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Frexxy

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A member registered Jun 16, 2020 · View creator page →

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The game booted me out while I was jamming to the end song :( I was so close to filling the entire screen with coins...

Reminds me of the scary maze game and I was expecting a jumpscare...

Its pretty fun to play but im not sure how it fits the theme.

The game looks neat but wasnt too big a fan on the movement, the pulling grapple hook didnt seem too useful.

I like the idea, but gobu moves a bit too slow and it takes forever to actually win. Would be a good idea to give gobu an ability every couple of turns as well to spice it up.

Nice lil game! Art is adorable.

but I accidentally let him die :(

The timers need to be wayyy shorter! 35 minutes is a long time to complete a jam game. Wish I wouldve been able to see more events without waiting as long.

Woah, this one is neat. The way things moved around was a bit odd at times though...

My favorite "You are the golf-hole" game yet. The golf balls are mostly predictable and when I lose it feels like its entirely my bad. Gets a little stressful when you get past 3 balls! Great job!

Interesting idea, but I feel like the player needs a bit more to do, maybe give them the ability to open close doors/turn on traps/security systems? The game looks great though!

Hmm for some reason my player kept moving to the right when I wasnt pressing anything. Couldnt figure out how to play and I kept dropping what I was holding for some reason.

Hmm I couldnt complete the third minigame, but it still seemed like a fun game, might be better to have multiple types of minigames for each person so that you dont keep doing the same thing over and over again.

100%ed and got the WR, game is too easy

Cool game. My favorite part was trying to see how few pieces I could use to finish the level, would be cool to have a score feature involving that

Nice idea, camera probably should start out facing the player or have some kind of indicator showing where the player is as I lost them quite a bit, especially inside caves. Overall pretty fun though.

Your game truly captured the essence of the inverse theme. The graphics were remarkable, and playing as the enemy provided an exciting and immersive gameplay adventure. I thoroughly enjoyed it!

Interesting idea, wish the ball was less random though as sometimes it just sits in the starting area and others it will fly right past me, making it a game of waiting for the right thing to happen

Hell yeah, another person in the: the-player-is-actually-a-play-tester gang. I really liked the animations and how they went through the all usual processes newbies go through.

For the first run of the game I was just being a menace and puling fishermen into the water, not realizing I had to eat them, but I eventually figured it out! Nice little score attack game.

Cool to see another take on the "player is a developer of the game" interpretation. Very funny, it was a horrible choice to add popups to my playthrough...

I like the artstyle a lot. I really like how each attack has its own weak point that you need to aim for.

Really like the art direction. Would be cool to see some more variation in the fish/enemies

Love the presentation. The first couple of minigames I was confused on what was happening but I eventually got it. Made for a fun brain teaser where I had to go against my gut reaction.

A perfect representation of the struggles presented when you are a customer ordering food from a restuarant. Wish I could input some allergies and modifications to the food so I can make the wait time longer. Possibly needs a meter showing the level of disgust the employees have for me.

As a fellow BTD Battles enjoyer, this is very fun.

Always love to see a game as juiced up as this in a jam. Was super fun hopping from lava to lava and made for a cool (or maybe hot?) platformer, but the difficulty curve was a bit out of whack.

Please expand on this game!

I really like the attention to detail with the music switching and the different backgrounds lining up. Wish there were more uses for the heavy hammer guy and wish there were less blind jumps.

I'm already starting to feel more handsome. Best game I've played yet.

Also pretty sure I just jank'd my way through the ghost level, not sure what intended solution was.

Loved the speedrunner glitching around and the world falling apart around me, very funny. Wish there was a bit more gameplay though. (maybe having to dodge the player?)

The poor froggies...

Great implementation of this idea though! Had a ton of fun spamming the cars down the street. We were also thinking about doing the same concept lol.

Agree with the comment that suggested picking up blocks, but the game was fun and easy to understand. Great job!

Like the idea, like the art, but I must've misunderstood what the cards actually do, the hero seemed to just get more resistant to melee attacks as I gave them negative melee resist cards, are the red sections of the cards what gets applied to me?

Wasn't sure what I was doing and I think the camera might have been broken for me, but its an interesting idea!

Cool game! The final bug was terrifying as I was on the opposite side of my "farm" and came back to see half my plants gone. Now you just gotta juice this game up more and you're golden.

Deepest sword but an adventure game, I love it! Unfortunately the jank is too powerful and stopped my adventure short... Please add more checkpoints and polish it up for final release because it truly is a great idea. (In unity if you change your character's collison mode to continuous and turn the tilemap collider to a composite collider it should stop the character from getting stuck on flat ground)

Can't play your game :( game page is set to restricted.

Cool concept! Wasn't sure what to do on the last puzzle though so I just brute forced it by making everything ridiculously large.

Great work! Love the art and transition cards. Turning was a bit too strong, but otherwise the game play was solid. I really like the idea of building up a long snake of turrets.

Also I think you forgot to program out your dev button and I may have taken advantage of that for the last couple levels of the game...

Awesome! Beautiful looking game and felt very nice to play. I love the amount of polish that week long jams allow. I'm not sure if I was doing the right thing at the boss fight though as I got the same screen whether I lost or survived to the end.

Thanks! I spent a lot of time in the "juice" department of this game, great to hear it paid off. Also oops, unity said it was supposed to be a universal launcher, will definitely make sure its more accessible in the final version.


and yeah, that says fin... its tough writing with plant  :   )

RATS! I'm not quite sure what I am supposed to do, but I found a bug(?) where you can easily turn all rats into sixes by picking up all sixes and rolling while holding them.