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A jam submission

Just DieView game page

kill your self to win
Submitted by 3Mar — 19 hours, 22 minutes before the deadline
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Just Die's itch.io page

Results

CriteriaRankScore*Raw Score
Simplicity#1204.0694.069
Topic#1483.8193.819
Fun#2413.4583.458
Sound#3283.1113.111
WOWIE!#3413.1253.125
Visuals#3753.2643.264
Creativity#6772.5692.569

Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
the music is not made by me it is made by "Tallbeard Studios"

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Comments

Viewing comments 48 to 29 of 48 · Next page · Last page
Submitted(+1)

Nice game and good level design!

Submitted(+1)

Great game, good use of the topic! Maybe a future iteration of this could use some physics on the dead squares, maybe you have to pile them up to reach a certain platform or something, just an idea.. It was fun, great work

Submitted(+1)

Great game, in a minimalistic style, you also chose a great color palette it blends really nicely, its a pretty common topic for the game to choose aka die and jump on your corpse but i still enjoyed the game, good job!

Submitted(+1)

Nice game! I had fun playing this one.

Submitted(+1)

I gave live feedback, but TLDR: Concept well executed, but coyote time and a variety in audio pitch would be welcomed additions.

Submitted(+1)

I like the color palette. Super easy on the eyes and the main square stands out well. The squash and stretch animation that comes with the jump action is very smooth and satisfying! My only gripe is that the corpse for platform function is a little stale on its own and could've been tackled with a bit more... pizzazz. Would've given a higher creativity rating if you stood out more in that way. 

Developer

Thanks for the feedback :)

Submitted(+1)

I do like the style but I have to agree with an earlier comment, as a fellow "death = platforms game" maker, there could have been more to look at, more to see. The main characters trail and pop of color is cool, but every level ends up feeling the same after a while. 

Still, some real fun levels to be had. Solid work with the character and the movement. Good game :)

Submitted(+1)

Cool game! The trail looks so cool. Well done!

Submitted(+1)

Good game. 

Like people have already mentioned: Coyote time, and low jump is important in this type of platformers. 

While the gameplay loop itself is repetetive by it's nature, you still made a good job designing the levels.

Well done!

Submitted (3 edits)

Pretty fun, here is some more detailed feedback:

This game was well polished and had lots of impact when you did stuff, and it was fun. You implemented squash-and-stretch but it feels... off. Maybe too slow, and at the same time, it doesn't have impact when landing, maybe squashing then, and some particles?

It feels kind of unresponsive when you JUST walk over the edge 0.05 seconds later hit space and don't jump. Research adding coyote time, it makes it feel MUCH better. Jonas has an entire video on this!

For the graphics, they were generic and nothing really special - if you can't draw, invest in a team! Jonas's server has many artists eager to work on a game / jam! I got a team with one of my friends and my brother, and, look at my profile and look at my two games. One is simple shapes and doesn't look nearly as good as when my friend did the art for my submission for this jam.

Alternatively, this would look very good with particle blood stain on the environment. No clue how this is done in Unity, I use Godot. But Unity has a wealth of tutorials on just about... Anything!, so I bet you could find some.

The concept of the game has been done over a hundred times this jam no exaggeration. It's good and a fun idea, but at the same time, it's been done so this time around didn't feel so much different. I'm not subtracting this from your score much because I can't blame you. But here's a tip for coming up with jam ideas: Spend 5 minutes and write all of your ideas. Then tear that paper into a ball and start over with none of those ideas, unless one is REALLY unique and stands out a LOT. That's what I did here, I threw away 10 minutes of brainstorming and got a concept I loved for this jam.

AND THE THUMBNAIL: Good thumbnails lead to higher CTR lead to more plays. We spent a few hours on our thumbnail and our CTR is about 1.4%, which is much higher than average.

Developer(+1)

That's a lot, Thanks for the amazing feedback and btw i use godot :)

Submitted

Thought you were using unity for some weird reason lol!

Anyway,

Submitted

Really good idea. Very chill game to play.

Submitted(+1)

You did a great job! Everything in place and works well. The levels also great.

Submitted(+1)

Very polished game :D Level design is top notch.  Simple graphics suits the game. Well done :D

Note : I would be happy if you could check out my game as well we had some similar ideas :d

Developer

Thanks for playing, i already played your game it's amazing :)

(+1)

Amazing game good job

Submitted(+1)

Cool game, I like the minimalist visuals and the controls feel pretty tight.

Unfortunately, this interpretation and implementation of the theme is the first one that comes to mind and so many people have done this exact game :/

Nice work nonetheless!

Submitted

Really nice polish to this. I played another submission called reaper repeat and it was very similar in their mechanic.

Great job!

Developer

Yeah i played it as well its way better then mine with more mechanices 

Thanks for playing my game :)

Submitted

Yup but you can't compare a team project with a solo one ;) 

both games were enjoyable to play!

Submitted

Really cool, good visuals and polish overall, good game!

Try mine out if you can.

Developer

thanks i will :)

Submitted(+1)

Kinda the same as some other projects, but this is pretty cool because of the black/white effect.

Submitted(+1)

like the music, sound effects and the visuals a lot , very simple and entertaining game, keep going the good work

Submitted(+1)

Very good rendition of the corpse=platform concept, I love the trail effect on the player. Would have been nice to be able to jump with W/up as well, but that's just nitpicking. Nice job!

Developer(+1)

thanks :D

Viewing comments 48 to 29 of 48 · Next page · Last page