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A jam submission

Hive AdvanceView game page

Herd, Grow, Shoot, Upgrade, Hexagon
Submitted by Frostspektrum — 2 hours, 32 minutes before the deadline
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Hive Advance's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#7633.6493.649
Overall#9013.7033.703
Creativity#9033.8113.811
Style#14843.6493.649

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You build a hive of drones that scale in size and capability.

Development Time

96 hours

(Optional) Please credit all assets you've used
All assets were made by me (Oskar Wahlström) using the following tools:
Construct 3
Aseprite
SFXR
Inkscape

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Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
(+1)

I really really enjoyed this. Super satisfying gameplay and a solid loop. Is there any chance you'll release a downloadable copy? The browser version is really laggy for me but I can legit see myself playing this in my downtime at work!

Developer

Wow, thank you for these compliments and feedback! Strange that it was laggy, I wonder what may have caused this? I am looking to further develop this, quite possibly as a premium game. So happy you enjoyed it, thanks!

Submitted(+1)

The game looks and feels absolutely amazing, I had a blast playing this. I love herding-like games.

Developer

Oh that is so great to hear, cheers! Game feel is so important to me, glad you liked it! Thanks!

Submitted(+1)

I really like this game's concept. It's really cool that you get new blocks that both give powers and acts as a shield. I feel like the enemy range is a little too long though. Other than that, the game is fun and I see a lot of potential in it. Great job!

Developer(+1)

You're absolutely right about the enemies, they need fixing. I'm excited that you see potential in it and I really want to take this furtjer. This feedback helps a lot, thank you!

Submitted(+1)

Neat game! Herding those little guys while avoiding or shooting the red enemies was a fun challenge. The hexagon attachments were a cool way of upgrading the defense in addition to the stat upgrades. I liked how I could basically attach them in whatever shape I wanted, which allowed me to create a large scoop shape to herd in more of those little jellyfish at once! The camera panning around to show more in the direction you are aiming was a nice touch too. I noticed the red enemies would sometimes attack me from off-screen, giving me no chance to defend myself or dodge. I think either an indicator of where they are about to attack from off-screen (like a quick visual effect), or making them only attack when visible could help with that. But that's just an idea. Nice job with the game!

Developer

So happy to hear that you liked the different concepts put together. I treated this as a test of bringing these ideas together and I'm very pleased with the results since people seem to get what I'm going for. The enemies aggressiveness is a problem and definitely needs tweaking and balancing. Thank you so much for the feedback, I'm looking forward to improving upon the whole design/game!

Submitted(+1)

Really great concept ! I loved playing it 

Developer

Awesome, great to hear! Thanks!

Submitted(+1)

Creative concept that's fun to play and fits the jam theme really well. After getting multiple fire rate upgrades I didn't feel a noticeable difference, maybe it could be tweaked so it's a clearer upgrade.

Developer

Agreed, I haven't really balanced anything so different stats definitely need different curves in terms of stepping up improvements. Thank you for this feedback and the kind words!

Submitted(+1)

For a proof of concept, the art is very nice. The heading mechanic also felt very natural so good job on that. Literally adding upgrades  on to your player was a great idea. It was fun to try to make a shape to capture the little bits. Great Job!

Developer

Thanks, the art was pretty rushed so that is a nice compliment! Happy to hear that you enjoyed the game and thank you for the feedback!

Submitted

Be sure to check mine :)

Submitted(+1)

The artwork and the creativity behind this game is a splendor. Using pixel art for the project is good.


Keep it up:>

Developer(+1)

Thank you! It is so fun creating pixel art but can be very time consuming.

Submitted(+1)

This was pretty fun! I had a good time herding the small hive parts and the upgrade system gives a great dynamic to it.

Developer

One of the main goals was to make the herding fun so I am very glad you liked it and thank you for this feedback!

Submitted(+1)

I think with more polish this would be quite a banger!

Developer

Wow, that is superb to hear, thank you so much!

Submitted(+1)

Hexagon is the bestagon! This is a great proof of concept. The game feel is already nice. You've got the core of a fun game here!

Developer

Is that a CGP Grey reference? Love it! Thank you for that, it really makes me want to keep developing this!

Submitted(+1)

Amazing game! kinda fun to see the herd building up xD

Developer

Thank you for that compliment! That was a reaction I was hoping for with this mechanic, thank you for that!

Submitted(+1)

Amazing concept, so fun to play! I think the player should be able to see more, or enemies spawn further away, as sometimes they just come out of nowhere

Developer

Thank you, that really motivates me to develop it further! And I very much agree with your feedback. In fact, me and a friend were commenting that the enemies were to aggressive. I toned it down some at that point but then had other things that I needed to implement so I never got to balance it even further. I really do appreciate the feedback though, it will make the game better.

Submitted(+1)

Overalll very enjoyable. I wish the fire rate upgrades scaled better as I felt like I was always outmatched no matter how many I chose to pick up.

Developer

Thank you, makes me happy to hear! Yup, there are a lot of things that need tweaking/fixing and you are right on the money with the fire rate. Sincerely appreciate the feedback.

Submitted (1 edit) (+1)

I enjoyed playing the game, really cool mechanic, tried to make a hook so I can grab more jellyfish at once, loved it. My ship broke into 3 parts, and I could still control all 3 parts which made me chuckle xD

Developer(+1)

Haha, yes, that is something that happens when they break apart. I wanted to implement a "behaviour" for this scenario since I knew it would occur for a lot of players but I simply wasn't able to squeeze it in. Very happy to hear that you enjoyed the overall concept!

Submitted(+1)

Really cool concept, it feels like there's lots more depth to explore. I personally found herding the squares really difficult with how much they drifted around and I think the "goal" was a little smaller than the sprite mad it out to be, but I still really enjoyed it. Great job!

Developer(+1)

Yes, I felt the same way but didn't have time to adjust it. But it is good to get these things confirmed from others so I thank you for the feedback, it really helps! Also, very happy to hear that you liked it overall! Cheers!

Submitted(+1)

Cool concept! At first I was not sure what to do but once I got it I had so much fun

Developer

Yeah the onboarding isn't great but I am pleased to hear that you stuck with it and had fun. Thank you so much!

Submitted(+1)

the sound design made it really fun to play, personally i would like a slightly wider fov

Developer

I completely agree, the fov/viewport size/camera needs adjustments. Glad you enjoyed it though, thanks!

Submitted(+1)

I love the style of the game and the mechanics of the game is really unique to me. I feel like with more time and polish, this could be even more fun than it already is. Wow! Absolutely amazing.

Developer

This makes me want to take this concept further, thank you!

Viewing comments 30 to 11 of 30 · Next page · Last page