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Cowinterprizes

20
Posts
1
Followers
3
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A member registered Aug 16, 2024

Creator of

Recent community posts

I liked optimizing the circuits, and figuring out the loops n stuff. I did run into a bug where if I looped a bunch of wires together and then tried to delete them, it would only enlarge the wires. It only went away when I reloaded the page. a simple but enjoyable game, nice work :) .

This was pretty fun, I enjoyed that skating mechanic to sink enemies. and using that as a arena hazard to bait them in. Like many others have mentioned, the puck enemy does get stuck on walls a lot, perhaps they could rush forward sometimes so that they might fall in on their own or smth. Or I guess I couldve baited them into a hole behind them but thats kinda hard to pull off. Though that being said, overall really solid game . 

really captures that gacha game endless monotonous grind for the gambling satisfaction

I really enjoyed playing this game, very simple and easy to understand mechanics. I liked the Fov block where you had to actually increase it yourself to get larger and larger. Well done!

Super adorable game, all the different characters were very unique and humourous. I liked how time passed the more items clogged up the desk, and would later be referenced in a dialogue. I really had no idea what I was doing, but it was fun either way. 

All the different customers are very cute, and nice take on the theme. Very chill game , would bake scales again.

Im glad you liked the 2 player level, it was originally going to be larger but we ran into too many bugs. 

The scaling and roatating with your mouse is so much fun, I dont think I played the game correctly but roating and launching the aquare while resizing to bounce around was quite the thrill. great game.

really cool game, it was fun figuring out how much each animal weights. The art style is incredibly well done, and the game plays very smoothly. 

Very interesting game, and take on the topic. Apart from a little jank from trying to grab the rocks, it was fun trying to catch them whilst being flung around. I really liked the physics. Solid game.

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Nice and simple, though it was quite difficult survivng due to slowly growing in size due to the mass extinction of slightly larger fish. Overall, neat game.

oh and I like the munching sound used.

very cute game. 

real

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Litterally built to scale, very fun game would play again

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Really Cool mechanics, I liked how you used the alternate camera and the size changing in 3rd person. However like others have mentioned, the camera is kinda unintuative. If it displayed what camera you are on it would help with not confusing "W" and "S". Also I found that level 3 and 4 were not possible without bouncing into a corner near the golden propellor and making yourself really large until you clip through the floor and complete the level.

edit: I stand corrected level 3 and 4 are possible, but very hard lmao

Everything looks so cool, and apart from some jank (I wish the melee length was longer) the gameplay was very crisp and fluid. 

Very chill game, all the mechanics fit in so nicely. I enjoyed slowly getting to top and seeing all the progress from all the way back down. Also the rope speed shortcut plant thing was a great mechanic.

Once I got the hang of it the game was pretty neat ,those tooltips were very helpful. I felt the progression was done very well, going from avoiding other cells to multipling rapidly and going after large groups of them. 

I really enjoyed the humour, and how each level provided something new to add to the challenge. I feel like im a pufferfish guessing pro now.

Legendary game