I really enjoyed familiarizing myself with the map and honing my route. The jumps and ability to fall off the higher ground onto lower ground were engaging inclusions.
Colby Bird
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Absolutely love singleplayer board game style stuff like this. Playing against the weather is always fun and was a great way to approach the theme. As people said, wall of text is rough, but boardgames usually have rulebooks you need to read so I think its very excusable, especially given the time fraame. Love the different tile art and the animations, makes for a super polished and fun experience.
The vibe of this experience is incredibly well curated. Love the ominous music, narration, and the contrast between the blues of the environment and the warm orange of the fire. Movement/gameplay reminded me of Don't Starve but the lighting setup and this environment elevates the look way past that. Creature designs were also dope.
This is an absolutely beautiful experience. From the environment to the music to the voice recordings to the slow, methodical fishing and drinking, everything fits together to form a perfect little narrative that really puts you in a certain headspace. Voice acting and visual style were real standouts. More games need intimate drinking mechanics and non-emotive but heartfelt last convos with your dad. 5/5
Home invasion scenarios like this seriously freak me out, and y'all did a great job here. Tried to exit the front door immediately my first run and almost had a heart attack, but eventually got out. Love the short audio snippets from JJ that go along with each ending and how unbothered his sprite looks on the other side of the window. Also unrelated, but y'alls donkey logo goes hard as fuck
Loved the character controller for this. The wall jump reminded me of a first-person version of the wall hang from Warframe. Super fun to just double jump around parkour off obstacles. The soul placement throughout the levels was really good. The amount of optional routes and small hidden areas you can jump to is insanely motivating, and its incredible y'all were able to make so many in such a short time.
Thank you for reminding me to credit the guy we got the basic rope setup from! Completely slipped our minds at the end of the time crunch. Linked the youtube video on the jam entry and the itch page. That's basically how we felt about the controls the whole time aswell lmao. Didn't get as much balancing time as we would have liked but we were hoping for something learnable but difficult and a bit wacky.
This is such an awesome approach to city-builder-type games. Gives you all the fun of manipulating your resources without agonizing over where to place them, which as always been an issue for me. Super polished experience for the timeframe aswell. Love how you can click on the clouds and the little bird that flies by. Would really love to see this expanded upon.
Art in this is absolutely gorgeous, looks like something out of an action-packed kids book. I think with a bit more tuning a mech/kaiju fighting game with individual limb control like this could be sick. The feeling of zipping from the bottom of the mech to the top was great, and the sense of scale, when the camera moves out on a block/hit, is awesome.
This is absolutely incredible. A fully polished experience given 96 hours is insane but it was done. The smokey noir vibe you currated throughout the entire experience was sick. I love the music and the art style. Puzzles were enjoyable and inventive, with fun character dialogue to boot. Would love to see this expanded upon.