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A jam submission

Pitch BlackView game page

A small adventure in the darkness
Submitted by andymcgamer — 4 hours, 13 minutes before the deadline
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Pitch Black's itch.io page

Results

CriteriaRankScore*Raw Score
Topic#903.9513.951
WOWIE!#1393.6393.639
Sound#1403.5413.541
Visuals#1553.8363.836
Creativity#1703.7383.738
Simplicity#1773.9843.984
Fun#1853.5573.557

Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
Music was taken from "Absolutely Free Music" Asset Pack by Vertex Studio

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Comments

Viewing comments 20 to 1 of 54 · Previous page · First page
Submitted

Nice art  fun gameplay. Movement is a bit clunky. Sometimes the character wouldn't jump. Also a variable jump height is neccessary for any platformer imo.

Developer

Yeah, I agree. I don't know how I managed to skip over the variable jump. I tried making my own character controller for the first time so there's definitely a lot of room for improvement. Thanks for the feedback though, and hopefully, you still had fun!

Submitted

I liked the concept of it, though I felt exploring was punishing to the player, as I frequently found myself being killed by water I couldn't know was there from leaps of faith.

Developer(+1)

That's a good point. I probably should've added a coin system to add incentive for players. Thanks for the feedback!

Submitted

I like the mechanics of the game but just like what the other comments say the jump needs to be fixed.

Developer

Hey, thanks for the feedback! And thanks for giving it a shot even with the buggy jump. I think it runs better if you download it, but the problem is still there. 

Submitted

A great game in a game jam of mediocrity. All the games minus this one I have played insofar for this jam have been fairly subpar, to be honest. This is the first of them that is truly a great and interesting game. If only there weren't the sticky controls then it would be near perfect. Either way, great job!

Developer

Thanks for checking out my game! Yeah, the jump has got to be the kryptonite. Sadly, I didn't notice it until it was too late. I'm glad you found it interesting and thank you for your kind words!

Submitted

Unique game with a unique mechanic! sometimes the jumping didn't work, and some levels were a bit frustrating because of that, but this game has HUUGE potential! I am very excited to see what else you can do with this if you decide to improve upon it in the future! Overall, this game is fun, and is something else to play! (Hey, I might even use this sort of idea! Is that okay?)

Developer(+1)

Hey, thanks for leaving a comment! Yeah, I'm definitely fixing the jumping immediately after the game jam ends. Sure, take all my ideas haha. Game jams are for inspiring others so hopefully, I've inspired you! Anyway, thanks for playing and I'm glad you enjoyed it!

Submitted

Interesting main mechanic here. Just the jumping was a bit unresponsive. Maybe because of a lower framerate, but it the best. The overall game was okay tho.

Developer

Thanks for the feedback! As you might've seen, the inconsistent jumping mechanic is definitely the biggest issue people are having. I'm definitely going to test the build versions instead of just relying on the Unity editor as it seems the differences are quite extreme. Was the framerate tanking for you? Like below 60fps?

Submitted

Yeah, I had low fps because my pc isn't the strongest and Unity games sometimes just straight up don't run on it. Other times it can run them with a bit of a frame drop.

Submitted

Gotta say, I usually hate darkness as a game mechanic, but here it works so well. The fact that the room remains lit up after death is great, love the platforming, the charming art, and I thought the music fit really well with the game! Great job!

Please consider playing and rating my game if you can :)

Developer(+1)

Hey, thank you for your kind words! I'll definitely go check out your game!

Submitted

Nice game! The idea was really cool - uncovering more of the map with each candle is pretty unique. The graphics look pretty good, too!

Although, one of my biggest problems with the gameplay was the jumping. I know Demindiro already pointed it out, and maybe it was just in the web version, but I was getting really frustrated with the tight platforming. Often I would press jump, and there would be a sound and an animation but no actual movement. Unfortunately, it led to many unfair deaths.

However, I really liked the music and the darkness was well implemented. Good work!

Developer(+1)

Hey, thanks for your comments! Yeah, the jump seems to have been a common problem among everyone who played it, so I messed up pretty big there. That's definitely the first thing I'll be fixing after the jam ends. Thanks for playing!

Submitted

Amazing game! Exploring the room with each try is especially creative!

The jumping is incredibly frustrating though, it often does nothing at all (even though the sound plays) and the height is inconsistent too (sometimes I jump up to 4 tiles, sometimes 3 or less). This makes it hard to complete the more time-sensitive levels.

