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CameronHowell

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A member registered May 16, 2019 · View creator page →

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Thanks! It is meant to travel through enemies and walls to give you full control of the placement. Could definitely use an indicator though so we will keep that in mind!

This feels like it could be as successful as inscription. Love the haunting vibe, the gameplay is familiar and new. Very well done!

Very cohesive, very creepy, quite a successful game!

its time to work together! Lets do thisssss

This is my favorite Dracula of the jam! I almost got sick playing it but I beat it before that happened. Maybe tuning the controller a little and messing with fov and camera motion would be helpful. I would honestly love a giant planet with 100 numbers to just vibe and explore on. Great work!

but what if I like toxins in my water...You could have a whole flip side run where you just perfectly disobey the rules and get an achievement for playing that way! Really cool concept though, had a lot of fun playing

im overstimulated! I can feel that this can be really fun, but you have to start the beginning off much slower. For some reason clicking the dots on the left added to the timer? not sure what that was about. Didnt fully understand the loadout. Just a lot going on and not much ability to process it. The art style is really cool, but gets muddy. The font may fit the aesthetic, but its borderline not readable. Great job overall, just remember less can be more sometimes

a nice little cozy game :) I was deeply saddened by the longer strands of beads not fitting on the needle, if you aim to satisfy, gotta go all out! Some nice calm music would have also added a lot. Very chill though, great work!

My brain hurts a bit haha. I think the idea is great and could be executed very well, but I think it felt more difficult to control here. Maybe locking onto a more defined grid would help

That was brilliant. The art, the theme, it was so well done! 

My god that was good. The subverted expectations from the start were wonderful. And making the distance you have to travel after learning about the duck count, forcing the player to learn it, was master class. Fantastic job!

wowie what a fantastic idea! The voice actor is amazing! Really fun mechanic to make restarting part of the game

using leet speak for the name is really well thought out! I think for me, the overwhelming amount of numbers is hard for me to follow so I cant really give much feedback, but it feels complete and looks wonderful so great work either way!

That was really well made! I think the melee controls could have been more polished and the grapple could have more visual feedback but once I got it, it felt much better! Great work!

Thinking about other specific builds would be a great way to progress this further, I will take that in mind! I think we will continue to update this a little bit, we are having a lot of fun playing it ourselves! Thanks for the very constructive feedback!

at the end of every level I was left wishing the level would go on :( which says a lot about how satisfying it was!

I guess I got really lucky because I just put them in as if they went

01234

56789

And it worked 😂

Every year there is one thing that barely made scope and this year was enemy variation haha. Thanks for playing!

Seems crazy thinking about it now that we didnt add individuality. Thanks for the suggestion!

Love to see a good diegetic ui! The motion is mostly fluid, the game is simple and elegant. I did notice that i would catch my toe on small lips so thats a small easy fix that makes a big difference!

Conceptually cool but the numbers are in numeric order on the right, so that defeats the entire purpose of the game. I think having a timer be the code makes the game too easy, since as soon as the time ticks over, you know everything. If there was a way to make each number a puzzle in itself, that could add a lot to the game!

Aesthetically, that was incredible! Very cohesive from the art, to the music, to the gameplay. High energy and very well made. Having the bugs follow specific patterns made it actually possible so that is a really nice thing that could easily be done poorly

another game testing my brains limitations! Thank you for not having a countdown timer, I would have cried. Very creative idea! I would add more characters to the typing though, it felt too few for me

Im amazed all this ran in browser haha. Very fun game, the movement could have used some more polish though. I would have nailed movement before really adding any art as impressive as it is that you got that much art in.

Feels like a mario party minigame on crack. Imagine 4 people on the same board??? Chaos. I wonder if the text could be replaced with clear icons, that may make for quicker understanding of the rules. Hard to pull off for sure, but would add a lot

Took a few tries to fully understand what was going on but once I got it, trying to plan out the best plan was really fun!

Ah, feels like wii play, love it!

Woah, that moment of dying and realizing that im fighting alongside my past self was such a cool revelation! Great work!

That fish is my new sleep paralysis demon, thank you for that... The actual gameplay was really cool! I enjoyed having to find various objects and processing them differently, added a lot to what could have been very mundane. And the music was really nice :)

Always love practicing my typing skills. I think randomizing the recipe order would add a lot since typing in every ingredient I already know just to get back to where I was is a little annoying but I still enjoyed myself a lot!

Bangin sound track. Very nice little game, I enjoyed it!

Whoever did the art on the game, it is incredible and I love it! I do suggest using WASD instead of arrowkeys (or both) since it allows you to use the mouse and keyboard. Just a small suggestion though

What a pleasure of a game to play! Artistically beautiful, the concept is original, and the tension is definitely on! I will say, the kitty talks too much, tell me to check the radar once, not like 3 times, while the timer is going, while my movement is locked. And dont make the skip button enter, I should not have to take my hand off my mouse to skip dialogue.

Artistically beautiful. I would love to see what mechanics would be added if you kept up work on the game! I do think having everything jitter caused more of a headache than it is worth. Just too much moving all at once

It is a cool idea and I did enjoy all of the puzzles. The sequential mirror requirement felt like it did not add anything to the puzzles and was more of an annoyance than anything.

Animation 10/10, Music 100/10, Concept 10/10. I would love to see this fleshed out!

The gameplay is a little janky and could use some polish but all in all, absolutely incredible game!

Have to find the monster is a really cool turning point for the game. Not knowing anything and then all of a sudden a monster is yelling commands at you, brilliant

A game jam game with wall run and grapple is impressive! I think there could have been a slower start to get used to the controls and understand whats going on. Being thrown into a room with like 5 enemies right off the bat was weird.

Many times I would move into the wrong place for the dialogue and it would go away. I would have a trigger show it, then leave it for a while or until you leave the entire room

This could absolutely be fully fleshed out, theres a lot of potential here.


Shrimp :)

What a clever puzzle game! I think choosing when you use each bullet would be beneficial. and please, [R] to restart would be a good thing to add :)