Yeah theres a bug on level one, just wait for the player to hit the ground before moving.
Remote Game Studios
Creator of
Recent community posts
Nice submission! It really liked how the red pillars moved at different speeds, it added a lot of depth to the game. Also one thing i would change is making the player collider slightly more generous. Right now the collider can hit a pillar without the sprite looking like it hit, fixing this would make the game feel a little better. Great Job!
Great presentation! I found a few bugs with talking to people. One of them being a soft lock if you talk to one of the NPC's a second time. Sometimes its difficult to tell where your trying to go despite the particles. With all things said the look of the game and presentation is fantastic, great job!
Interesting idea. Its a little confusing at first because you cant tell if the tree is taking damage when you click it. Sometimes I found myself not able to tell if im moving because theres no animations or change in the players direction. Another reason its hard to tell if im moving is because theres no flowers in the landscape to be able to use as a reference to my position. Good idea overall!
Theres a slight issue that makes the game a little annoying to play. When you move up and down your character moves left or right slightly which can make it difficult to navigate the maze. I also think making the players hit box a little smaller would have been nice because sometimes it resets me when it didnt look like i hit a wall. Good job submitting a game even through procrastination!









