It's interesting, but I think progression is vay too solow especially in the beginning.
petar.k
Creator of
Recent community posts
Interesting idea, but you wanted to do a bit too much for your first game jam. I think you probably don't need five different attacks, having just two or three would've been enough. Additionally there should be some kind of feedback so the player can clearly see the results of their actions.
Anyway, good job for your first game jam.
Maybe. First 8 levels are there mostly to tech player everything they need to know to solve the last 4 which are real puzzles. Looking at it again level 4 is probably not needed, but it is hard to know how fast will people pick up all the mechanics without any real playtesting. Still I'm glad you enjoyed it and thanks for feedback.
Cool idea. I think it could be interesting if hitting pipe wouldn't result in game over when the opaque bird clearly hits it. You as a touch screen could perhaps want to only slightly correct it to for example prevent human player from rage quitting. That way you would have to balance player confidence and enjoyment.



