You know when you make something in Unity, it all works, then an hour before submission, you make the first build. You would think that we would know not to do that by now but here we are!
CameronHowell
Creator of
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After an absolutely excruciating yet fun hour and giving up on level 16, I have some feedback I would love to share.
The Good:
- Beautiful aesthetic that matches the game perfectly
- Incredibly unique mechanic that can be layered
- Level design was very well done, introducing everything slowly
Could be improved:
- Holy slippery, please up the friction a bit
- The fun in the game comes from the main mechanic of moving through "dimensions." Having movement be visualized as a straight line takes focus away from the game. Having a curve that follows your path would be help this so that you always know where each jump is going to land you
- Adding to the discombobulation that comes from the rest, potentially desaturating the colors in the "non-active" dimensions could help to pull focus to which squares you have control over
I can not wait to see how this progresses with every update, great work thus far! :D
https://cameron-howell.itch.io/spaceprotect
Note: It is not meant to go fullscreen, it is part of the aesthetic of the game
We tried so hard to get screen wrapping to work well haha, There are 8 ghost ships in a grid outside the map that follow every move and appear when inside the screen but to get that asteroids wrapping feel while a crate is attached to you was not something we figured out. and yea...the green guys suck :( They were nerfed but the build finished 30 seconds after deadline
Alright after downloading it I loved the idea! The controls kiiiinda suck but that can always be changed. My suggestion is just a click and drag instead of the awkward click and scroll. But there was a lot going on to help know what colors I had selected with the reflections and it was overall a great experience!
It was an interesting game, I think the controls made it a bit tough but regardless, it was nice.
I do have to ask you if all the models are made during the jam because you are working alone, and as a Game artist myself, to make that character and animations is highly unlikely. But I could always be wrong and you may have a work flow that is highly efficient. But that is my thought process
Wowee was I a bit confused haha. I think it is just weird having these odd models stacking ontop of eachother without a clear mark of failure. I like that it told me what I could destroy but I wish it didnt need to be there. I think if everything wasnt just an outline I would enjoy it more. And if the object made more sense. It was very well made though, good job :D