Interesting game, definitely presented a challenge which is what I think you were going for!
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Nothing you know is correct's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2276 | 3.227 | 3.227 |
Overall | #3260 | 2.818 | 2.818 |
Creativity | #3322 | 2.955 | 2.955 |
Enjoyment | #4184 | 2.273 | 2.273 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Reversed logic
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Interesting idea, I can see what you were going for, though it was a little frustrating at times. With a bit more polish and direction I think it could be great!
Unfortunately the game was bugged so I couldn't replay it, but the game was fun!
Unfortunately the game was bugged so I couldn't replay it, but the game was fun!
Creative idea with some cool puzzles. Didn't figure out the controls for awhile which led to a lot of frustration. I pressed space on accident and pressing back to game crashed the game :/
Love the atmosphere, with some more time and bug fixes I think this could be a really immersive experience, incredible job
Cool concept! Would have liked it to have leaned a little bit more into the "nothing you know is correct" idea, like possibly having the directions of the keys completely reversed (ex. w moves you backwards, s moves you forwards, d moves left, a moves right).
Good ideas and scary mood, good job with surprising the player :) I got stuck figuring out how to get past the spikes after opening the door, and didn't understand what to do with the ladder I had taken, but it may be me!
I love the environment this was very ambitious for a game jam! there were a few places where the game crashed or I fell through the world. I could see myself playing a more fleshed out version of this style of game though. Great work!
Nice game, I like that it is so not something you are used to, making you feel like you are discovering games again, really cool feeling and really funny! good job!
I really like the idea of putting the player into a situation where they have figure out what the rules are even though it goes against common game design wisdom
[SPOILER WARNING]
I like the medieval setting and I think with a bit more polish like more sound effects when picking things up, music etc. it will look really cool. I would love to get to know more of the story. So great job there!
I also like the concept of having to do the reverse of what you're used to, but it backfires when you instantly die from interacting with things. This discourage experimentation and makes the game more frustrating.
Reverse can also mean different things ex. in the puzzle with the runes I thought the reverse would be to press the buttons of the runes who weren't displayed, however this didn't work. I had to restart the puzzle to try again, which made it more annoying.
I think you should also pay attention to consistency. In the game's menu you have the button "Play" and the button "I know how to play". The "Play" button should be "not play".
I also want to mention that I got an error on when I pressed "Back to the game" in the pause menu and I had to reload the game.
I wasn't super sure what to do most of the time, nor did I have any indication as to why the wall opened after I hit the open button, turned around, drank a potion, and read a book? The concept seems solid, but could use some more telegraphing and explanation to help the player along.
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