Fun game and a good lesson on why you should not be on your phone while driving. Good job!
teh_nicKLess
Creator of
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This game is an absolute blast!!!
It took me forever to get the timings right for the rythmic section, but that was to no fault of the game, just my incompetence.
This was a great idea and amazingly executed! I love how "play" every track that get combined into the final music, and the absolutely baffling ideas for the different platform types that fit together with the music part.
Amazing idea, amazing execution!
Thank you for the feedback!
At the moment, nothing, really. We kept it as more of a sandbox for now, due to time constraints. So, currently you can either challenge yourself, by winning with the least amount of towers possible (see the statistics on the Win Screen) or just have fun building intricate mazes with the given towers.
Oh, that was fun!! No idea how to get even close to the highscore, since the game crashed for me, when I was just at a score of 375, but I really like your game! Great idea on the theme, lovely artstyle and it feels good to play.
Sure, the new cells were too cheap, I never actually got to spending all my DNA, and the [+] button was not completely intuitive, but that is small stuff.
My suggestion: make a selection wheel, for when players click on one of the "ghostly" hex cells around them.
You actually did it! You created a game built to scale to the (musical) scale. :D We actually put off the idea of creating a rhythm game as to complex for a game jam. But you pulled it of! And with quality at that! Also, the climber's animations while struggling to get the next hold are just hilarious. Great job, easily one of my favorites so far!
FANTASTICFANTASTICFANTASTICFANTASTIC!! :D
Lovely little climbing game. I especially appreciated how you created some additional little areas to reward exploration. A different animation for the robot while rope swinging, and especially not clinging to the wall, would be fantastic to convey the concept of having to re-attach to the wall. Great job!
"OK, MOM!" That made me genuinely laugh out loud!
Apart from that, this is one well-polished game with quite the difficulty spike! I love the art style, amazing pixel art and the twist with the growing island is really nice!
I am however a bit confused by the lizards' pathfinding. They attacked my squirrels on multiple occasions, when they would have had a path to the eggs.
As others have already remarked, attacking seem to be broken in your online build. The downloadable WebGL Build meanwhile crashes on loading for me. Too bad, since the presentation is quite cute, and I would have liked to see how exactly you have implemented the theme.
EDIT: Quick addition: if I don't attack in the first round and just skip to the next phase, I end up not being able to move at all in the second one. Just a heads-up, if you are planning on continuing development on this gam post-jam. :)










