Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Llorio

38
Posts
A member registered Jun 15, 2023 · View creator page →

Creator of

Recent community posts

(1 edit)

We have an amazing offer for you. If your son would like to concept a ship for us, we will make a model of it and put it into the game. <3 

(1 edit)

I just completed the whole game without using WASD keys, because didn't watch the description. 10/10 thanks

(1 edit)

Thanks! Yes, there are alot of concepts we didn't have time to implement. Like space bugs, gravity anomalies, teleports, magnets, more secret places...

To be honest i hadn`t play the game for a while because of unappealing art and general name. But the game itself is cool! I can`t recall anything with this mechanic and it is defenitly a good game. 
Could use some polishing, for sure, but the core is really strong. Keep working on it! It is worth it.

Great job! 
I like introduction to mechanics and learning curve, clever use of upgrades, amazing sound design as well. Would come again to play it more and would like it to be something more than just a jam project. Totally can visualise it on appstore or same store for a healthy price. Keep working on it!

Hidden gem - last game submitted here. 
It is difficult as hell, but plays so smoothly and satisfaction when you are master a level is just over the top



https://itch.io/jam/scorejam26/rate/2123492?before=6#post-7991065

(1 edit)

Wow! That is incredible how well designed this game is. From sound to visual - everything works just how it should. It looks fully finished product. Difficult? For sure. But it feels right. Think i will finish all levels in a couple days. 
upd. It could use some progress saving mechanic. Choice of level perhaps.

Great work!

Thank you for pleasant feedback!

We think, that the spaceman, who can switch ships and by himself is quite vulnerable, but has more long distance of catching the boxes, is a key to more deep gameplay. You may use only one ship, if you want, but there are places, where only the spaceman can climb through. Combining advantages of those vehicles may give more effective run.

Also there is another ship hided somewhere around...

We didn't use RayFire. Ships are just divided to pre-modeled submeshes with rigidbody on each of them. And liquid pieces just create smaller copies of them.

I am not sure how well does it fit the jam, if you took art and idea from your previous project and just wrote code for a casual game all over again. 
Game is great though. 

About asteroids with big radius - in general we agree with you, but there was a tought behind this design, that player become more effective, whet he explores the surrondings and learns wich places are dangerous and which are rich for loot. Could work better, maybe.
Thanks for feedback.

Liked it. Need some polishing (sometimes i am clicking to fast and flower is not gathering) but in general it is great concept.

(1 edit)

I find it pretty good basis actualy. WIth more content (rotting vegies, bugs, watering plants etc) it could b a nice game to throw your worries away. It is much better i would think from the art =)

But balance is broken. Carrot is the most profitable, even when you have acces to the late game stuff. 

How it all went for you?

Honestly the best game I have ever played in my entire life

Game is great. From the unique core loop, to the visuals. But it feels like there is potential limit to number of maximum points. Can use some game mods and "ability"dices, different levels or just some content. Very strong foundation though.   5/5

As for me, it is Enerdice by Hawke Gaming
https://itch.io/jam/scorejam26/rate/2125478

You need to collect a sequence of dices, while doging them. 
I would call this genre a smart action.
It feels complete, with distinctive visual style and deep gameplay. Highly recomended!

Oh my. That is a game. Magnificent work with sound, great animation and visual style in general. It works together perfectly to convey the message. Disgusting! Brutal. I like it.

Such a nice concept, but i, as a player, could not see the letter because of blocks of the same color behind it. Could be a top game for casual market, i guess. 
Already looks like a viral ad. =) 

Movement is smooth, yet it is not fully a game. 
This brown colour of wind is also something... spectacular. 

What was your strat for reaching 8th wave? Only managed to enter the 6th

Nice level design. It was nice to see that big open space first person

Very clever game! Yet repetative and i`ve tired of it quick. 
Great vision of the theme.

Great interpretation of fishing. 10/10

Such a pleasant gameplay loop. I liked level design a lot.

Wow. That was unusual. How have you came to this idea?

Great concept. Briliant interpretation of a theme!

Surely! I use redmi note 7 (a bit old, yeah) and it`s default MIU browser.

(1 edit)

Hey! Thanks for playing! 
Our small team have some arguing about this competative side. 
From one hand it is moody and player don't want to be in rush, from other - if we have to have a high score, competativeness is on the table by the design. There is a lot of speed run strategies you can use and we have added some secret locations with valuable loot through the level, so finding an optimal run is a good option to have fun in the game.

In any case, we are gratefull for your comment, so detailed and thoughtful. 

It is good! Can imagine big crowds of people playing it a subway. Nise gameplay loop 

Surprisingly addicive.

Like concept and simlicity of design. But can not try it on my mobile - some error again and again - and it is, as you have said, pretty difficult with mouse in hand. A bit more love to your player would make an exlent game! ;)

Liked the overall mood, music and sound design. Meet some troubles with highscore though. Besides that - looks pretty and neat.

Really great core mechanic! Love the feeling of hiding in bushes. 

Thank you, we like your game too!

Thank you very much!

To get points you need to take as much garbage you can to the recycle hole near the start point. We were arfaid, that in wouldn't be clear :)
And feel free to explore the surroundings! There are some secrets, that would help you be more effective.

Looks polished and clean.  Sound design is pure fire, btw.

I love it! Simple, yet charming. WIsh it have more quests and dialogues. Interesting choice - do you want to play effectivly and skip all conversations or dig into the lore. 

(2 edits)

Interesting take on a theme, but camera is so slow! It is difficult to play with many floors.
Really enjoy your gameboy estetique!