of cards if you're not efficient with just 26 cards!
Thanks for playing!