Cool game! Like the idea that I can control the heros and the enemies at the same time. There can be more skills that make the order more meaningful. For example, if the worrier attck in a later order, his atk power doubles. Good job all in all!
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Timing Travelers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2403 | 2.905 | 2.905 |
Creativity | #2955 | 3.095 | 3.095 |
Overall | #2978 | 2.921 | 2.921 |
Presentation | #3391 | 2.762 | 2.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This is an RPG but instead of choosing the moves and letting the game handle the orderings, the game chooses the moves and we handle the orderings of said moves.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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