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Barion

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A member registered Aug 04, 2022 · View creator page →

Creator of

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quite liked it! definitly a unique idea

sounds got a bit annoying over time

amazing prototype!

some feedback:

  • i need more player feedback
  • did i hit? (e.g. knockback, damage animation)
  • was i hit? (e.g. screenshake, red flash)
  • did i ran out of ammo? (e.g. special sound)
  • enemies attack out of nothing, give me a chance to dodge
  • teach me that i can reload
  • don’t teach me locked stuff. tell me when i unlock it

this is such a great idea!

physics felt a bit wierd but its probably not easy to get a proper text physics engine

amazing idea, love it!

i just found the music and sfx annoying also i think its already hard enough without the bullets i need to dodge

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amazing work, the story, graphics, music, sfx. well done!

just some general feedback:

  • character controller feels clunky/uncontrollable
  • pressing ctrl + key triggers browser shortcuts

thanks for sharing, I’ll do something about this

solid game

wow, amazing work! just the tutorial could be more interactive instead of a block of text but thats something almost nobody has time during a game jam

nice one, just missing some music and more sfx

very nice sound design but the character controller feels a bit clunky what really ruins the gameplay

nice art, great sound design and music but next time spend more time on game mechanics i can barely play it

usually I have to say the opposite but this game is way to fast paced (at least in the beginning). When playing the first time the tornado is already death before the player even understood what’s going on.

nice idea, especiall like the sound design but when it comes to the actual gameplay I don’t quite like it. e.g. The tiles in the first game fall way to fast (so the only way to beat it is to memorize when a tile falls which results in a lot a fails quickly leading to frustration). Maybe you should focus on getting one game right instead of making 3 semi-balanced games.

like it, especially how you combined two themes. I’m really triggered that the resolution of the pipes does not match the bird and background. and of course some music and more SFX would be nice

nice one, just wanted to notice that I (and probably a lot more) prefer using w to jump and supporting both is not really a problem. also a bit of feedback which numbers are incorrect would be nice

really nice, idea, graphics, great. just missing some sounds and music. also the player feedback could be a bit more noticiable.

quite like it but missing some important player feedback especially when damaging the statue, just removeing some small blue dots it not really noticable. nice graphics btw

like the idea, but the game is missing a bit of gameplay depth. I can just spam attack one hero after another and don’t even have to heal. A bit more actions (for boss and heros) could spice up the game a bit.

hey, great work, just the car controller feels a but clunky

like the idea, really good graphics, especially the fog effect. I think there is a lot of repetitive clicking. Core gamplay seems to only be clicking everything and then trying to find what I’ve missed which I think is not a great gameloop. It could greatly benefit from some more gameplay elements.

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really nice, missing music though

difficult

i think the game could greatly benefit from more responsive controlls and a bit more speed

its amazing to see what a small team can du in 48 hours

time was really my greatest enemy

really interesting idea unfortunally i find the font hard to read making it hard to determine what keys got switched. and it does not really work for non english keyboards, (but that’s something you could worry during that 48 hours)

really enjoyed that one

nice one, but i was missing some music

a somewhat disgusting idea…

I’m just confused

a lot of meme potential

quite unbalanced but nice art
(I did't have time for balancing too)

nice, really nice

nice graphics, like the idea
the ball could be a bit faster so it actually feels like bowling

the isometric view does not quite work with WASD (when i press left it moves left/down)
but i like it

interesting

nice idea, but please fix your scaling!

i submit Inversed Invaders

nice idea, amazing graphics, but the controlls feel a bit clunky

nice graphics