Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Weenter

222
Posts
745
Followers
35
Following
A member registered May 11, 2021 · View creator page →

Creator of

Recent community posts

Thank you midnight ninja! I am glad you enjoyed the game and left a comment. Having more singleplayer (and other) content in the future would definitely be really cool, but right now my focus is on my other game Monster Battlegrounds.

I made the attacks quite a while ago, and there are some things I would even do differently, but I am still proud of how smooth the animations feel in the gameplay. In my opinion, the best way to create attacks it to start by creating the key poses. For example, when you are animating a punch, start by drawing the pose where the character is fully extending his arm, when you would hit the opponent. Once that is finished, then draw the frames before and after that. It is usually better to make the startup of the move take longer than the recovery after the main action, so for example: 1 frames getting ready to punch > 1 frame PUNCH > 3 or 4 frames of pulling arm back. It is ok to stretch the bodyparts a bit, even if it looks weird on a still frame, it might make the action look better in motion. Make sure there is a bit of variety in the timing of your different attacks, and take a look at real-life pictures or footage of martial arts, not just from games. There is also an online resource that collected all the animations of the classic arcade fighting game street fighter 3, I think you should not just copy those animations, but it will help you understand how certain body parts move and where professional animators squash and stretch their animations:
https://www.justnopoint.com/zweifuss/

It would be very fun if you released your own game! If you have an early build, it is ok to post it here in the comments to let me know, and if you want to I can give some feedback on the game. Thank you for commenting and thank you for playing!

It's more than that. I reworked the entire animation system because the previous version made it so that i have to manually insert each frame for every animation and color variant of the animation, but it's much more efficient (and clean-looking) now.

There are also 2 new "features" (idk if 1 of them is considered a feature) in the next update which require a lot of animation time, but i am sure that people who already like the game will enjoy it.

Lastly i have to focus on the backgrounds. I know that player probably don't really care too much about new backgrounds or slight improvements to old ones, but i need to do it for a portfolio piece for a job that I'm trying to apply to, so it's unfortunately not optional, though i will try to focus on other stuff first so that i can perhaps release the update in 2 parts (1 with the new stuff, and one with the backgrounds).

I'm glad that people are still playing, and over the last month i have been working on the game a lot. A new update IS COMING, i will try to finish it as fast as i can, but i also have a job, so i can only work on it in my free time.

I have never heard of this bug before, but if you are playing in browser, try using the windows/linux downloaded versions. The game might also not work perfectly the same on all browsers, so I recommend using google chrome, since that is the browser that I used to test the game while creating it.

Approval? From itch io? Or from me somehow

I don't know how you went from 155 to 200 all of a sudden, but take this:

You can try reaching out to MalWorld on X/Twitter: https://x.com/MalWorld2D

If you want to you can also show your love for the game by posting it here in the comments, but if you want it in the game, trying to contact MalWorld and sending him the artwork is the best option.

You can not play it on handheld consoles such as the Nintendo Switch or 3DS, unless the console has access to an internet browser like Google Chrome. You should be able to play the game on a Steam Deck, and if you want to play on mobile, you will have to connect with a bluetooth keyboard.

If you want to play on mobile, you need a bluetooth keyboard connected to the game.

Merry Christmas Erick

Thanks for letting me know, we encountered this bug too during development and I might know the cause. Are there any oddities about your pc/device that could be useful information to solve this bug?

Thanks for letting us know

Thank you! :)

Yes :)

If you are playing on your phone, make sure to connect a bluetooth keyboard or 2 controllers to the game.

It shouldn't be necissary to download, but some people might have more lag on browsers. What does your screen look like when you try to play the game?

Hey, during testing someone also had this issue. If it keeps happening, make sure you are using Google Chrome and don't have too many tabs open. Otherwise it might be a good idea to download the game instead of playing in the browser. Hope that helps!

Heck yeah thank you

You are correct, Happy is same speed as Totem

He's my unpaid intern and his job is to comment every day

Most of this is true. It can also double jump out of his neutral air to negate all landing-lag and mix up with a second attack, and most of its attacks destroy projectiles.

But remember, it has great strengths, but also some great weaknesses. It has:

- Below average health

- The slowest walk speed

- The teleport dash prevents it from using techniques like dashjumping. This makes Totem Monster's movement far worse than other characters

- The lowest weight in the game, allowing him to be juggled more easily than other characters.

