Very well executed idea. The cards were a nice factor.
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Card Holder's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #2296 | 3.316 | 3.316 |
| Overall | #3244 | 2.825 | 2.825 |
| Presentation | #3581 | 2.684 | 2.684 |
| Enjoyment | #3624 | 2.474 | 2.474 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Take on the role of a dungeon master and prevent the hero from getting the reward at the end of the journey.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Very good attempt for this definitely not easy game idea, I like it
The concept and art style are awesome on this, I'm really loving what you're trying to do here. I think my main issue is I feel there's a huge lack of player agency, and I wish there were more choices and actions I could make as a player. I think with some more refinement though this experience could be something really great, and I hope you pick this concept up again.
Nice concept! The game looks really good, and I had fun playing. As others mentionned, maybe speed up a little so we can interact more often. But overall great game, you did a great job!
A GM trying to deliberatly screw over the player? Isn't that the regular tabletop experience?
More seriously, I can see the concept, but the game has some flaws.
- First, the pace: it takes a bit too long to complete a wave. It can be fixed either by speeding up the hero, or making the board smaller.
- Then, the multiplers on the cards do not give much information about what they truly mean in terms of battle. I just picked up the lowest numbers until it was enough to kill our poor hero.
- The music being a simple riff loop gets tiring pretty fast. You could make the card selection screen's music different to break it for instance.
- Finally, and I know it's a bit specific: being colourblind, I had no idea how much health anything had left. The color of the health bar is too close to the background one for me, better contrast is advised with important UI elements.
But! Even if it has these problems, I still liked the game idea, it has some potential and merit (I wouldn't be giving that much feedback otherwise ^^).
So good job, not bad at all for a jam! =)
I like the idea of the game! I would definitely speed up the battles though. It's a bit slow :) I also do like the idea of just giving the worst cards possible. Maybe if you add some information on the monsters coming up, there could even be some extra strategy in it! However, all in all, good job!
The pace of the game it's quite slow. I think if you speed it up x2/3, it would be much better. Also, you can scale up the playing field, as for now, you have some empty space.
This is a really great concept, I would love to see how the card selection could be expanded with more abilities in a post jam update!
I understand the concept, but the very small changes in abilities from fight to fight make it hard to notice if anything is changing with the encounters. For me, the gameplay felt the same throughout the entire experience. I do also wish that there was a tutorial as I didn't really understand what was happening at first. The art is pretty good though, and I see potential in this idea. Nice work!
FIGHT!!
Took me a bit to figure it out, but an interesting idea! I think it would be cool if the player had something to do between waves.
Gospodi, it is reversed Archero, isn't it? Amazeng job, the concept can lead to revolution in mobilni game development!
Cool concept, loved the idea of the cards and the art overall.
I do agree with what was said, that I felt thrown into the game without any guidance, but once you get the hang of it you can roll. Nice!
Like the idea, like the art, but I must've misunderstood what the cards actually do, the hero seemed to just get more resistant to melee attacks as I gave them negative melee resist cards, are the red sections of the cards what gets applied to me?
Take on the role of a dungeon master and prevent the hero from getting the reward at the end of the journey.
- You are playing a classic roglike, but your role is random issuing cards at the end of the level.
- Block good character characteristics by giving out the worst cards
- Do everything possible so that the hero does not get to the 10th wave of the dungeon and does not get a chest with a great reward
Good game. The idea that you were thinking of was neat and interesting, the art design is great, especially the "Main Character". The only complaint I have is that I felt as if I were thrown into the game without any instructions. Overall, it's a good game with interesting concepts and great art design. I think putting all the instructions in the description would be nice.




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