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A member registered Feb 27, 2020 · View creator page →

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So, after playing the game here’s my full, honest review :

Not bad of a concept, and I know it was made in 7 days, but the game has a few core issues, but let’s start with the good. The being boosted by the shots is an interesting concept, and is sometimes fun to play with. But it really is kinda bad (considering the game recommends you to play with arrow keys, it’s kinda impossible to play with arrow keys and a mouse if you are right handed), and some platforms are kinda hard to reach (because of the shooting mechanic), and everything kinda felt empty due to the lack of any background music.

But honestly, i am impressed that you did this in 7 days, not bad kid!

This game changed my life, today i played it with my 4 year old brother, and he was so happy and excited to play it, that he went on his way to buy me a nintendo switch! and we all played it and his face SPARKED joy.

12/10, Would 100000% recommend

Thanks for playing :D

I can totally see where you are coming from, and admittedly, we ran out of time (there’s a reason the game doesn’t have music, and it’s mainly cause we only had 10m to pick them, cause everything was just so tightly managed time wise).

But i hope the jumps didn’t ruin the fun.

Again, Thanks again for playing!

Glad you enjoyed the game :D

we will hopefully take that feedback in mind, thanks for playing the game!

Thanks for playing :D

while it is technically speaking impossible to hit them if they are inside of you, you can always just move a little and shoot them.

But i can see your point, hope you enjoyed the game!

We are glad you enjoyed the game! :D

As my friend said below, we will try to take all of this feedback into consideration!

Thanks and have a great day :D

ty! :D

Thanks :D

Thanks for playing!

the way you pick a side is that, you have to choose which side of the dice gun does what (so say slot 1 is a pistol, slot 2 is a rocket launcher, etc).

So you are technically speaking picking a side


i may check it out later, but as of right now, tbh, i am exhausted.

Maybe this weekend!


there is a reason as for no music, that being we ran out of time.

We will probably add them sometime later tbh, but thanks for pointing that out!


i will say, theme wise it isn’t the best idea out there, but it is still within the theme (as you have to pick a side of the dice for your guns)



that’s it, POG


And also, i think that’s the power of gamemaker studio 1.4

I get you, that level is kinda … hard, we did realize that and thought of adding “hints” to the game, but we ran out of time before we managed to do so.


i must admit, even i got stuck a little bit, although we did think of the concept of adding “hints” to the levels to help ease them up a little, Spoiler alert, we ran out of time before we could have done so.

but yeah, i think imma add them to the itch page

(1 edit)

i REALLY see a lot of protentional in the game, but god is it hard.

And i think the main reason that it is hard is because… you are guessing what’s right and wrong

You have no clue what to do or to select, which is i guess fine? somewhat conveying the feeling that “Speaking to people can be hard”

But i don’t think that’s really how things work… i mean ik this is a game but even for a game it’s a bit too far to be worth it.

And the fact that you reset from the start every time you screw up, and you only have 3 tries makes it even harder.

This is the best game of 2022 that i have played, HECK, it’s even THE best game i have played in 10 YEARS

this game is sure gonna win buddy

i see

i mean… look

the game is nice, fun and all, but i can’t see how is this related to the jam’s theme of “mental health”

So me and my friend phil have been working on a top down puzzle game ever since the 7th, i started really working on the art in general since the 10th, and between the 12 and today i have done quite a good amount of progress as the sole artist for the game!

About the game : the idea essentially is that you try to help your family get over their mental issues, by solving puzzles that require you to plan and think about every single move, as you have a limited amount of them!

So this as you can see is the “dark thoughts” design for our game, these will function as enemies essentially, you touch them, you loose moves.

this (at least for now) is our tileset, i actually quite like it, as it reflects the dark, mysterious and moody feeling.

This right here, is our player sprites as you will play as different characters in the game! i am quite happy with it for the most part, although like any of the past ones, if you want to give feedback, Do it!

And that’s about it! i felt like sharing some progress, and also seeing progress made by YOU guys!

that’s it for now, and i hope i will see you all on the 22nd!

what am i exactly supposed to do if i have a working demo of the game, but it’s …. not really showing everything i want, and it’s rather showing the very, Very basic functionality of the game (aka, showing what the game’s bare idea would be).


& a lot of chaos

glad you enjoyed it! :D

yes, exactly


No shot, a gelli jam



IMPOSSIBLE, Impossible, Not possible, ne pas possible, I-

a gelli jam, how, when, why, yes, I want it, also, imagine a sussy amongus gelli-

Enjoy the jam, i am writing this with absolutely no brain cell left, let’s see how this goes.

my dreams are real

complexica exists

np :D

Great streamer!

ty :D

Ty :D


i thought it was 2D, but with some perspective tricks or something!



Done :D

sorry it took too long, I had so many people submitting games lmao

would be amazing if you can rate our game please :D


Man, I LOVE THE ART of this game, it looks so good, I liked how the game feels & look, I also liked how it kinda feels 3D!

the game’s atmosphere is really strong, I love it :D