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Amber Studios

39
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1
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A member registered Jun 23, 2020 · View creator page →

Creator of

Recent community posts

Thanks for your feedback!

We're definitely working on improving the control scheme for future versions!

Actually, there are separate buttons! Pay close attention to the in-game tutorial.

We're working on a better way to communicate the controls, though!

Thanks! We're looking at launching a full demo soon.

The physics in this game are so fun! Besides some unavoidable graphical and audio issues in the HTML5 build, the only issue I noticed was that some mechanics were a little confusing at first. That being said, if this were a demo for a paid game, I would totally buy the full game!

We designed a nice-looking parallax background only to find that we couldn't get the ParallaxBackground node to work properly. When asking around the community for help, there seemed to be a general consensus that this node is confusingly designed.

Thanks for your feedback!

We didn't have time to implement any UI, so we decided to simply loop back to level 1 after the last level.

The fuel-collecting bug is definitely something we're looking into!

Everything about this game is so adorably satisfying! I love the art style and animations, and you made a great choice for background music.

I think the hamster pathfinding is actually an interesting mechanic. As your factory increases in size, you have to figure out how to arrange the hamster wheels and food bowls in a way that the hamsters can "understand." I got my hamsters stuck on more than one occasion... 😅

One problem is that once you reach a certain energy production threshold, you can't really do anything with the excess energy, so it just kinda sits there in your bank. As a result, there isn't very much to do besides watch the hamsters do their thing but I could watch these hamsters all day so it's not a problem. Maybe make the rate of energy generation slower? Putting a limit on how many seeds can fit in a dish would be good too, since there's really not much point in having multiple food dishes at the moment.

Great job overall! The graphics and audio fit very well into the game, with the exception of a couple of sound effects that were too loud.

The major downfall for me was the lighting. It was very hard to see, even with the light option, in suboptimal viewing conditions, and I don't think I would have even needed the light option (which drains mana) had my screen been a little brighter. I think it would have been just as effective to brighten up the scene and keep the glow effect on permanently (without draining mana.)

I also wanted to mention that the jumping physics felt a little janky. It seemed like you invert the y velocity when the player stops holding the jump key -- I think it would have felt more natural to subtract a certain amount of velocity each frame. This point is pretty nitpicky though, it didn't really impact the gameplay once I got used to it.

I don't mean to be super critical -- it's a really nice game! I just wanted to say how you could improve it, and perhaps to keep in mind for future games too!

Here's our game, Out of Fuel! https://itch.io/jam/go-godot-jam-2/rate/1299703

Thank you for trying all of these out!

Glad you enjoyed our work! :)

And that definitely shines through! Great work. 😄

Glad you enjoyed the game! 😊

The game is extremely well-made! It's obvious that you guys put a lot of time into polishing it -- the graphical presentation was especially well-done, and the game is great at teaching the mechanics.

Thanks for your feedback! You can actually use the M key to sprint as well.

This is super fun! There's something magical about flying around the screen and taking out all of the ninjas, and the creative spins on the mechanic in each level are genius. One thing that could be improved is the platforming -- it makes the player a little harder to control without adding much to the game, and sometimes the platforms got in the way of chaining yourself across the screen, so limiting or even removing that component would allow for the game to be even smoother and more fun. And of course there are the tiny things that need polishing, but that's to be expected in just 48 hours. Awesome work!

Thank you! Yes, that was the end of the game. Unfortunately, our team was relatively busy this weekend and didn't have much time to work on the game, so we didn't get to flesh it out as much as we wanted to.

We will carry it on to a full release. We've already released a pretty big update. You can click the Submitted button next to our name if you'd like to check it out.

Thank you! We have fixed the clipping in our latest update (but unfortunately cannot update our game until after the jam).

Thanks for your comment! Technically you are allowed to play the game however you would like, so we commend you for taking this creative approach. We already have a ton of quality of life updates coming out after the jam and hopefully some new levels which will force you to use separate paths and be a little more challenging.

Thanks for the kind messages! Let us know how you like the game. We've got some exciting updates coming out after the game jam is over as well to improve the experience.

As stated in the reply to the last comment, we are working on some animations and sound effects to improve and polish the experience in those kind of events.

We are working on some animations and sound effects to make those type of events feel better and more polished. Thanks for the feedback!

Thanks for the feedback! We've bumped up the speed for the next update once we can update our game after the jam is over.

Thanks for the feedback! The idea was that typically running into a sawblade would kill you and you would fail, but in this game you need to do what it considered failure to progress further.

The graphics were great and the platforming felt very smooth. Amazing work and good luck!

This is a really cool concept!! I love everything about it! The only thing I think you could improve is just telling us how each element works and that the flags were checkpoints, but other than that it wasn't hard to pick up! Great job!

Wow! The visuals were awesome! A couple of things that could have been done better was a better explanation of the game and better controls. Good luck and nice work.

This was super satisfying! My only suggestion would be to touch up the 3d models.

I found this game to be very enjoyable. It looked great and had some great music. My one suggestion would be to fix up the controls as I struggled with them a little bit.

Very creative concept! Was a bit hard to understand that you have to become a black ninja when at least one gets turned, but my mistake for not reading closely. The sand was a little awkwardly placed in my opinion, and music went well with the game. Good job!

Thank you! That was on the list of things to add, but we ran out of time unfortunately. Future updates will have sound effects.

Thanks for the advice! Collision is definitely something we will work on in future updates!

Thank you!

Here is our submission. We created this game completely from scratch in 3 days. Check it out and rate it if you would like. Also, feel free to reply with your game and we would be happy to give you a rating.

Here is ours: https://itch.io/jam/wowie-jam-3/rate/941039

We don't have any ratings yet so we would appreciate if you could rate it.

Thank you so much! :)

Thanks for the feedback! Had we gotten more time, we definitely would have fleshed out the castle with better mechanics and rooms.

Thanks for the compliments! If you need to get the queen out of a bind, when the player is touching the queen, hold E/space bar, and jump to throw the queen upward.

Thanks for your feedback! You don't need to push the crate in perfectly to advance -- touch the queen, hold E/space bar, and jump to throw the queen upward.