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calzark

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A member registered Mar 08, 2022 · View creator page →

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Recent community posts

Really loved this. Satisfying gameplay and nice art! My feedback points would be some more progression for the player and tooltips for the abilities.  I  still dont know what right click did :D 

that intro was so funny! how did you make this in 12 hours? 

well considered design here! a little more polish in UX and feedback / speed would help smooth it out into an awesome little game

really nice puzzle use of the theme!

the intro where you walk around and first die might be cool thematically but it wasn't really fun for the player. worth thinking about!

loved the art style!

fantastic work overall! the intro is so effective at setting the scene. For feedback i would say alot of the enemies kind of ended up being off screen the whole time which killed the flow at times

really compelling gameplay loop and loved how the upgrades looked visually

loved the art, really felt cell like!

really liked the theme use and vibe! a bit more feedback would help with clarity of what to do i think

loved the art style on this!

really loved the soundtrack, and very detailed systems for such a jam length

really fun! my snail clarence is the usain bolt of snails.

incredibly funny! i found the falling off the edge and drowning really annoying though

liked the mutation usage! some feedback on stuff would help alot

its so hard to do underwater well and you really did, congrats!

Great aesthetic and theme usage! 

i found the enemies too high health to really work with the level layout. Made for a lack of flow in the gameplay. Very nice job on the art side!

working fine for me, there is a full screen option in main menu, try that maybe?

unhinged and cursed in the best way possible

nice use of the theme! i found myself kind of waiting around so some feedback on progress or a way to speed the game up would be nice

really interesting take on the theme and a puzzle game. I found the mutation menu quite difficult to use so a bit more polish there would help

fantastic job! was immediately in flow and got all the way to the end. Loved the audio especially

The level of visual polish is unbelievable. amazing job!

the polish was super nice and the concept is really really interesting. A little more guidance on how to make new guys would help get over the initial learning curve i think

thank you for the feedback! i definitely agree, its something im thinking about for future iterations

thank you so much for the feedback and playing! you made some really good points in the video

the loop was very compelling and reminded me of spore in a funny way. The feedback and responsiveness of the combat would be the main point i would say needs some work. awesome job!

adding some AI might be a good move for a jam like this. also i gotta ask, why is a CICD pipeline necessary for a 2 week jam?

very compelling upgrade loop, was there some end game i missed? i had overflowing resources and nothing else to get or do haha

same here!

seems like you built something really deep for such a jam length so congrats on that! I couldn't really figure out what things meant though. If the tutorial is intimidating it needs a rethink

atmosphere was really great. could use some QOL stuff, full screen, mouse capture, movement tweaks etc to really get into the immersion

really cool game. you might get disqualified for the numbers but it was an awesome prototype nonetheless 

3d flappy bird is such a great concept. The controls were very intuitive and the aesthetic was so calming. Awesome work.

For feedback i would say the fixed camera made some of the dodges at the edge a little difficult to judge.

Awesome work

thank you for the feedback!

thank you so much for the kind words! expanding is definitely in my mind :D

really appreciate it!

thank you for the feedback and playing!

thank you for the feedback! the balance was definitely something we worked on and would continue to iterate