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Paulby

168
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A member registered Nov 01, 2019 · View creator page →

Creator of

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real nice. i've been hoping to see more games with auto attacking, but that ask a bit more engagement than vampire survivors.

got to 10 on first try, was getting through fairly clean and took loads of damage on room 9

would be nice if the enemies could path find around the blocks a bit better, i felt like i ended up cheesing them as they got stuck on corners

This looks great.
though i have to say i have no idea what the combat tables on page 25 mean at all. they could probably do with some clarifications

you can tell evangelion failed to deliver on a coherent artistic vision, because all fan content for it looks like this

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nice stuff.

every time i think i'm about to go on a streak and do real well, i get greedy, skip a heal and die like a fool

would be nice to get a preview of who you're gonna fight next

it was talking to the guy you pointed out, then going into the deck to edit, going out, going in again, clicking around a few times (i was a bit unsure what to change)

i'll try again when i'm next free to game

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Thanks :D

Yeah, may make sense to put him a bit more visible, like here.
until now the game's basically taught me that you can't go into areas that are off the main path, so I didn't even see the gap in the fence

Nice about the L3. could be good to mention that early (maybe i just missed it lol)


ah, errored trying to edit the deck (god isn't making games annoying)

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object obj_deckEditor:

Unable to find instance for object index -4

at gml_Script_anon_gml_Object_obj_deckEditor_Create_0_28543_gml_Object_obj_deckEditor_Create_0

############################################################################################

gml_Script_anon_gml_Object_obj_deckEditor_Create_0_28543_gml_Object_obj_deckEditor_Create_0 (line -1)

gml_Object_obj_deckEditor_Step_0

(4 edits)

Have been enjoying it so far, but stuck the first time I've got to Justice square, I think I'm meant to talk to a lone guard, but can't find one other than this guy who doesn't really interact.

Minor feedback, skipping the text animation is awkward because of the way the text can pause because of end of line, full stop or comma, and they all behave slightly differently. and I occasionally skip the last bit of text by accident.

A potentially easy fix could be preventing skipping ahead when its an end of line [v] if you press a button within something like .2s of it appearing. Or an option to speed up text animation 

Excited for my copy to arrive

Is there an unexplained mechanic why the grapple sometimes breaks, or is it just a bug?

love the visuals, and mostly like struggling to get to places, but losing all progress to the grapple breaking made me sad

Its the curse of being the dev, everything seems extremely obvious, because you made it 😅

I imagine the tension works better if you're used to the attack sizes 

Good stuff

Thought here's a big lack of readability on your attacks and enemy attacks that makes it a bit too frustrating.

not sure if its on purpose but attacking up and down is hard because you aim sideways if you stop holding up.

generally with short jam games it can be good let people continue from the round they're at as its pretty frustrating to keep restarting so most people won't complete it, but its a design choice if you want to keep it hard

got all the fish on the first level, died, then never managed that again after a few more attempts, cool but too hard for me.

Making a zen contented faced coots hop around after a nice slow long scooping session is very nice

Absolutely wonderful

love it

Finally!

Wasn't planning on making it free until I released a major update, but who knows if I'll ever get round to doing it, so here you go.

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nice game.

is there supposed to be a delay before you can fire after a reload?
(got to level 14)

oh, felt a bit weird to end by getting all the hearts, i was hoping to go out and try to get the diamonds but the game ended. (though i probably  would have failed because some of the levels were crazy hard)


fantastic job overall, really interesting how well it works from such a simple twist on moving.

doesn't work

finally got all 12 star

just great, fantastic execution

This is an incredible zine and also work of art.

also gamefeel gone too far in indie games? Everything I play I have to hold my monitor down to counteract the magnitudes of  screenshake.

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i can't play games that make you hold down the shift key, they hurt my hand :(

would you be able to patch in a toggle sprint option?

fantastic

hm, this time i tried playing the game stopped working when i picked up the shortsword and wouldn't accept any inputs..

was in browser, i'll try the download version next.

i definitely think that jump should not be a thing if it just drains stamina for no gain, there's too many buttons already.

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current fastest time 1:35 1:31 in the box car

I'm really enjoying this, and I don't normally like racing games

i really liked this. 

haven't played a racing game with the controls all being on the stick, but it felt very natural to me

good camera when cornering, i was into having to fight a bit against the turns to maintain speed while drifting.

good job

exciting! one page is good for honing in on whats important, but its limiting,  but then breaking out of 1 page afterwards should lead to some good stuff.

great job on this.

at first i thought it was a bit op to just get reload speed (still might be tbh) then I died to the boss and was like, ah I need some movement speed too. then i started understanding the powers and realised there was a lot of smart things in this game.

the gun enemies you need to shoot also giving you back ammo is super smart. slowing down for a bit after shooting to make it a bit committal, also smart.

time to give it another go

and how do you talk to an npc? :D

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nice and crunchy, i liked jumping into helicopters.

seemed like the ground pound was fairly pointless, i wanted a reason to use i

oh no, i closed it not knowing that

looks nice, but uh... how do you jump?

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nice visuals.
I like the idea of low and high shooting, with crouching effecting that, but having to press a height, then press shoot is really quite awkward.
Might work well instead with trigger to shoot low, bumper to shoot high.
edit: playing a bit more, its very awkward that to aim high you press Y, but pressing Y when already up makes you put your gun away, means its super easy to put your gun away by accident 

is it intentional that your weapon range is only like 2 meters?

i had a real hard time with this, you need, moved so fast in slow mo that i couldn't line up any shots.

this is real nice would definitely make for some abstract exploration game. or a race game

i made it to the purple blocks in the 2nd level, didn't figure out what to, am i supposed to fly through the little holes and keep going up?
also i couldn't figure out the goal of the first level. 

will give this another go later as i'm into it

made it to the final round, then wasn't able to deal any damage to the final boss