I enjoyed your game. The story tie in and multiple endings were motivating. I do wish there was some what faster way to retry, and some more movement mechanics on the planet. It was fun to drag the crates around with the rope. Congrats on submitting!
Remote Game Studios
Creator of
Recent community posts
I enjoyed you game a lot. The puzzle is very simple to understand but very hard to master. Honesty the puzzle seems like something Mark Brown would love! One thing I would say is that for the normal clock it going by 2 on its marks makes it hard to count where it will end up. Having half the marks even if less realistic would help with focusing on the puzzle. Music was a lot of fun as well. Congrats on submitting!
I enjoyed your game a lot. The main mechanic was very solid, with me never feeling confused by how the shots worked. Game was extremely polished and stable. Animation and sounds were all very enjoyable and snappy. Voice lines were a nice touch. Only thing that threw me off was that one level where there are two levels shown at a time, made me think I had to defat all of the enemies on screen. Congrats on submitting!
Hello I enjoyed your game! I liked the art and sound, it seemed very wholesome! I liked drifting through space, It allowed for a lot of different strategies instead of just, upgrade your rocket so it can go farther. I do think it may be nice to make it clear that ammo is not an upgrade categories like the other because that surprised me at first. Congrats on submitting!
I seriously enjoyed your game! The puzzles that transpired from using the fuse "blew" me away! The idea of waiting for parts of the fuse to burn away to continue requires a lot of creativity from the player. Game also had polish in just the right spots like the intro, or the player jump animation. The transition between laying the fuse, and playing was very smooth and reminded me of Mario maker! One of my favorites so far, Congrats on submitting!
Also our games have same name lol.
I enjoyed your game a lot! The rules were deceptively deep. It took me a ton of attempts to even understand what I was doing. Also the ai opponent was very impressive and made competent moves. Took me a long time to beat it. Only thing I would say is that that a background track would be nice. Congrats on submitting!
I enjoyed playing your game! Slotting different weapons onto your ship and then having that layout effect the orientation of the weapons was great. The back and forth between mining and defending was very enjoyable. Only gripe is that the game may have some balancing issue with the early game requiring a lot of upgrades but once you get them being able to go very far down without having to upgrade again. Great job!
I enjoyed your game! Had a lot of fun finding ways to sneak around. the big highlight for me was going up and down on the ladders to avoid the guards flashlights. The little bits of dialog added a lot to the atmosphere. Only thing I would say is to make the game more interesting when you have more time on the bomb then the backup, since for now you can just hop in a vent and stay there. (perhaps a key to speed up time) Congrats on submitting!
Had a good time with this one. It took me some time to figure out but the bouncing charge and gliding seems to have depth. Trying to land on the boxes to extend your time made the game more engaging because even if the screen was easy to get through it was hard to land on all the boxes. I did find a bug where you can get glitched through the collision if the camera pins you. Perhaps auto failing when that happens would be good? Congrats on submitting!
I enjoyed playing your game! The idea of push your luck with count down timers is very creative, and has a lot of depth. I also enjoyed the drafting as a reward for pushing your luck, it gave the game a strategical edge. I think this game would be awesome with multiplayer, since you could see your friends react to the cards. Also I found a bug, you can still draft cards when it is not your turn. Congrats on submitting!
Hey I enjoyed your game. The feeling of mystery, danger and isolation was communicated well through the visual music and dialog. Remined me quite a bit of The Longing if you know what that game is. I can see potential for a lot of mechanical depth with controlling the frogs legs but for now turning feels a bit janky and unintuitive. I also really wish there was more then one ending. Congrats on submitting!
Hello I enjoyed your game! Having 3 distinct actions stacking, folding, and placing into the bin leads to interesting choices in routing. Do i finish off each sock one by one, or do i par them all first, or only half the screen? Also the dialog add some good Varity and interest to the game. One thing i did encounter is that there seems to be some issues with the layering. sometimes it looks like one sock is on top but its not. Also the early game is hard especially on track pad. Congrats on submitting!
