I liked the vibe and and the audio. I found a ghost quite quickly in the AI ghost version (but maybe I was lucky). With the directors version, I didn't manage to find a ghost after quite a few attempts. Even when I knew there wasn't a ghost, I felt like the chance to report came up too infrequently so it was better to report and risk it. Perhaps the player should be free to take photos when they choose without being prompted?
MarkW250
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I liked the theme, it's very unique and it is what drew me to the game. The atmosphere was good and I think there is potential for more story. I found the character's movement too slow (which created tension but became frustrating) and I struggled with the mouse movement as the mouse kept going out of the browser window, even when full screen. The bits of creepiness that happened were great. I liked the final moment! Good job doing so much work on your own!
Really loved how the art changed when you returned somewhere or restarted. That was a nice surprise and made it feel stranger. The atmosphere was immersive. I'm sad I didn't get to use the earwax. I did struggle with the second space, I like that the sounds were subtle but... I ended up brute-forcing it since I have no musical ability and that took forever. I am glad I got through as I enjoyed the rest. Good job.
I like your puzzle concept and I think it's an excellent start to making some really interesting puzzles. What you have is already a nice challenge. The lighting effects are an important part of the idea, so it looking good is time well spent. It looks great and I like the monochrome too. Well done!
Thanks! I could now play it to the end :)
My feedback would be pretty much what others have commented:trying to pick items up difficult because you have to be not too far but also not too close. And more weapons or something you can upgrade between runs would be awesome. Regardless, great job for a jam!
Great game, especially considering this is your first jam! I like the idea. My only wish would be to restart from the level you die from, as it was a bit too punishing to start again from the beginning. I suppose you at least get to try a new method of solving each level which makes it novel. Either way, well done!
As for some constructive feedback: I think there needs to be more to the defense stat somewhow. At the moment, it is kind of a no-brainer to just go for health instead (unless I missed some mechanic regarding attacking).
Of course, more variation to the characters upgrade trees would also be cool; but I guess you guys had that in mind with the extra skills that were not yet available. A wizardy character would be cool too :)
Maybe expanding on the chess movement idea would also be cool. I wonder if some mechanic like in the one from board game Ontitama can work where the movements / actions are determined by cards which rotate between you and your opponent.
One last one: the attack animations can be made more exciting. I am guessing though that this was just due to lack of time.







