Thanks for playing!
Weenter
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Hello, thank you for your comment, I love hearing that! I can't tell you exactly how much I make from this because if itch.io's policy, but expect a quality asset to make about 30-50 euros per year... yeah that may not sound super exciting but the positive is that once you've placed the asset on itch, sometimes you will randomly get free money, which is always fun. The amount of money from an asset may also be WILDY different for reason that you sometimes don't quite know.
I would recommend you upload a couple of asset (packs) and see which ones work best for you
On itch io if you make an asset exactly $5, it will show up in search recommendations for both $0 - $5 and $5 -$15 searches. So (in my maybe biased experience) it's best to make an asset pack that you think is worth $5, instead of making a pack and deciding the price later.
Also, if you are confident in your abilities (which you should be ;) ), make sure to let people know in some way on your page that you also do pixel art commissions. You can ask quite high prices since they're custom made, and personally that has been way more profitable than just selling the assets on itch. On that note, it might also be smart to have some free assets on your page. That way people can get free assets and kind of "upgrade" it with paid assets on your page.
And of course, love what you're doing, I think people can tell the difference between assets that were rushed and ones that were not. Don't be afraid to take reference from real life pictures if yiu need to, cause it's often better reference than other people's digital art.
Hope that helps and good luck out there :)
hello! That's great to hear!
The real difficult part of updating the game is definitely animating the sprites, and I don't know how much programming help I will need. There is one feature though that I could use help with programming though, so if you would want that that would be awesome.
Can we continue talking about this on discord or through mail? My discord is weentermg and my mail is weentertheperson@gmail.com
Made an emergency update that fixes the Shella hitbox bug. it was a bug indeed. When spawning the thunder hitbox, it was accidentally flipped for 1 frame, but that is fixed now.
Mad's dash attack also becomes harder to combo the more you use it.
Also, good observations :) and thanks for the bug reports.
All of totem monster's long ranged attacks are very unsafe if they're blocked, so you can try approaching him slowly by walking > blocking (crouching) > walking > blocking.
Totem monster is not that good up-close, since its moves are either very slow to start up, or have a lot of end lag. One exception to this is crouch-attack, which can be safe if it's used at the right distance. However, while using this attack, totem monster is very vulnerable from above, so you can try jumping at him if you're within range of crouchattack, or walk slightly out of range and bait the attack, then jump at him.
Totem monster also has very low health, and a slow fall speed. This means that it is very easy to combo him if you have an attack that sends him upwards.
Hope this helps a little bit :)
Wierciskoczek baby here it is.
it's basically almost ready to be uploaded but for some secret reasons (not really stuff to be excited about or speculate about. just secret stuff) i can't really upload upload it right here now. i won't upload it till like 3 weeks
but you can play it here already with the password "weenter":
https://weentermakesgames.itch.io/weenters-random-ass-secret-downloads
if you find any bugs let me know. it's a balance update and bug fix update. i know it's not exactly what everyone is looking for but as a developer it was really needed, and it's not like there are gonna be no new monsters in the future.
Shella snail's secret specials are done with charge inputs.
The heart is done by holding away from the opponent (so like walking back, or crouching and holding away) for 1 second, the quickly tapping forwards + attack. You know if you charged for long enough if hearts start appearing around shella
the thunder is done similarly, but with down and up. so you hold down for 1 second, then quickly press up + attack
Important to note that you can charge during other attacks or movement. For example, shella snail can shoot a normal heart by just pressing attack, and while the animation is playing, she can charge heart charged heart.
As for the game jam build, thanks for letting us know. We uploaded the wrong files, they should be correct now. Still, that's a VERY different version from the final game. We have no idea why the windows version does not work, as we have tested it on all of our PCs, and it works just fine. Does the browser version work for you?
The problem isn't paying for the servers, it's setting up the servers. Network isn't really my thing programming wise, and it's especially difficult in Godot 3 (which I'm using for Monster Battlegrounds), which has much less developed online features compared to Godot 4. Therefore my comments on a budget earlier.