I like the idea of the puzzles. I had wanted to make something like this for a previous GMTK but the missing link was having each slot have to be filled. One thing i would add is that there should be a small cooldown on the eject button because as it is Right now every level that gives you all 4 directions could just be stepped through 1 at a time. Great Job!
Enjoyed it a lot. I liked how there were right solutions for each encounter. Also the skeleton playing the xylophone got me. I died as I killed the dragon which honestly is a pretty epic way to go. Only gripe I have is that i think even if you chose the right solution there should be a chance of still getting hurt. Congrats on a solid game!
This was super cool! Its like a faster paced 2d version of UnLooped. The theming of little Timmy just randomly exploding if he does not get candy is very funny. The levels where you throw the keys around are a highlight for me. having your past self prevent another past self from throwing the key across the room is funny and infuriating. Minor gripe is that in the first few pressure plate levels there is little too no reason to interact with the boxes since you can just stack up little Timmy's on the buttons. Great job!
I enjoyed your game a lot! Exploring different tabs was cool visually, mechanically and narratively. I really felt like a virus sleuthing through someone's computer. The push your luck element of trying to grab as much as you can and get back in time was engaging. The first time i tried to grab a ton and did not realize i become slow and got punished for my greed lol. Congrats on submitting!
I enjoyed your game. Its kinda funny that to get the reward you have to only grab the people who will tip you well. The sound design of the music and elevator was really relaxing and got me in the flow. I do wish for a bit of strategical options like not having to raise the elevator all the way to the top every time. Great job!
After the barb wire went up I started getting the impression that Burt did not own the pond he was pushing those bombs into . I enjoyed the game, you did a good job of slowly ramping up the difficulty as the player got more use to the mechanics. The plank may have been a bit of a difficulty spike though. I felt the bombs timer may have been a bit long because even when i messed up really badly I did not get close to it blowing up . Congrats on submitting!
(BTW for a more "environmentally friendly" bomb deposal company try the one in my game)
I enjoyed playing your game! It was fun to move through the different levels with the chill music playing. I was in a bit a flow state for a minute. Also the goofy looks on the chest pieces were cute. I do think that charging less for tiles crossed in one movement would be good, since as it stands right now you mind as well be the king. there no reason to take advantage of the queens slide moves. Congrats on submitting!
I enjoyed your game a lot. I was at first ready for a run of the mill block pushing puzzle game but you took the idea in some really creative directions. Using the math blocks to assign values (and having those blocks be able too be pushed) added a lot of depth, and also the levels where you tired to make a particular shape. The level designed felt playful, letting you experiment with new mechanics and challenges without demanding so much you get stuck. Also the songs added atmosphere. Congrats on submitting!
I love hourglasses as a puzzle mechanic. The idea of being able to move time back and forth, but being limited by holding the hour glass leads to some really interesting puzzles. Also the sand moving around in the hour glasses was a really nice peace of polish. I think I cheated some of the levels though with throwing the hourglass in the first few levels where the hourglass turned as you walked. Also I don't think in those levels the hourglass should spin when your being moved by a moving platform. Congrats on submitting!
I enjoyed your game! It is extremely clever to have to fight bouncing balls in an hour glass because not only do the wall's angles mean the ball will fall down on both sides of the player, but the floor as sand fills up creates another triangle making the balls fly at the player horizontally. That is some neat geometry. An option to reset on death and win would have been nice. Also I got to know why beach balls?
Enjoyed you game a lot. Main thing that impressed me about this game was that you got a lot of depth out of very simple rules. The fact that the bombs go off at different times leads to a very meaty puzzle for how to place them. Extremely polished experience! I did find one bug in which i placed the consumable that lets you move bombs onto one of the objects you are not to blow up and it would let me drag it but not place it down. Great job!
(also haha my game also has bombs and a guy with a Fedora on)
Enjoyed your game a lot. There was a surprising amount of complexity to using the rail gun. Bating snipers into position and reasoning ahead were interesting challenges. The game stayed fresh because of the alternate rail gun types. A clear UI on how the turn based system works could be one thing that would make it more polished
Also "The premise is simple but the journey is dangerous" 🗣️



