The music is a bit too epic, which makes it distracting. I’m not a fan of the jump sound either as it hurts my ears a little (but that’s just my preference).

Developer

Hey, thanks for playing! Yeah...I definitely messed up on the jumping part. You're only supposed to be able to jump up to a platform that's 3 blocks above the level you're standing on so I'll definitely look into that. In retrospect, I can definitely see how the sounds weren't quite right. Thanks for the feedback! 

Submitted

The visuals are great, I love the level revealing mechanic, very interesting and fun level design!

Developer

I'm glad you enjoyed it!

Submitted

I really liked the look of the game! That unique, tile based darkness reveal style was really satisfying. and worked really well.  The trick level with the tricky climbing made me laugh :D

I'd say if you made the jumping a little less floaty it would help the experience (but that's just a personal preference). Love the level design, nice job!

Submitted

I really like it, but the jumping is bugged and sometimes you just don't jump which makes it a bit annoying unfortunately 

Developer(+1)

Hey, thanks for your feedback! Yeah, sorry the jump got a little messed up as you sometimes sink into the ground so when it pushes you back up you don't actually get to jump high. I'm trying to figure it out as it works in the Unity editor, but hopefully, you still enjoyed it!

Submitted

I really liked the look of the game! That unique, tile based darkness reveal style was really satisfying. and worked really well.  The trick level with the tricky climbing made me laugh :D

I'd say if you made the jumping a little less floaty it would help the experience (but that's just a personal preference). Love the level design, nice job!

Developer

Haha I'm glad you enjoyed it! I wasn't sure if people were going to fall for the false climbing level but it makes me happy to hear that you got to experience it! Also, thanks for the suggestion. It is definitely not just you as I somehow totally forgot about varying the jump height with how long you hold the button. Anyway, thanks for playing!

Submitted

A game in wich you can play a candle? The idea ist brilliant and it fits the topic perfectly. I like how you can uncover the level bit by bit, in order to get to the goal.

Developer(+1)

Thank you for your kind words! I hope you enjoyed it! :)

Submitted

Looks really really nice! Gameplay is tight. A couple minor details would be that when you jump but are touching a wall it feels like there is some friction there that is a tiny bit frustrating.
Another game did a similar concept but death packs more of a kick, I think that type of feel/crunch/juice would help this so that fading out the flame doesn't quite feel frustrating but more so almost enjoyable to watch when it happens. Probably something that would require more time though.

Developer(+1)

Hi, thanks so much for your feedback! For the friction on the jump, are you referring to how there's like a little bit of pushback? As for the death, I agree it definitely feels a bit weak. I'll keep that in mind. Do you remember the title of the game you're referring to? I would love to go and see how to improve the death animation. Thanks for playing!

Submitted

I think it was this game https://itch.io/jam/wowie-jam-3/rate/939105

As for pushback, no I meant more so that jumping while touching a wall felt like you wouldn't jump as high, I can't remember exactly. Maybe it wasn't the case.

Submitted

Interesting concept, playing around with player visibility as a central mechanic; but also requiring failure as a means to reconnoitre the layout. Nicely presented, too!

Developer(+1)

Thanks for your kind words! 

Submitted

This game feels very polished, maybe the music is a little to epic, but only a little

Developer(+1)

Haha, thanks for your feedback! I agree the music might not have matched the game 100%.  My musical sense just isn't there after all. Hopefully, you still enjoyed it though!

Submitted

Oh especially because the music was to epic ^^

Submitted

This is my favorite game so far (still have a lot more to play). The only problem is that the jump sometimes doesn't seem to work for me but maybe I'm just bad at the game.

Developer(+1)

Hey, thanks for playing my game! Yeah, the jump was something that was fixed in the Unity Editor but somehow it didn't translate to the build. Hopefully, it wasn't affecting gameplay too much and I'm glad you enjoyed it!

Submitted

This game looks really cool and has a very cool game mechanic but I’m not sure how it’s related to the theme “failure is progress” Other than that i like it!

Developer(+1)

Hey, thanks for your feedback! The connection to the theme is that you're bound to fail and die before you reach the end of every level (unless you're just that lucky) and so every time you respawn you can reveal a bit more of the map, thus making progress toward the goal. 

Submitted

Oh ok I get it now just like I beat the first two levels on my first try so I got kinda confused thanks for clearing that up!

Submitted

This feels very polished. I like the core mechanics of it, it fits the theme well and is fun to play. Good job making this game! 

Developer

Hey, thanks for playing! 

Viewing comments 20 to 1 of 54 · Previous page · First page