Hello there! It’s me once again, Zary!
A lot has happened since the last development post (can you believe it’s been almost a year? wow does time go fast!) & I’ve got a couple of things I wanna share regarding PebbleDash’s development!
1- Development Restart:
First of all, as you might’ve guessed from the lack of an update regarding a demo being released, we’ve unfortunately had to restart development due to a couple of issues that can in a nutshell be traced down to overscoping, we kinda ran wild with what we wanted to have in PD to the point most of the systems we coded at the start of the last development cycle were obsolete, and thus we’ve restarted development (again).
This time however, we’ve actually managed to keep quite a lot of what was made from the old versions, as most of the story mode code was independent from this mess, & the multiplayer lobby code was also well-made enough to not get dragged down by the feature creep shtuff.
And we’ve also remade the story mode’s storyline, I can’t discuss much about that without spoiling but let’s just say, it is very very interesting!
2- Rebranding & Pitching To Publisher:
As you might’ve seen by the image above, the PebbleDash development team has been rebranded to Light-Hearted Lanterns, as we’ve decided that we want to hopefully work together in the future for more projects, & it would be kind of weird to associate all of our future games with PebbleDash & only PebbleDash!
And yes, we are as you’ve read thinking about reaching out to publishers to publish PD. This will hopefully give us more time to focus on creating more & more awesome content!
3- What’s Next? :
Right now, our plan is to work on a PD demo & polish it enough to be pitching ready, which won’t be an easy task considering how much is left to be made, but I’m hopeful we can do so by the summer!
And with that, We’ll see you soon fellas!
Happy Dashing :D