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A jam submission

Pitch BlackView game page

A small adventure in the darkness
Submitted by andymcgamer — 4 hours, 13 minutes before the deadline
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Pitch Black's itch.io page

Results

CriteriaRankScore*Raw Score
Topic#903.9513.951
WOWIE!#1393.6393.639
Sound#1403.5413.541
Visuals#1553.8363.836
Creativity#1703.7383.738
Simplicity#1773.9843.984
Fun#1853.5573.557

Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
Music was taken from "Absolutely Free Music" Asset Pack by Vertex Studio

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Comments

Viewing comments 54 to 35 of 54 · Next page · Last page
Submitted

This was very enjoyable to play and the idea is kinda similar to the one in my game :)

 The game fits the theme very well and the game loop is cleverly built on it. Also presentation was pretty nice and worked well with the game.

Overall, really nice entry. Good job :)

Developer

I appreciate the kind words! Thanks for playing!

Submitted

Great game! I really liked playing it!

Developer

Thank you so much! I'm glad you had fun!

Submitted

Rated on stream amazing job.

Developer

Wow, I really appreciate it! Thanks for playing!

Submitted

I liked the game in every single aspect! had a lot of fun playing it!

Developer(+1)

Thank you so much! Glad you enjoyed it!

Submitted

I really liked the mechanic and the levels are well designed. I also liked that you can faintly see outside your light area.

Developer

Thanks for the kind comments! 

Submitted

This is very similar to my game! 

I really like the condition of failure in this game as opposed to mine--a timer. It forces you to know each level very well, further enforcing the Failure is Progress theme. I also like how you can, just faintly, see parts of the level you uncovered. I turned up the brightness on my computer and used this to my advantage. But as everyone else has said, the jump is very inconsistent and it led to a lot of unfair deaths. Otherwise, the art and music fit the mood, and overall, I had a fun time.

Developer

Hey, thanks for playing! I really tried to incorporate as much of the theme as I could. Sorry, yeah I know the jump is a big issue, but I'm glad you had fun!

Submitted

Well done. This is really well put together and you got so much in there! I would maybe like a slightly larger radius on the light so i has a bit more time to react but other than that was really fun.

Developer

Thanks for playing! Yeah, the light is a bit small, so I definitely can expand it further. Thanks for the suggestion!

Submitted

beautiful and simple. I can see myself playing this in my free time. The attention to detail is great!

Good job!

Developer

Thanks for the kind words!

Submitted

Great game, i haven’t found any bug tbh, & it is very fun A Solid 4 out of 5

Developer(+1)

Hey, thanks for playing! It seems like you were one of the lucky few who avoided the bug, haha. Glad you enjoyed it!

Submitted

np :D .

Submitted

I think that this is definitely an absolutely beautiful made game in such little time. I love the visuals, I love the sounds (That success sound effect is very rewarding to hear). Though it got super frustrating with the edges on raised platforms being bugged, causing you to gain no height when jumping. Once that's fixed, it'll be perfect to add too and make a fully fleshed out game!

Developer(+1)

Hey, thanks for the kind words! I do agree, the jump can be really frustrating. It's most likely because you sink into the ground, though. It does go away if you wait like half a second, but it's definitely far from ideal. I'm for sure going to release a post-jam update to fix the jump (and probably add some more polish). I appreciate the suggestions! 

Submitted

I'm glad to know you can fix that cause otherwise, awesome game!! I've gushed about it to some friends in game dev

Submitted

Very good game! I think the collisions with the water could be a little more forgiving but the level design was well thought out. Good work

Developer

I agree the collisions are a bit precise at times. Probably because I used a tilemap. Maybe I could've overlayed a collider or something. Thanks for the feedback! 

Submitted

Really good game. Only problem I have is that the jump sometimes gets "eaten", the sound effect plays but I get no or pretty much no distance. 

Other than that: It is great. I like how you really use your previous attempts to scout the level, making it visible for the next attempt. It is a simple mechanic that you just instantly get. The theme also works really well with it.

Developer(+1)

Hey, thanks for the feedback! Yeah, the jump is pretty frustrating at times. I wish I'd caught it earlier, but I guess that's part of game jams. Anyway, thanks for playing!

Submitted

Very solid entry! Nicely polished, simple yet beautiful art and audio. 

Developer

Thank you! Glad you enjoyed!

Submitted

I really like the idea! In my opinion, it fits the theme very well! Good job!

Developer

Thanks for the kind words!

