I really really enjoyed this. Super satisfying gameplay and a solid loop. Is there any chance you'll release a downloadable copy? The browser version is really laggy for me but I can legit see myself playing this in my downtime at work!
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Hive Advance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #763 | 3.649 | 3.649 |
Overall | #901 | 3.703 | 3.703 |
Creativity | #903 | 3.811 | 3.811 |
Style | #1484 | 3.649 | 3.649 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You build a hive of drones that scale in size and capability.
Development Time
(Optional) Please credit all assets you've used
All assets were made by me (Oskar Wahlström) using the following tools:
Construct 3
Aseprite
SFXR
Inkscape
Comments
I really like this game's concept. It's really cool that you get new blocks that both give powers and acts as a shield. I feel like the enemy range is a little too long though. Other than that, the game is fun and I see a lot of potential in it. Great job!
Neat game! Herding those little guys while avoiding or shooting the red enemies was a fun challenge. The hexagon attachments were a cool way of upgrading the defense in addition to the stat upgrades. I liked how I could basically attach them in whatever shape I wanted, which allowed me to create a large scoop shape to herd in more of those little jellyfish at once! The camera panning around to show more in the direction you are aiming was a nice touch too. I noticed the red enemies would sometimes attack me from off-screen, giving me no chance to defend myself or dodge. I think either an indicator of where they are about to attack from off-screen (like a quick visual effect), or making them only attack when visible could help with that. But that's just an idea. Nice job with the game!
So happy to hear that you liked the different concepts put together. I treated this as a test of bringing these ideas together and I'm very pleased with the results since people seem to get what I'm going for. The enemies aggressiveness is a problem and definitely needs tweaking and balancing. Thank you so much for the feedback, I'm looking forward to improving upon the whole design/game!
For a proof of concept, the art is very nice. The heading mechanic also felt very natural so good job on that. Literally adding upgrades on to your player was a great idea. It was fun to try to make a shape to capture the little bits. Great Job!
The artwork and the creativity behind this game is a splendor. Using pixel art for the project is good.
Keep it up:>
This was pretty fun! I had a good time herding the small hive parts and the upgrade system gives a great dynamic to it.
I think with more polish this would be quite a banger!
Amazing concept, so fun to play! I think the player should be able to see more, or enemies spawn further away, as sometimes they just come out of nowhere
Thank you, that really motivates me to develop it further! And I very much agree with your feedback. In fact, me and a friend were commenting that the enemies were to aggressive. I toned it down some at that point but then had other things that I needed to implement so I never got to balance it even further. I really do appreciate the feedback though, it will make the game better.
Overalll very enjoyable. I wish the fire rate upgrades scaled better as I felt like I was always outmatched no matter how many I chose to pick up.
I enjoyed playing the game, really cool mechanic, tried to make a hook so I can grab more jellyfish at once, loved it. My ship broke into 3 parts, and I could still control all 3 parts which made me chuckle xD
Really cool concept, it feels like there's lots more depth to explore. I personally found herding the squares really difficult with how much they drifted around and I think the "goal" was a little smaller than the sprite mad it out to be, but I still really enjoyed it. Great job!
Cool concept! At first I was not sure what to do but once I got it I had so much fun
the sound design made it really fun to play, personally i would like a slightly wider fov
I love the style of the game and the mechanics of the game is really unique to me. I feel like with more time and polish, this could be even more fun than it already is. Wow! Absolutely amazing.
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