I had fun playing with collision hehe
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Built To Sail's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2933 | 3.083 | 3.083 |
Enjoyment | #2954 | 2.875 | 2.875 |
Overall | #3377 | 2.917 | 2.917 |
Creativity | #4098 | 2.792 | 2.792 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
physics based miniature building simulator
Development Time
(Optional) Please credit all assets you've used
see description for full credits
Comments
While I wouldn't say I was good at this, I was able to make a little raft lol. (Next goal is to make the Viking ship :D)
as someone who really wants to make a sailing game but is too intimidated by water mechanics, this is super inspiring!
It is actually totally managable to do 3D-water in Godot. First time I ever did something with building or water or physics in 3D ever, and both the building as well as the water only took about one day to wrap my head around. Sadly I only learned afterwards of a bug in Godot 4.3 that make me loose a few hours on the water shater. I was trying to implement foam at the edges too, but they reversed some rendering mechanics and every example was broken. xD
Took some time to get used to the controls, but it soon became quite fun trying to build a little boat to float around in! Nice work!
Thoroughly enjoyed this. The building was super intuitive and felt really good. There was the slight issue of objects still colliding with you while you hold them, but once I started flying around with them I was having too much fun to care.
I could fly in the game by holding an item below me. I thought it was a bug at first, but I guess I wouldn't have found the shark otherwise. :D Good game, congratulations!
I did not find the shark !
The rotation of the items was pretty hard to master.
The game lacks a clear goal but as a building game, it was okay.
The map was kind of small and there weren't a lot of different items.
Still, I enjoyed playing the game. Thanks ! I might try it again later.
GG !
Thanks for playing the game! The easter egg is only reachable by using an early game bug to fly with your creations. This was left in as an inteded feature. But yeah, we reduced the scope to building simulator on day 2 or 3 because I felt like building the original idea would take too long. The original plan was a game where you build boats which would be then strong enough to carry random given items and get more points the less items you used for your boat. But as I said, not enough time to build all that on top of all the other mechanics as a single dev without having something similar done before. But what I managed to to I enjoyed a lot. ^^
Loved the playword and nice concept, a bit difficult at first to figure out how to properly build stuff.
At first I found rotating objects a bit unintuitive and had an hard time building the way I wanted, but it was probably a skill issue because it seems I was the only one struggling with this :) I still enjoyed the game though! Gave it an other go today and I'd love to see if you update it after the jam
Chill building game. I think some kind of Goal would have been nice nonetheless.
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