Submitted

To give an honest review: I didn't like the "theme" much - probably just because I've played several games in the jam where you uncover dark areas - but this is a very good example OF that theme. :P The choice of character is fun, the attention to details like coyote time and stretch and squeeze of the player sprite is really nice. As someone below said I think, my main complaint was that the jump seemed somehow inconsistent, and led to frustration when combined with all the pitfalls. Sometimes I could jump out, other times not. 

Developer

Hey, thanks for playing! Yeah, it's pretty difficult to come up with original ideas because there are so many people and so it's pretty much guaranteed you'll have some similar ones. My hope was that the fog of war effect and the death timer would kind of separate my game from others, so hopefully, you didn't play a game with the exact same mechanic. If you did, though, and you remember the name, I would love to check out the game as my fog of war implementation was really messy so I'd like to explore alternatives. The jump is pretty buggy, yeah. Even I get frustrated sometimes when I played it and I know where everything is, so it must be even more frustrating when you don't know where you're supposed to go. Anyway, thanks for the honest feedback! I hope you still got some fun out of it despite the bugs!

Submitted

I like the animation and the sfx of the candle and the controller feels nice!! Uncovering the map bit by bit feels also very nice, although sometimes you have to rely on trial and error a bit too much imo

Developer(+1)

Hi, thanks for playing! I'll keep the trial and error part in mind. I tried to make the right path relatively easy to find, but perhaps the obstacles are a bit unfair at times. I'll look into using some sort of indicator to kind of guide the player in the right direction. Maybe a way to throw a part of your light so that you can see ahead without actually having to jump? Anyway, I appreciate the feedback! 

Submitted

Very fun! The process reminds me of those old boss battles, where you just keep dying, but the patterns start to reveal themselves and bake into your muscle memory. 

Developer(+1)

Thanks for playing, I'm glad you enjoyed it!

Submitted

Really interesting game! I enjoyed this one a lot!

It was really fun and simple and the concept was really good :)

The visuals were really nice and simple but I think the light could be improved maybe its intensity going up or down to make it feel more realistic. Other than that the visuals were really nice!

The sound effects were smooth and nice :) Also, the music fit very well and I loved it! Good job on the sound design!

This game was really creative and I liked it a lot! I made it to the fourth level but I stopped playing because the jump didn't always work and it was frustrating. I don't know why that happened but you have to somehow fix it. Amazing job!!

 I will appreciate, if you have time, to rate my game :)

Developer

Yeah, the jump is a really big problem, and I've figured out a solution. Sadly I didn't notice it until too late so for the duration of the jam it's gonna have to stay that way. I really appreciate your feedback, though! Thanks for playing, and I'll definitely check your game out!

Submitted

Enjoyed this one! like the art and the music gave a good atmosphere to the game. A good concept that fits the topic. Like other users I did have problems with the jump which was more noticeable on the more platformer heavy level's. I also think perhaps switching the sacred torch from the far right to somewhere different each time would add a good challenge. Overall great job! 

Developer

Hi, thanks for playing! I appreciate the suggestion about moving the sacred torch to other places so it's not that linear. I did move it on a couple of levels along with the spawn point but I definitely could have had more levels like that. Thanks for the feedback! 

Submitted

The artstyle was awesome! The idea was also great and well connected to the theme :) Fun to play, good job!

I noticed that the jump didn't work sometimes, I also had problems with this because I put the jump input in the FixedUpdate method instead of the Update method, maybe its the same problem here? :o

Developer

Hey, thanks for playing! Yeah, I'm pretty sure I know what's going on with the jump, it's just that I don't know a good way to fix it. All the movement is being processed in Update by a custom controller I wrote that works very similarly to the Unity character controller component (I hope) where I evaluate all the movement inputs, convert everything into a velocity vector and pass that into my controller to move it by adding that vector to the current position. The problem here is that well the y velocity sometimes is way too big and so when I set the position, it sets the position into the collider, and so I set up a script to counteract that force by pushing it up. Of course, this makeshift approach is pretty bad so as you can see, it didn't turn out too well.  I'm having trouble finding a good way of getting the point on the tilemap collider since unlike if it was individual box colliders, the center is at the center of the tilemap and so I can't calculate the point where the player should be. I'm thinking of using a raycast downward. I don't really know, though. Do you have any thoughts? Sorry I kind of just sent a wall of text at you.

Submitted

Wow haha, that was more complicated than I thought xD But adding a raycast sounds like a good idea! I don't really have any better ideas actually :)

Viewing comments 54 to 35 of 54 · Next page · Last page