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Colby Bird

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A member registered Mar 09, 2021 · View creator page →

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I really enjoyed familiarizing myself with the map and honing my route. The jumps and ability to fall off the higher ground onto lower ground were engaging inclusions.

Absolutely love singleplayer board game style stuff like this. Playing against the weather is always fun and was a great way to approach the theme. As people said, wall of text is rough, but boardgames usually have rulebooks you need to read so I think its very excusable, especially given the time fraame. Love the different tile art and the animations, makes for a super polished and fun experience. 

Really fun take on towers of hanoi, love all the items with their unique looks and dimensions. Makes fiddling around as I fail to solve the puzzle because I suck at hanoi much more fun lmao. 

Actually laughed out loud at this, whether I liked it or not lmao. Love the various references on the desktop, made me feel very immersed in world and motivations of the character.

This is an incredibly fun and polished experience. The assets you created blend flawlessly into the asset packs and create a really cozy vibe with the lighthouse. There's a learning curve to the gameplay but once I got used to the amount the wind affects the ships I had a great time. 

Love the individual designs of all of the ducks following behind, the one using the bread as a raft being the best IMO. I'm also always a fan of puns/jokes on menu buttons.

I want to see a trap beat made with the angry cloud sound

Love the animations and the audio design, made everything feel super interactive and cozy.

The vibe of this experience is incredibly well curated. Love the ominous music, narration, and the contrast between the blues of the environment and the warm orange of the fire. Movement/gameplay reminded me of Don't Starve but the lighting setup and this environment elevates the look way past that. Creature designs were also dope.

Love the idea of a puzzle game with only one level but the level reveals itself to you over time. Reminds me of something I would have found on cool math games and spent hours playing.

Love the combo of fishing and base maintenance. Was not expecting the ship to be nearly as functional as it was, but I thoroughly enjoyed hammering my leaks and bucketing water off the floor. The environment change when you're in a storm is also dope.

This is an absolutely beautiful experience. From the environment to the music to the voice recordings to the slow, methodical fishing and drinking, everything fits together to form a perfect little narrative that really puts you in a certain headspace.  Voice acting and visual style were real standouts. More games need intimate drinking mechanics and non-emotive but heartfelt last convos with your dad. 5/5

Home invasion scenarios like this seriously freak me out, and y'all did a great job here. Tried to exit the front door immediately my first run and almost had a heart attack, but eventually got out. Love the short audio snippets from JJ that go along with each ending and how unbothered his sprite looks on the other side of the window. Also unrelated, but y'alls donkey logo goes hard as fuck

Loved the character controller for this. The wall jump reminded me of a first-person version of the wall hang from Warframe. Super fun to just double jump around parkour off obstacles. The soul placement throughout the levels was really good. The amount of optional routes and small hidden areas you can jump to is insanely motivating, and its incredible y'all were able to make so many in such a short time. 

A gorgeous, whimsical experience. Everything from the gameplay to the sound to the dialogue to the music blend super well together. I especially love the constellation cursor, super interesting way to give flare to a standard UI element.

Intriguing experience. The twist at the end honestly hit kind of hard, put the lady on the other end of the phone's weird lack of urgency into perspective. Music was great aswell

Everything about this game is adorable. Love the art style, reminds me a lot of Venba

Super difficult but super rewarding. Love the flower transition when you reload the level. 

Shoutout brat mode

Intro cutscene went absolutely crazy, quality stuff.

Im in love with the jump sound effect, got my screaming RAH in my living room.

Super chill unit placing game. Love the camera angle of the battlefield focused on the ship, super cinematic.

The level of polish on this is insane for one week. Love the sprite work and the (I'm assuming procedural) animation on the creepy guy. Was super unnerved the first time it showed up.

This is super fun and cute. I love the way the animals sway back and forth on top of you when you start carrying more than one.

Thank you for reminding me to credit the guy we got the basic rope setup from! Completely slipped our minds at the end of the time crunch. Linked the youtube video on the jam entry and the itch page. That's basically how we felt about the controls the whole time aswell lmao. Didn't get as much balancing time as we would have liked but we were hoping for something learnable but difficult and a bit wacky.

The love aesthetic and the vibe. Very reminiscent of Great Mouse Detective, which is sick. The music is dope aswell.

Super fun puzzle game. Difficulty of the levels scaled really well. Also loved the background art.

This is such an awesome approach to city-builder-type games. Gives you all the fun of manipulating your resources without agonizing over where to place them, which as always been an issue for me. Super polished experience for the timeframe aswell. Love how you can click on the clouds and the little bird that flies by.  Would really love to see this expanded upon.

The perspective of jumping about on the huge guy felt cool. Love the hand-drawn feel and the sprite for the main character especially. 

Super fun concept and an interesting look at a sort of health system that you have to manage. Loved watching the little guys bounce around in the heart and loved the sounds they made even more. Felt bad accidentally wiping a few of them out.

Always down for a frog game. Love the art, especially the background. The huge (normal sized) blades of grass are a great touch for scale. Also love the walking animation for the frog.

Art for this is gorgeous, love the hand-drawn style. The animation for the animals unfolding was really well done. Super cute and lots of personality. 

Love how the music switches based on your location!

Musical scales were a great way to take the theme. Completing a building as you complete a track is a dope idea. 

I am become jam, destroyer of worlds.

Love the idea of a golf game where you manipulate the course instead of your shot. The fact that you can manipulate the obstacles while the ball is moving gives the opportunity for some cool trick shots.

Art in this is absolutely gorgeous, looks like something out of an action-packed kids book. I think with a bit more tuning a mech/kaiju fighting game with individual limb control like this could be sick. The feeling of zipping from the bottom of the mech to the top was great, and the sense of scale, when the camera moves out on a block/hit, is awesome. 

This is absolutely incredible. A fully polished experience given 96 hours is insane but it was done. The smokey noir vibe you currated throughout the entire experience was sick. I love the music and the art style. Puzzles were enjoyable and inventive, with fun character dialogue to boot. Would love to see this expanded upon.

Love the idea of a train as the setting for a set of connected puzzle levels like this. The polish on this experience given the time frame is insane. Voice acting, music and sound design are all great. If ya'll do make more I can't wait to see it.