Thank you!
Remote Game Studios
Creator of
Recent community posts
Thanks so much for playing! I was inspired to get into game dev after watching some of your "I played your games" videos back in 2020. Another team member and I also love your devlogs. We really appreciate all the work you put into YouTube while also making games. I'm sure you're inspiring more people every day :D
The puzzles were more complex then expected. The portal really added a lot of depth to the game because they are the one spot the cows go to but do not have to return. With some more items I could see this having a lot of possible solutions. The game does kinda break on 8x speed right now. The art is humorous Congrats on submitting
Your game had a ton of game feel. The player controller struck a really good balance between control and chaos . The slow down effect after you loop many enemies was very satisfying and gave you a moment to breath. I do wish it was a little faster though for replays. also I wish for the multiplier it always counted the highest point enemies last because it would add extra strategy of nabbing lower point enemies along with a star to get higher multiplier. Art was nice, the little guy reminded me of Splatoon. Congrats on submitting!
Really liked your game. The idea of flipping between top and bottom adds a lot of depth to the game. Also the idea of adding obstacles each loop is a great way to ramp up the level along with the player skill level. Also by only having the player go back one loop it lets the game be difficult, and have a punishment for dying without being rage inducing . It actually lead me to plan out optimal routs while I was playing something I had never done in this genre. only gripe I would have that it is jarring that the obstacles only spawn in after you make a full loop not just when you pass them because sometimes when you went past the start the would spawn into your way. Congrats on submitting
Yeah we are really happy with how the difficulty turned out. Yeah in hind site the text should have been faster, just ran out of time with some of the UI elements. We actually had to spend some time on the gates because it took a lot of iterations to make them show at a glance which way the belt was going. Thanks for playing!