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A jam submission

Nothing you know is correctView game page

Submitted by Gamedev Lady, Hyd3r1, askcookie (@askrealcookie), yellow — 1 hour, 7 minutes before the deadline
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Nothing you know is correct's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#22763.2273.227
Overall#32602.8182.818
Creativity#33222.9552.955
Enjoyment#41842.2732.273

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Reversed logic

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Interesting game, definitely presented a challenge which is what I think you were going for!

Submitted

Interesting idea, I can see what you were going for, though it was a little frustrating at times. With a bit more polish and direction I think it could be great!

Submitted

Unfortunately the game was bugged so I couldn't replay it, but the game was fun!

Submitted

Unfortunately the game was bugged so I couldn't replay it, but the game was fun!

Cool game! Difficult to figure out the controls but once I did it started to flow. Amazing how much you were able to get done. 

Developer

Thank you so much for that!

Submitted

Creative idea with some cool puzzles. Didn't figure out the controls for awhile which led to a lot of frustration. I pressed space on accident and pressing back to game crashed the game :/

Developer

We're sorry to hear that, unfortunately we didn't have enough work power to solve all of the problems.

Submitted

This is a creative concept and the graphics are nice, but I wasn't sure what to do

Submitted

Love the atmosphere, with some more time and bug fixes I think this could be a really immersive experience, incredible job

Developer

We're glad to hear that! We're going to work on this game to improve it and finish the story as well.

Submitted

Got an error after death

Submitted

Cool concept! Would have liked it to have leaned a little bit more into the "nothing you know is correct" idea, like possibly having the directions of the keys completely reversed (ex. w moves you backwards, s moves you forwards, d moves left, a moves right).

Submitted

Good ideas and scary mood, good job with surprising the player :) I got stuck figuring out how to get past the spikes after opening the door, and didn't understand what to do with the ladder I had taken, but it may be me!

Submitted

Cool art. Managed to get myself wedged in a corner and then fell out into the abyss. Also somehow my mouse got stick drift that made me constantly spin to the right lmao

Submitted

nice graphics

Submitted

wonderful environment!

Submitted

Really like the environment work of the game! I didn't quite understand the concept at first but I can see what you were going for. Good job!

Submitted

I love  the environment this was very ambitious for a game jam! there were a  few  places where the game crashed or I fell through  the world. I could see myself playing a more fleshed out version of this  style of  game though. Great work!

Submitted(+1)

Nice game, I like that it is so not something you are used to, making you feel like you are discovering games again, really cool feeling and really funny! good job!

Submitted

I really like the idea of putting the player into a situation where they have figure out what the rules are even though it goes against common game design wisdom

Submitted

[SPOILER WARNING]

I like the medieval setting and I think with a bit more polish like more sound effects when picking things up, music etc. it will look really cool. I would love to get to know more of the story. So great job there!

I also like the concept of having to do the reverse of what you're used to, but it backfires when you instantly die from interacting with things. This discourage experimentation and makes the game more frustrating. 

Reverse can also mean different things ex. in the puzzle with the runes I thought the reverse would be to press the buttons of the runes who weren't displayed, however this didn't work. I had to restart the puzzle to try again, which made it more annoying.  

I think you should also pay attention to consistency. In the game's menu you have the button "Play" and the button "I know how to play". The "Play" button should be "not play".

I also want to mention that I got an error on when I pressed "Back to the game" in the pause menu and I had to reload the game.

Submitted

I wasn't super sure what to do most of the time, nor did I have any indication as to why the wall opened after I hit the open button, turned around, drank a potion, and read a book? The concept seems solid, but could use some more telegraphing and explanation to help the player along.