Thanks! It is meant to travel through enemies and walls to give you full control of the placement. Could definitely use an indicator though so we will keep that in mind!
CameronHowell
Creator of
Recent community posts
im overstimulated! I can feel that this can be really fun, but you have to start the beginning off much slower. For some reason clicking the dots on the left added to the timer? not sure what that was about. Didnt fully understand the loadout. Just a lot going on and not much ability to process it. The art style is really cool, but gets muddy. The font may fit the aesthetic, but its borderline not readable. Great job overall, just remember less can be more sometimes
Conceptually cool but the numbers are in numeric order on the right, so that defeats the entire purpose of the game. I think having a timer be the code makes the game too easy, since as soon as the time ticks over, you know everything. If there was a way to make each number a puzzle in itself, that could add a lot to the game!
What a pleasure of a game to play! Artistically beautiful, the concept is original, and the tension is definitely on! I will say, the kitty talks too much, tell me to check the radar once, not like 3 times, while the timer is going, while my movement is locked. And dont make the skip button enter, I should not have to take my hand off my mouse to skip dialogue.
A game jam game with wall run and grapple is impressive! I think there could have been a slower start to get used to the controls and understand whats going on. Being thrown into a room with like 5 enemies right off the bat was weird.
Many times I would move into the wrong place for the dialogue and it would go away. I would have a trigger show it, then leave it for a while or until you leave the entire room












