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Form the platform's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2882 | 2.950 | 2.950 |
Enjoyment | #3517 | 2.500 | 2.500 |
Overall | #3632 | 2.683 | 2.683 |
Creativity | #4230 | 2.600 | 2.600 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I reversed the role of the player to that of a designer who moves platforms to make sure that the AI character gets to the checkpoint.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The idea is pretty nice but others below said, it's very easy to understand the game and cheese it. Anyway the concept is great, well done :)
The idea is fine, the theme usage is pretty valid as well.
The major problem I see is that you can cheese all the levels by picking one box and dragging it along the player to get it all the way from the start to the end of the level. I think it would be nicer if you have some more elements and some restrictions when making the player move.
I understand that the time limit was a important factor, so for that, I still think this was a pretty good result.
Very nice, I can see this getting expanded into a great puzzle game!
Short and sweet, a nice meta role reversal! The mechanics could use a little finessing as most puzzles were solvable by following the player with a box just beneath them, but the concept is sound and would make for a solid puzzler somewhere in-between a Polybridge and a Lemmings.
Thanks for the commenting! I really wanted to expand on the mechanics of the physics of the boxes, but sadly ran out of time.