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HexCell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2062 | 3.417 | 3.417 |
Enjoyment | #2497 | 3.000 | 3.000 |
Overall | #2809 | 3.083 | 3.083 |
Style | #3687 | 2.833 | 2.833 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The more enemies you kill, the bigger you can get. Scale up your operation!
Development Time
96 hours
(Optional) Please credit all assets you've used
https://pixabay.com/
https://gamesounds.xyz/
us :)
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Comments
I really enjoyed playing this game, very simple and easy to understand mechanics. I liked the Fov block where you had to actually increase it yourself to get larger and larger. Well done!
Great game, enjoyed it a lot and it is similar to my own submission but a different take which is really interesting to see! Nice work!
.io I got so big that it crash! nice game
Reminded me of old .io style games that I like to play during idle time. Definitely not dead too quick at the first stage lol. Nice idea with simple implementation that has potentials!
Very little .io style game. I did in fact crash the game shortly after finally figuring out how to upgrade lol
An interface was hard to understand (i was even thinking that it's a menu when there was a game already, lol), but the concept is great and I like, how feeling of the game changes when you become big. Game crashed when I added bullets, unfortunately.
I want a possibility to somehow connect with other bodies and merge with them into one.
Great game!
Loved the feeling of piloting a unstoppable living war machine hehe
Oh, that was fun!! No idea how to get even close to the highscore, since the game crashed for me, when I was just at a score of 375, but I really like your game! Great idea on the theme, lovely artstyle and it feels good to play.
Sure, the new cells were too cheap, I never actually got to spending all my DNA, and the [+] button was not completely intuitive, but that is small stuff.
My suggestion: make a selection wheel, for when players click on one of the "ghostly" hex cells around them.
Very fun idea, it could be like the next agar.io.
Suggestions:
- Make parts more expensive the more you have, I was able to get a lot of DNA and just make myself a giant stone slab.
- The dropdown was not obvious at first, I expected to press the [+] and have it pop up options.
- The [+] never went away so it was getting a little annoying having a bunch of ghost hexagons on me. A second click would be good to close the menu.
I didn't realize I could move at first lol Had a really fun time. Nice job!
Damn, crazy game