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petar.k

26
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1
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A member registered Jun 10, 2021 · View creator page →

Creator of

Recent community posts

It's interesting, but I think progression is vay too solow especially in the beginning.

Nice game. There's an easy tactic that works for every level, but other than that it's quite enyojable. With some quality of life improvements (such as track length indicator and being able to remove any track section) it could easily be a proper game.

I like that it has a bit of a different take than most other programming games. It was fun, but at some point I had to restart the game because some blocks fell outside of the game window.

Yeah, coughing sound sounded funny at first, but there wasn't enough time to find something better to replace it.

Cool game. Audio logs can be a bit hard to understand sometimes. It took me some time to figure out what was happening with everthing rotating around me. There was some bug with web version, but download worked fine.

It seems fun and the music is very nice, but I couldn't figure out exactly what I'm supposed to do.

Cool art style, especially the CRT effect. 

The artwork and sounds are nice, but I wish there were more levels.

Interesting idea, but you wanted to do a bit too much for your first game jam. I think you probably don't need five different attacks, having just two or three would've been enough. Additionally there should be some kind of feedback so the player can clearly see the results of their actions.

Anyway, good job for your first game jam. 

I think this game could be pretty fun. The only problem is that it is way too fast ( maybe a bug? ). It could perhaps start slowly and gradually get faster. Or alternatively you could make it so that switches activate even when the player is a bit off.

I like the art.

Maybe. First 8 levels are there mostly to tech player everything they need to know to solve the last 4 which are real puzzles. Looking at it again level 4 is probably not needed, but it is hard to know how fast will people pick up all the mechanics without any real playtesting. Still I'm glad you enjoyed it and thanks for feedback.

Fun game. I would make it automatically switch to zombie with a gun if you don't have one. It was a bit annoying when hero killed a zombie before I managed to switch to it. 

I like the concept, but whish there was something you could do with the heavy hammer.

Cool idea. I think it could be interesting if hitting pipe wouldn't result in game over when the opaque bird clearly hits it. You as a touch screen could perhaps want to only slightly correct it to for example prevent human player from rage quitting. That way you would have to balance player confidence and enjoyment. 

Thanks. I tried your game. Completely different kind of swapping, but still very fun.

Cool concept, but I'm not sure how to win with hero or dragon as rescuers. Also the last level is very hard.

Thanks for playing. We unfortunately didn't have enough time to add sounds and tutorial. Hope you still had some fun.

Interesting idea. The way power bar is animated is a bit confusing. Other than that I only wish there was more than one level. It would be interesting if you would have to respond to hero getting new upgrades.

It looks like a finished game. And it's fun to play.

Interesting idea. I like how characters change appearance when you drag items onto them, especially when dog became dragon. One thing I would change is to show which character will get next item. That way you could do it faster and wouldn't have to wait.

That is intended. When changing all trees become coins and all coins become trees.

It was fun. I wish there were more levels. It would be cool if there was something else besides walls and doors that moves with map.

Interesting concept. I think it would be better if there were several different shapes, not only cubes. You could also add differently colored objects.

Seems like it could be pretty fun game, pity you didn't have more time. I would probably add a way to move the puppet up and down. Nonetheless it is very impressive you managed to make it in only 8 hours.

This game is pretty fun to play. The only thing I didn't like is that enemy movement is hard to predict and at one point I had to wait relatively long for them to move so I can continue. Also spikes on black background are a bit hard to see, but maybe that is intentional.