This is the best I can do.
ShunPeng1
Creator of
Recent community posts
Very good concept. I like your art style. The fact that you can convert your enemy at the place where it spawn make the enemy cannot spawn any more. In the end, I block all your enemy. There are so many improvement in this game. May be the mouse scroll wheel can rotate the blocks. Or making this game a battle game like clash royale.
Unity Webgl is a bit weird in Itch.io . Try this instead https://seansleblanc.itch.io/better-minimal-webgl-template
To be honest, the game could have many improvements, but since it is jam, I gotta say your mechanic is a bit too overload for this jam, may be you can make a more simplier and not too heavy on the UI, visual side. Instead, try to polish the game with art and music. And the most important thing is make it fun.
Good luck on your stream.
I love the mechanic of the game, it is very enjoyable, the puzzle are a bit hard at the end. The only thing that can be improved is making the game full screen on window or build in webgl. And also when the size of player is increase big number and standing next to a wall. It push the player out of bound!
I glad that you enjoy the game.
You were kinda right. I was a bit rushed at designing levels, some level feels repetitive, but where were whole lot of level designs that go to this game. It was first implement as a puzzle game. Given a set number of pieces and make the player solve. There can be many players and use the "all" to attack, some were meant to "enemy attack all enemy". Or a super high health high attack that is counter by using "is assigned to". The "attack" is just the base of all pieces that all pieces involve around that. It can be extended to many other mechanics like debuff , heals and shields,... But I only manage to do the attack mechanic in this jam.