Neat concept! The health regen was kinda overpowered but let's call that a feature instead of a bug ;) XD, but otherwise the game seems cool, exceeding the weight is really rough, and I wondered if there could be certain build that would be worth that slowdown and yh.
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Shrink Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1643 | 3.289 | 3.289 |
Overall | #3472 | 2.892 | 2.892 |
Style | #4123 | 2.675 | 2.675 |
Creativity | #4389 | 2.711 | 2.711 |
Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Shrink as you progress through the dungeon
Development Time
Comments
Outside of some slight balancing issues this game is very enjoyable. I like the fact that the player character shrinks with each room.
Very fun rogue-like! As an isaac enjoyer it was cool to see the similarities and differences. I think you did a good job not ripping off the game you styled it after and adding some unique experiences.
I would absolutely love to see hit indicators. You blink red once if you get hit and same for enemies. Adds a lot of visual readability
As a binding of issaac fan i really enjoyed this!!! wish there were more levels to try out cuz this is really fun!!! also the philosophers stone(?) feels like just an straight up curse, was hoping there might be some way to reasonably finish a level and win so long as it's hitless but i was mistaken ahaha :,) great work!
This was a lot of fun! Would have loved to see it polished up more, but everything felt great to play!
Oooh, I wished you found the time to make a couple of extra levels. I loooved it !
Super fun little dungeon crawler you have here! It was super satisfying it gain upgrades, and I bet some more time to polish would make it even better! Super impressed! Hopefully you had fun!
I really liked the concept of getting strong enough to pick up weapons, really cool!
Cool little game, but all the rooms felt a bit boring and same. Instead of throwing tons of enemies in big rooms, maybe try making more smaller rooms with obstacles and only a couple specific enemies to add a bit of variety. Currently the big enemies with spikes were not challenging at all, since I could just shoot at them from across the huge room.
Simple but effective loop. I wish I could see the final boss complete, but being smaller is better for dodging
Great idea and concept! Having the weight come into your decision making is an interesting idea and you should really explore that further. I also recognised the wheel enemies from Dark Souls ? ;)
If I had suggestions, it would be juice, juice, juice!
Add some sound effects for shooting, picking up items, getting hit, etc . Add some particles when an enemy dies, add some screen shake wherever you can! You will see, the difference will be night and day
Congrats on the jam!
very fun! wish it was longer tho
i got the holy water on my first run and it was OP i never had to worry about health and then i got the item that gives you a massive dmg up but damages you every second, since i had the holy water it was just a dmg up.i also got other dmg ups so i was super op by the end.
Solid idea, the gameplay is fairly easy to grasp, and pretty fun. I think that the speed drop when you have too many items is a bit heavy, otherwise I enjoyed this! Great work!
Nice work! I like the trade off of having to choose to boost movement speed or do damage. I feel like going over the carry weight should not have dropped the player's movement speed so drastically though. If the player incrementally got slower for each kg/lb over the limit, there would be more of a reason to become over encumbered.
fun!!! genuinely, the auto-fire is really nice. often time in games like this, you're left always holding down some button. super pleasant that you don't have to for this, lol
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