A really unique concept, it’s very creative. Nice Job!
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Heart beat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Simplicity | #358 | 3.658 | 3.658 |
Creativity | #433 | 3.132 | 3.132 |
WOWIE! | #528 | 2.763 | 2.763 |
Topic | #534 | 2.868 | 2.868 |
Sound | #539 | 2.684 | 2.684 |
Fun | #620 | 2.579 | 2.579 |
Visuals | #739 | 2.263 | 2.263 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
https//:bensound.com
Comments
I really liked this idea and think it's very original but it ended up being a little too passive and easy. I placed 3 turrets on the first few waves and they comfortably kept me at the right health for a very long time. When I eventually needed more towers I had a ridiculous amount of money which didn't feel very balanced. Then the win screen popped up very abruptly which caught me off guard. I think you could have done couple of pretty simple things to make the game feel a little better. First I would put a wave count somewhere so that the player knows it's not just an endless game and then the end wouldn't be so surprising. I would also either give the player much less money or just get rid of the money entirely as I don't think it contributed to the gameplay. Finally I think some simple animations when the turrets fire could have gone a long way to make the game a little more juicy. Overall, the game seems really well made and although I found it too easy, I think you made something really impressive and I love how different your take on the theme was.
I liked the concept and the music. It will be interesting to have the heart live somewhere for information. Good job.
I like the long-term strategy nature of the game, but it would greatly benefit from either removing turrets or (better still) previewing the next waves and keeping the irreversible turrets
The concept is interesting. Unfortunately, I've got a 16:10 screen, and I don't see my health, and just a tiny bit of the possible turrets. Though your idea is simple but very efficient. Great job.
I've also made a tower defense game and i know how hard it is to develop in 72 hours. Balancing in particular is a big issue.
However i like the concept of your game, where you have to let enemies through, in order to survive, but just enough that you don't get over 200 lives. This concept opens a whole new strategys to consider.
Unfortunately the UI is a bit small, at first i didn't even see where i can see my money.
All in all this game is very fun, with a simple design. I respect that you managed to make a tower defense game. Great job!
The concept for this game is very nice.
When I beat it, I didn't really feel like I earned it. This is because it told me that I won at a seemingly random point in time and the game felt a bit easy.
I feel like you didn't need to have a money feature; once you get a nice setup, you never need any more money for turrets and you gain money so fast, you never have to worry about it.
I feel like the music didn't fit the game, and I wish there where some sound effects.
The colours are too bright and don't fit together well. I feel like if you lower their saturation and value, and mess around with their hue, the game will look way better.
I think this is a cool game. You should expand on it.
I like the concept a lot! It would be cool if there was a visual indicator of the range of the turrets and a way to maybe disable them temporarily for a certain amount of money? I feel like that could then be used to balance when you want to let the enemies through to get back to a higher health total.
Great concept, but the fact that you can't sell turrets takes away your control and that is not good, because you can't adjust your firepower acording to how many enemies come and how many lifes you have left.
The red is bit too hard on the eyes and the text displaying how much money you have is way too small. Other than than it's alright
You nailed the theme, nice job :) I think the UI could use some touches, but nice job!!
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