- The lowest damage output out of all monsters

- Neutral attack (ground tentacle slap) is not as safe to use as it might seem at first. The startup is slow enough that if you are prepared for it, you can block on reaction (but it's better to anticipate it). If you block this attack, characters can often dash jump at TM and start a combo.

- Quite bad shield-breaking potential from a long range

- The slowest attacks to beat pressure from an opponent spamming attacks when it's blocking.

- No safe attacks to pressure a blocking opponent, unless during super

- All attacks are slow enough in startup or endlag that a patient opponent can always react to what happened (So nothing like Dragonfish & Lily crouch attack or Happy/Mad neutral attacks). TM is excellent at punishing unpatient players, but can also be punished hard by players who block at the right time.

Totem monster is definetely the character that people feel the most mixed about, but the more you play, the more you will see how big its weaknesses are. In my opinion, all other characters are stronger than Totem Monster. That being said, I know why some people think he's perhaps OP, and I will nerf the super attack in a future update.

Thanks for playing! I use Godot Engine, and for me I just created controller inputs in the input settings, but I've got to say, it's not always consistent. Sometime controller work and sometimes they don't for me in HTML. You've probably double checked already, but triple check if it works after re-exporting I would say.

It's fine to continue asking, I think it's kinda funny, but it won't speed up development since I'm hired to work on another game now. That being said, there will be another update in the future.

YOU CAN PARRY BY RELEASING THE BLOCK/CROUCH BUTTON RIGHT BEFORE AN ATTACK IS ABOUT TO LAND and you guys are very dedicated thank you so much for all of that (especially you ErickTheClerick). I have been paid to work on a fighting game for a youtube channel and it is kind of the main reason why i have been so inactive with the game but that project is almost finished and i am excited to work on mbg again but i dont have a lot of time for gamedev since i work almost full time and a lot of time is going towards that other project but i still really really appreciate you all <3 thank you thank you

Thanks for buying and thanks for letting me know. The new files contain the spritesheets.

You can play against the computer if you press left or right on the character select screen

thank you

Thanks for playing!

Hello, thank you for your comment, I love hearing that! I can't tell you exactly how much I make from this because if itch.io's policy, but expect a quality asset to make about 30-50 euros per year... yeah that may not sound super exciting but the positive is that once you've placed the asset on itch, sometimes you will randomly get free money, which is always fun. The amount of money from an asset may also be WILDY different for reason that you sometimes don't quite know.

I would recommend you upload a couple of asset (packs) and see which ones work best for you 

On itch io if you make an asset exactly $5, it will show up in search recommendations for both $0 - $5 and $5 -$15 searches. So (in my maybe biased experience) it's best to make an asset pack that you think is worth $5, instead of making a pack and deciding the price later.

Also, if you are confident in your abilities (which you should be ;) ), make sure to let people know in some way on your page that you also do pixel art commissions. You can ask quite high prices since they're custom made, and personally that has been way more profitable than just selling the assets on itch. On that note, it might also be smart to have some free assets on your page. That way people can get free assets and kind of "upgrade" it with paid assets on your page.

And of course, love what you're doing, I think people can tell the difference between assets that were rushed and ones that were not. Don't be afraid to take reference  from real life pictures if yiu need to, cause it's often better reference than other people's digital art.

Hope that helps and good luck out there :)

Thank you!

Thank you!

You can run the game on android phones and tablets, but you will need an external keyboard or 2 controllers.

sure go ahead

yo

For sure, that would be good with me

unfortunately not. Is this a new account or something?

Thank you so much!

hello! That's great to hear!

The real difficult part of updating the game is definitely animating the sprites, and I don't know how much programming help I will need. There is one feature though that I could use help with programming though, so if you would want that that would be awesome.

Can we continue talking about this on discord or through mail? My discord is weentermg and my mail is weentertheperson@gmail.com

Thanks! Yeah, sure. As long as I and my music artist DreamWare are credited and it's not for-profit it is allowed.

Made an emergency update that fixes the Shella hitbox bug. it was a bug indeed. When spawning the thunder hitbox, it was accidentally flipped for 1 frame, but that is fixed now.

Mad's dash attack also becomes harder to combo the more you use it.

Also, good observations :) and thanks for the bug reports.