Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Remote Game Studios

545
Posts
1
Topics
21
Followers
3
Following
A member registered Jun 10, 2021 · View creator page →

Creator of

Recent community posts

Thank you!

Thanks so much for playing! I was inspired to get into game dev after watching some of your "I played your games" videos back in 2020. Another team member and I also love your devlogs. We really appreciate all the work you put into YouTube while also making games. I'm sure you're inspiring more people every day :D

I enjoyed your game a lot. The art style and sounds are great and it feels very satisfying to blow past where you had gone before. Only thing I would say is that getting the first upgrade iron, takes significantly longer then the others. Congrats on submitting!

Yeah ofc! I could see this being a really cool full game. :D

Thanks so much! Rug already checked it out and left a comment, made my day😆


Really cool take on the theme! My skills are higher than the clouds (maybe not quite, I have a bit of a skill issue). But I had a lot of fun, nice work!

Super cool idea, I prototyped something similar at the start of this jam but didn't end up sticking with it since I couldn't come up with any good puzzles. You killed it though! These are some great puzzles. The audio was incredible too, everything sounded great together. Very well done on this

My brain cant handle the amount of oura. Lol all jokes aside pretty cool game. I played through to the end. The music was nice and the snake looked really good while it was moving. Great job

Pretty cool game! I had a lot of fun while playing. The only thing is I didn't really feel like I had to use the looping mechanic, and I kinda just spammed tracks until I got the ones I wanted, as you can see in the image lol. But it was still a lot of fun and a creative idea. Nice work!

(1 edit)

I enjoyed your game! I really liked that you could have as many clones as you want. It made the game entraining  and not feel too punishing. Congrats on submitting! 

The puzzles were more complex then expected. The portal really added a lot of depth to the game because they are the one spot the cows go to but do not have to return.  With some more items I could see this having a lot of possible solutions. The game does kinda break on 8x speed right now.  The art is humorous Congrats on submitting 

(1 edit)

I really did like the puzzle. The concept feels like it could go very far, just wish there was more too it. Congrats on submitting 

Glad you enjoyed our game! enjoyed your game as well!

Loved the art, very unique idea and I loved the music. Great job!

Very cool take on the theme. I had fun jumping and slam dunking the trash in LOL. It was also fun using the head as a backboard. Nice work on this

(1 edit)

Your game had a ton of game feel. The player controller struck a really good balance between control and chaos . The slow down effect after you loop many enemies was very satisfying and gave you a moment to breath.  I do wish it was a little faster though for replays. also I wish for the multiplier it always counted the highest point enemies last because it would add extra strategy of nabbing lower point enemies along with a star to get higher multiplier. Art was nice, the little guy reminded me of Splatoon. Congrats on submitting! 

Very cool game! I had a lot of fun while playing. One small nitpick, it would be nice to be able to drag tiles back into the hotbar so you could fix mistakes without having to reset the whole level. Other than that the game is executed pretty well, nice work!

Thank you!

I enjoyed your game a lot. The fun of cycling through your charms and sending them out, while watching them to return was great, Also the upgraded charms really felt like they mattered.  Do wish the difficulty picked up a little faster. congrats on submitting!

Super creative! I've never seen anything like this before. Nice job :D

Thank you. We may make this one into a full game soon. ( :

One of the most enjoyable games I have played in the jam. The constant movement of the clock and enemies really keeps you on your toes and forces you to revaluate your plan. Everly element feels very balanced. Congrats on submitting!

Cool take on the theme! At first I thought it wasn't very creative but then I made it to the boots and realized how good the idea was. Nice job :D

(3 edits)

Thank you. I enjoyed your game as well.

I enjoyed your game. The npc dialog was funny. glad he had so much to say. Had a bug in which hitting the exit door caused you to die, therefore incrementing the death counter.

The music was so good. It fit the games atmosphere too so really well done on that. I was doing a lot of head bobbing while playing this. LOL

Thank you! enjoyed your game as well.

Really liked your game. The idea of flipping between top and bottom  adds a lot of depth to the game. Also the idea of adding obstacles each loop is a great way to ramp up the level along with the player skill level. Also by only having the player go back one loop it lets the game be difficult, and have a punishment for dying  without being rage inducing . It actually lead me to plan out optimal routs while I was playing something I had never done in this genre. only gripe I would have that it is jarring that the obstacles only spawn in after you make a full loop not just when you pass them because sometimes when you went past the start the would spawn into your way. Congrats on submitting

Super cool! I completed all the levels. You did great all around, it was creative, enjoyable, you had some narrative, I liked the art, and the audio was good too. Nice work!

Thank you!

It was much more fun then I expected as well lol. Glad you enjoyed it!

(2 edits)

I mean the guy is not going to let you own his store without knowing if you have epic sushi skills. Glad you enjoyed it!

Glad you enjoyed it!

Yeah was super happy with how much reliability the game ended up having. Glad you enjoyed it!

Super clever idea! It reminded me of rubiks cubes. Once it became a 5x4 grid I couldn't get any further, but I had a lot of fun getting there :D.

Thanks! yeah we were going for a bit of an overcooked vibe but did not know about Dave the Diver till after the jam lol.

Thank you!

Yeah we are really happy with how the difficulty turned out. Yeah in hind site the text should have been faster, just ran out of time with some of the UI elements.  We actually had to spend some time on the gates because it took a lot of iterations to make them show at a glance which way the belt was going. Thanks for playing!

Thank you! Yeah we had an additional artist this time and he did an awesome job. We were really happy with how integrated we got the loop into our game. 

Thank you!