Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Skellyman's Daily Home InvasionsView game page

Submitted by JammedToast — 1 hour, 14 minutes before the deadline
Add to collection

Play game

Skellyman's Daily Home Invasions's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#63971.2281.857
Presentation#65101.2281.857
Overall#65581.2281.857
Creativity#65711.2281.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a skeleton that lives in a dungeon, rather than the hero

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I managed to go through walls by running into them

Developer

Yeah, it was my first time using probuilder and it complete escaped my mind that Polyshapes wouldn't have the best collisions... 

whoops

(+1)

Oh no, the hero completely ignored me, he walked past me without even paying attention to me, maybe my drop rate is low, hahaha.

Jokes aside, I found it interesting to explore the maze, but I was a little lost about what my goal was, where I should go and those things. I tried to climb the stairs, but I couldn’t haha.

I missed some sound effects or music, and a cover for the game here on itch.io, that helps to attract more players.

Anyway, I see that you did a decent job with the little time you had. I hope you keep developing games, I see that you have potential, if you keep studying and practicing you will improve even more!

Developer(+1)

Thanks! I think maybe telegraphing what the hero wants would probably fix the goal issue and, yeah... my bad for the sounds, who knew adding an extra dimension would so greatly increase the workload!