Really love how the music and visuals switch. Really nice feature for a game like this.
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Hammer Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2444 | 2.887 | 2.887 |
Overall | #2825 | 2.972 | 2.972 |
Creativity | #2942 | 3.099 | 3.099 |
Presentation | #2944 | 2.930 | 2.930 |
Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A hero and villain swap worlds, each encumbered by their counterpart's hammer
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Fun idea and great excecution. The combo between hammer jumping and switching worlds felt very nice!
The only thing i want to remark is that sometimes you couldnt see the platforms you were supposed to fall onto because the camera was so high up, but it wasnt a big deal and also it is an easy fix!
The character designs and music were also cool :)
I thought it was great! I really liked the music and how it changes depending on the world
Pretty nice game! Very enjoyable platformer. Not too easy, but also not frustratingly hard at least :) Definitely liked the music and visual changes between the worlds. I feel like the attack side could be used a little more with maybe some enemies, but besides that, pretty good!
I love the presentation of this game, the music changing between worlds and the change in background is super well done (though it could do without the banner at the top saying which world it is in atleast after the start area, once its clearer how each world works). The platforming is quite tough at parts but still enjoyable, too!
I really enjoyed the ATTACKWORLD's music variation, its unfortunate that most of the game takes place in the other dimension. The player controls a tad finicky due to the delay in hammer swings, but it does allow you to swing the hammer and fall off a platform to jump further, which feels really good. Interesting design conundrum.
Can the final platform only be reached by comboing a hammer swing and jump?
Ok, this is a little embarrassing, but I was just stuck on the robot thingy thinking I was supposed to kill it for about 5 minutes, until realizing that this was mainly a platformer game. That aside, this is a pretty simple concept, and you executed it quite well I think. However, the level design I think was a bit lacking. This may have just been an issue with the resolution, but there were several "leaps of faith" in the jumps where I had no idea where I was going to land and if I needed to switch afterward, this resulted in me dying because my jump was poorly placed in relation to the level. On that note, the music changing a bit every time you swapped sides is an interesting idea, but it got a bit irritating especially when you needed to swap several times in a short period of time. I think it would be best if the change was very subtle.
Other than that the implementation of the core mechanic was straightforward and quite clean, great work to all of you for making an idea come together!
Cool idea, easy to pick up and fun to play. The only thing I'd say is that sometimes I could not see the platform I needed to jump to as it was offscreen, but I love that the character switches along with the world too!
Thought the world switching was a fun take on the role reversal theme!
Solid idea, some jumps felt a bit cheat-y, cause I needed to jump and immediately switch. Not sure if this was intended or if I was cheating.
I really like the attention to detail with the music switching and the different backgrounds lining up. Wish there were more uses for the heavy hammer guy and wish there were less blind jumps.
I like the concept, but whish there was something you could do with the heavy hammer.
I love the idea, there can be more improvement. The game is a bit too zoom in, the tileset can be better.
I like the execution on the platforming challenges! The animations give the characters a good amount of weight and help sell the effect well
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