Thank you for the feedback! :)
Yeah, we had a lot more visual feedback, like attack animations, lined up but couldn't get it into the game in time. ^^
As others have already remarked, attacking seem to be broken in your online build. The downloadable WebGL Build meanwhile crashes on loading for me. Too bad, since the presentation is quite cute, and I would have liked to see how exactly you have implemented the theme.
EDIT: Quick addition: if I don't attack in the first round and just skip to the next phase, I end up not being able to move at all in the second one. Just a heads-up, if you are planning on continuing development on this gam post-jam. :)
I could not for the life of me figure out how to reliably get the character/phone to move when I dragged the mouse, often times it seemed to have as much contempt towards me as it has to its owner. This left me mostly swiping my mouse through the room like a madman. :D That notwithstanding I liked the idea for the game, even if not that directly fitting to the theme, and the presentation was very good with the mean text messages, score counting via reaction emojis and obviously the reference to Thomas was Alone. :)
After I saw your helpful comment under multiple broken Unity WebGL Builds, I decided to go and check your submission out. Pretty fun twist on the connect3 formula! :)
I would mostly have loved some animations ingame, for when the creatures are moved across the board. Especially the "pull towards" action would have been made a lot clearer by that. Great effort though, and thanks again for helping other devs out for their next jam. <3
The coil is a really great concept that allows for a lot of interesting movement and the execution is pretty good. The checkpoint system did however save a state for me where one slime was unrecoverably falling into spikes. Not that it would be realistic for such a system to be extensively tested in 48 dev time. Great job all in all! :)