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Frexxy

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A member registered Jun 16, 2020 · View creator page →

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yowzers i think this is my favourite one yet :o the gameplay loop was really fun and the enemies were really creative. i really liked the artstyle and the music rocked as well. initially i didnt realize that the attack recharges after you attack with the other thing and lost a bit of health due to that, but otherwise no complaints! great work, this is awesome!

ribbit :()

an absolute joy to play :D who knew that eviscerating a planet of innocent cheese creatures could be such a fulfilling experience

so many connections @_@, i got a little confused trying to read what nodes new nodes were supposed to be connected to and ended up probably making twice as many connections as i needed to. the gameplay loop is very fun though! and its really nice looking as well!

fun idea! the one button gameplay made for some interesting puzzles and the art was also very clean and nice to look at!. the level design was a little hard to read though as all the buttons look the same and the rotating made it really hard to keep track of everything,,, either way, great work!

very neat! i like the combat mechanics with the speed affecting how quickly the combatants circle the loop. i couldnt get the game to end and let me fight myself but thats also a fun idea! even though the visuals were mostly basic shapes, i still really liked the aesthetic of the game, voronoise is so nice looking ...

very neat! the looping of movement with the music beats was really fun to work with, but i feel like the level went on a bit too long to the point where it was too difficult to continue without breaking the rest of your progress. i think i wouldve enjoyed multiple smaller levels more. either way, i still had a good time! great work!

very adorable! i love the sound effects so much. the gameplay as well was great, except i seemed to have crashed before being able to win D: i like the idea of your towers moving around on a track while enemies attack and the speed controls fixes problems ive had with other renditions of this idea where you have a lotta deadtime before being able to attack things. great job!

nice! im a fan of the "loop up animal" genre games in the jam (i may be biased), trying to only loop up matching animals works really well! the looping up mechanic may have been a bit better if you couldnt cancel it mid way as it felt like there wasnt much risk to being greedy, but otherwise still fun!

ooo very neat, i also had the idea for some time loopy stuff but didnt think about doubling up on the time reversal :o very creative puzzles and the game looks really pretty. great job!

im sorry john ..... i let you down ....

very cool! i felt a little silly randomly clicking every button for 5 minutes trying to figure out how to start doing things ,,,, but once i did i was met with a very well made game! i very much appreciate the addition of speedup buttons as welll

weee i had fun with this one. would be fun to see this was taken further (honestly could even be turned into a fun board game). i abused the fact that archers cant attack the player and blocked off all the enemy's routes of attacks and got far enough in the game to absolutely break the shop >:3. i didnt quite get where the "loop" part came into play until i came here to the comments , thats probably why i was able to so consistently thwart the enemy :x

fun! i kept trying to go waaay tooooo fast and accidentally placed bags on the wrong conveyors a bunch :x hopefully that guy with 100% emotions waiting for their red bag the whole game didnt mind too much .....
like another said, the games a biit slow on the start and could have benefitted greatly from a speedup button but otherwise, great work!

hes got that STRIDE that could decapitate an innocent passerby

thanks for the feedback!! we realized after playtesting near the end of the jam that the game was a LOT harder than we thought :x, guess the balance changes werent enough :p
but yes good idea on the gameplay gif, added one now!

theres no one id trust more to circle my crops than doug and dave. we had a lot of fun making the game as silly as possible, glad you liked it :>

really cool game ! i sorta have an idea of whats happening,,, it feels like im mostly just fumbling through the levels though D: i really love the metroGnome (a tragedy it couldnt make it in ToT) and general look/sound of the game too. great job!

fun concept! would be great with a couple more additions, but is still a good time nonetheless! good job :D

yay amphibians! the music did NOT prepare me for the spooky fishy i immediately saw when starting thoug...... that doesnt stop the art from being great! keep making games!

agree with other person that respawning/death animations should be muuuch quicker, but its a fun idea! great work

very nice game. i kept dying to monsters in the shadows  or hunger though T^T ...... at least i was able to admire the art!! excellent work c:

i saw the vision, and it was interesting! hopefully next time things work out better for you! we all have those buggy unplayable jam games somewhere under our belt ....

very fun idea! it was so cool when i dueled in a big open area with another enemy, launching their blade away occasionally. the level design does doooes hinder the gameplay a bit though, the corridors made it so i couldnt swing and had to resort to oldschool rpg Poke-Sword-Through-Wall strats  D: great work!

neat idea! it becomes a balance of shoot more and deal damage, but risk shooting yourself or shoot accurately and become overrun. some of the upgrades seem quite detrimental however (and the create new zone one just killed me :c ) so i didnt see much reason to grab anything but bullet lifetime reduction.  still fun though ! great job :D

no matter how much you distort the universe, bad to the bone persists. love you too

awesome! the art is really cool and i love the idea of a tower defense but your towers are on a track. like someone else said it would be nice to know that the turrets are not persistent+have a lifespan indicator on them (or just make them persistent and make waves increased in difficulty). but aside from that it was still fun, great stuff!

really cool idea! im not sure if i did the puzzle the intended ways as it felt like i was cheesing (haha) them a lotta the time :x but still very fun! 

neat! big fan of how the game looks and it was fun picking and choosing tracks to combine. i was quite a bit confused on how the scoring works (with the dancers that remain on the field), but it was nice and satisfying realizing that you have a perfect song for a situation and shuffling all 4 dancers in.

its too bad you werent able to finish :c, the art looks really nice and the idea sounds like it would be really fun. luckily you always have next year <3 looking forward to next time you participate!

ouuughhhghhh, im amazed at how incredibly unpredictable you were able to get the enemy AI, it feels like theyre in my head reading all my thoughts. its all worth it for that sweet, sweet "PERFECT" audio cue though

waaah level 10 was hard, but i eventually got it! this is a really neat idea, i can imagine so many cool puzzle ideas. big fan of the serene vibe of the game as well,,, helped calm me down all the times i was 0.1m short of rope ....

woah, this is like the cozy game version of our submission!  i like how you need to predict animal behavior to make sure they dont break your rope, waiting for the perfect time to catch them... the upgrade tree is also neat

the style goes CRAZY :o

good selection of minigames as well. great job!

so many froges............. the camera works so well and i am a fan of the copious amounts of juice put in the game. great job!

Wow this is a very pretty looking game. The mechanic is cool but gets very difficult to control in the later levels, its  more suited to puzzle levels than platforming. Still, great job!

I really liked the cutscenes, they added a lot of charm to the game. The mechanic was super cool as well as the limited length of the rope connecting to the tether points, you could make some interesting puzzles with this. As another commenter mentioned I also cheesed it a bit by pause buffering with gravity switches, it may make more sense to have the ability recharge after touching the ground/a pickup if you all continue with this idea. I also recommend making the controls use up/down when sideways + have consistent directions for games such as this as it feels a bit strange to press right and end up moving left. Overall the game was excellent though, keep making games!

Audio is really good on this one! The mechanic was really fun too, enjoyed stacking up my tank until it was massive. The game could have benefited from having a more squarish base (tank) to put the pieces on as it was pretty difficult to build up the correct way.

Woah, these effects could be used for some really neat puzzles. I'm not sure if the game was broken for me, but after getting to the first door nothing happened. It was still fun to mess around with all the effects though! My favorite was the red one.

Neat. Really fun to keep getting more and more combos and see the sword get massive. The dagger throwing guys definitely needed to be nerfed though. Its either endlessly dodge them or die to them immediately ;-;