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Fit to Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3092 | 3.111 | 3.111 |
Style | #3634 | 2.852 | 2.852 |
Overall | #3831 | 2.778 | 2.778 |
Enjoyment | #4567 | 2.370 | 2.370 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have two people. One of them is built to scale the mountain, the other is not...
Development Time
96 hours
(Optional) Please credit all assets you've used
All visual assets created by us.
CREDITS WE COULDNT IMPLEMENT BEFORE TIME END
COLOR PALETTE: https://lospec.com/palette-list/lost-century
ROPE PHYSICS: https://www.youtube.com/watch?v=0ABq6wL016g
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Comments
Pretty fun and interesting idea. My mouse kept on going out the border though which was a bit frustrating but otherwise great game!
I did not expect the gameplay to be about annoying an AI but it was pretty fun. Although grabbing the rocks and throwing them seems to be a little unresponsive. Nice job!
Very interesting game, and take on the topic. Apart from a little jank from trying to grab the rocks, it was fun trying to catch them whilst being flung around. I really liked the physics. Solid game.
As someone who also did some physics stuff in Godot for the Jam, Your rope physics are what I couldn't figure out how to implement in my game and I am slightly jealous.
The controls are interesting, and I'm not sure if that's good or bad yet. Not being able to control when the rocks fall meant I was waiting for a while and panicking when a bunch fell in rapid succession. But a solid concept that is doing what it set out to do!
Thank you for reminding me to credit the guy we got the basic rope setup from! Completely slipped our minds at the end of the time crunch. Linked the youtube video on the jam entry and the itch page. That's basically how we felt about the controls the whole time aswell lmao. Didn't get as much balancing time as we would have liked but we were hoping for something learnable but difficult and a bit wacky.
Interesting concept! Here's some feedback:
When I first started I had 0 ideas what to do. I had to read the page in order to know what exactly the goal was, try to have this in-game next time :)
Then the mechanic itself by throwing rocks, should be more polished. It didn't really feel that good because:
It was difficult to pick up the rocks as the hand would collide into the wall.
Because the hands collided with the wall, any rocks that dropped from within becomes impossible to pick up.
What I'm trying to say here, remove the hand's collider :P
Very interesting and funny take on the theme! Congrats!
Neat concept, really enjoyed playing this one. Took a bit to get used to the hand controls though and some improvements to the camera followed would really improve the gameplay.
428 feet. Not sure how far I was from the top :D
Hand controls waaaay too slow and unpredictably, could hardly aim it. But still got quite high!
Definitely an interesting concept!
I wouldn't feel very motivated to climb if someone threw rocks at me so it's an unusual concept haha.
Maybe adding a feedback indicating when a rock will be dropped would help, because I found it hard to react and grab it when it did appear, because of its small size.
Well done!
And I thought I was doing climbing wrong until I read again, and saw I was supposed to annoy the real climber xD
Hard to control, but interesting concept!
I got the rocks to work, very funny concept
Damn! the idea was fun, visuals and design great but I couldn't get the stone catching/throwing mechanic to work at al in my three attempts :/ maybe it is me who is unfit to scale? ^^