Play game
BANANARANG's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1346 | 3.308 | 3.308 |
Creativity | #1695 | 3.513 | 3.513 |
Overall | #2369 | 3.137 | 3.137 |
Presentation | #3844 | 2.590 | 2.590 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Normally in many games you play as a character who uses a weapon. In BANANARANG, you play as the weapon and are wielded by an AI character. Also, in my game the AI character, a monkey, is attacked by fruits (they normally eat those).
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
nicely done!
Fun little game! Who doesn't enjoy a top-down shooter? The style was wacky but in a fun way. Congrats!
Pretty nice and wacky game! Straightforward and easy to get into. The enemies were also pretty funny.
Cool concept and very fun/straightforward to play. Good job!
Nice game. The control of the boomerang was a little challenging due to the momentum. Also snapping to the monkey when near is very good. All the best.
The idea of playing as a weapon is really good, and The way going back to the monkey to refill your dashes is good design. The music felt repetitive, try to make the theme longer maybe, or find music somewhere on the internet. more juice when you kill enemies could help takes this to the next level - particle effects, screen shake and and animations when enemies die really go a long way.
Smart mechanic! Makes you move like a boomerang as you try to maintain speed :) good job
Love the excecution of this idea. Beautiful artwork :D
Cool concept. I like how reloading dashes works haha. Great Job!
I really like the concept of this, really cool idea!
Great game, the art was a little bit lacking, but the idea was really good. Overall good job!
Once I figured out how to use the dashes, this was a lot of fun. I really like the style and feel like it complemented the gameplay.
Beautiful
That was quite fun to play! I have to say the wave before boss was way harder than the boss itself haha. I see a lot of potential! In some ways, I also felt like a fighter jet that needed to return home for refuel.
all in all great idea and execution!
I like it, and I think it would be much more fun if you expanded on the concept later on by adding more boomerangs or some funky power ups!
I like the concept, but it doesn't really feel like you are a boomerang as the monkey never picks you up or has to throw you again.
Maybe adding a certain time you can spend away from the monkey could add more depth to the gameplay and make you feel more like an actual boomerang. For added strategy, maybe if you don't make it back in time the monkey would have to pick you up, risking damage? The longer you stay away the more damage you'll do, incentivizing risky gameplay? Just a few ideas, there's plenty of ways you could go with this.
Seems like you didn't use the dash mechanic. Tried to explain how to use it in the game with the text but I get how you could've missed it. Basically you have to return to the monkey for it to reload your dash count, and you need dashes to deal enough damage.
You're absolutely right. I did dash but tried to conserve the last dash since it wasn't indicated in the text that it was refillable. Looking at it now, you can be caught by the monkey, you are just not told how until you run out of dashes. My bad.
Didn't really know a better way to communicate that lol, sorry for the confusion
There isn't really, I actually like that you kept that information until it was necessary. It was a good decision, I just happened to play like a goober.
This was really fun and a great concept!
I really like this game. It has a great idea, and it gets very hard.
Great idea, really fun to play.