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bionick7

29
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A member registered May 27, 2019 · View creator page →

Creator of

Recent community posts

You will be relieved to hear that the original prototype had much more plane-like controls (pitch/roll). We simplified it to make it more accessible

Not sure if trippy is the right word, but the second level is basically just a giant knot

The closer you get to the track, the more speed you gain. I's interesting that you assumed there was a specific sweet spot, maybe we should take that as a hint :)

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I see the core idea behind the looping turn scheduler, but the combat seems very much unfinished and unfortunately doesn't use that core idea in a satisfying manner. 

I think I have an audio bug? when playing or listening, I just hear a tok-tok-tok

Very cool idea with nice looking art, but lacking in execution. I feel like making the controls more responsive and immediate and giving the player more options in the meantime would go a long way here,

A game jam game has no business to look this good. This is what I was saving my 5 stars for. Phenomenal

Good example of how a game with simple elements can come together to something that exceeds the some of its parts. Definitely agree with the other commenters that it should be much faster at the start

Very nice idea and slick style. My only criticism is that the ships seamed pretty irresponsive and often didn't shoot at what would be in range

First time this jam, where the narrative rating really made sense. Audio logs were very effective at selling the atmosphere

Can't rate it yet, but such a cool aesthetic honestly. 

This concept and controls work way better than I would have expected from it. Nice job getting the feel and controls right and still making 15 levels

I really like the idea of putting the player into a situation where they have figure out what the rules are even though it goes against common game design wisdom

Could be a really nice small game if you polish it a bit more. Escpecially if you lean into the previewing path and setting up the level carfully before running it

The intro animation was hilarious. Also platformer controls are hard

What an idea to turn into a game! Very nice execution; I was almost shocked by how well it worked with that premise

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This game is definitely unfinished, I have no idea what is going on.

I like the long-term strategy nature of the game, but it would greatly benefit from either removing turrets or (better still) previewing the next waves and keeping the irreversible turrets

The winning idea is to lose the jam on purpose and thus win it

Yes, we were running out of time and we didn't think people would keep interest for that far, so we didn't make an ending. Good to know that someone actually finished the whole thing anyway.

Thank you all for all the engagement. I am quite surprised so many people played and liked the game, since I expected the mechanics to be a rather failed experiment. Sorry for all the bugs. The development was pretty rushed and there were a lot of bugs we didn't catch. I'll patch it after the jam, but I'm not planning on developing it further.

This is a god tier jam game so-to-say. Didn't think that special mechanic could be so much fun

There|s no gamplaz, but ...

it is fun

it surelz is original

the presentation is undeiably good ...

and it fits the theme directly

take my stars

Playing this game in the browser comes with the disadvantage that you trigger random functionality while pressing certain keys. Still original concept (and that's what's all about)

I was looking for these creative twists on the theme.

Well done!

This could be a small polished part of something far grater

really simple, but very consistent and fun. Could use a bit of sound. Is the relation of the monochrome style to the theme intentional?

Really nice work. Looks very professional