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Flaapy Bird, but you are the touch screen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1912 | 3.442 | 3.442 |
Overall | #3163 | 2.853 | 2.853 |
Enjoyment | #3502 | 2.519 | 2.519 |
Presentation | #3840 | 2.596 | 2.596 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player will act as a touch screen to serve other, unusually in most game.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Interesting take on both game jams. Damn I need to get one of these touch screens which make me better at mobile games..
like it, especially how you combined two themes. I’m really triggered that the resolution of the pipes does not match the bird and background. and of course some music and more SFX would be nice
角度清奇,点子独特,作为一个小品级的游戏,体验非常完整,牛逼!
I like this idea, it just seemed really difficult. GG! I enjoyed it! Also, your english was pretty good! I'm happy I spent the time to try out this game! Your game has been the best flappy bird clone I've seen so far! GG! If you have time could you come rate my game?
I like the idea of this game! The idea of you playing as a touch screen trying to cheat and win but not be too good was funny to me. I would love if the game leaned more into this theme. Great work!
Cool idea and a nice execution. Also had fun despite of it being quite easy.
Cool concept! Though it lacks replayability as it is quite easy. Perhaps using the touch screen as a physics joint to pull the opaque bird instead, though it's just an idea. Good job on it
Interesting concept! This was very fun to play ahaha
Fun and interesting idea, but it is a bit too easy. If it was harder then there would be more incentive to replay but now you kinda just feel like you can keep going forever right of the bat
Nice concept, and I like how you had to balance keeping the trust up while also not losing.
Really nice concept! I also liked the trust mechanic implemented here.
Cool idea. I think it could be interesting if hitting pipe wouldn't result in game over when the opaque bird clearly hits it. You as a touch screen could perhaps want to only slightly correct it to for example prevent human player from rage quitting. That way you would have to balance player confidence and enjoyment.
couldnt play it because of some resolution glitch in browser, the game screen got cut in half
This is the third "Flappy Bird, but..." game that I've seen from briefly scrolling through the random game screen, but this game took it in a clever direction. It's really more about the user trust mechanic, and Flappy Bird works well as a simple game to apply it to.
Minor interface-design thing: I read "Drag the opaque bird to control it." And so I did that. But then all of the other text (that I hadn't read yet) disappeared instantly.
Is there a reason the player needs to be holding left click the entire time? There really isn't a point in the game where you would want to not be dragging the bird. Constantly holding left click was starting to tire out my index finger.
It's too bad the game doesn't scale difficulty as you get further into the game. It works perfectly that when a Flappy Bird style game gets harder, the human player messes up more. But since you can't mess up, you end up losing confidence while the ghost bird is going through the pipe. I got to 90 before I figured the game wasn't going to get any harder and stopped.
When thinking of ways to expand the game, I came up with this game idea: You play a whitehat hacker who just hacked into someone's phone, but the vulnerability only let you control their touch screen. So you have to respond to their inputs to keep up the facade (and prevent them from getting their screen fixed), but it turns out they're doing evil things on their phone. So you have to decide whether to risk losing trust to prevent them from doing something bad in a Papers Please/Not For Broadcast type of moral choice game.
Anyway, this was a fun little game with a cool mechanic. Nice work!
I like it, but it's sort of buggy. :)
A very creative idea! I like how you fused the theme of both jams together. The gameplay got repetitive after a while.
Controlling the bird manually, pretty creative!
pretty cool
We had a similar idea at the start! Very impressive that you managed to fit to 2 jam themes at once!
Not as fun as I would have hoped